Total War: ATTILA

Total War: ATTILA

Not enough ratings
Roman Awesome Mod (More Armies) (vanilla climate change) (Vanilla garrisons)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
5.044 MB
9 Jan, 2023 @ 3:45pm
10 Jan, 2023 @ 11:57am
2 Change Notes ( view )

Subscribe to download
Roman Awesome Mod (More Armies) (vanilla climate change) (Vanilla garrisons)

Description
This mod was created apart from my main mod. It was requested that i add more armies and remove the increased garrisons but i decided to make it a separate mod instead.

main mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834201154
mod with just the vanilla climate changes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776833165

Game Changes

Vanilla climate change. Main mod has it reduced here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834201154

More armies- each rank in emporium has more armies with the top rank being up to 30 armies.


All Legacy technology stays- No more church research removing tech

Unlimited governors- It seems a bit realistic to have all provinces with governors

United Roman Empire after conquering the other empire whether it’s east or west.

No more negative traits for characters
All Romans wear red

No AI agents- They are super annoying haha

Hunnic armies can't recruit Large Onagers into hunnic armies. Screw you Attila. Only the hunnic spawned armies have artillery.( I know of a fix for it but it removes dlc factions from the game).

No more barbarians using artillery period outside of their starting armies.

Merc artillery is still in the game but the price is too expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore
.
Barbarian artillery are no longer in walled settlements

Barbarian artillery should no longer randomly spawn in rebel armies.

Barbarian Crossbows have been removed.

Now works with the charlemagne campaign dlc.

No Increased garrison for all factions. If you want increased Garrisons go to my main mod here. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834201154

Some barbarian artillery has been allowed on the last Roman dlc because the empire has fallen so why prevent all barbarian artillery if some roman tech were adopted by some of those tribes?

Emperors and generals are reskinned

Roman units do have reskins.The reskins include more helmets, no celtic capes on Roman Units, neckerchiffs to prevent armor chafing and a few other things - I think i'm pretty much finished with the reskins however please give me feedback on that you think about the skins.

Faction leader has more influence

Highest imperium was scaled down so players can reach max imperium faster

Max imperium legions increased from 14 to 30

More civilians added to campaign and custom battles

Marriage was improved

No more bastard babies

Negative imperium traits have been reduced

Diplomatic penalties have been reduced

Roman infantry have a huge buff. You now have to use hammer and anvil tactics to take down a legion. No longer can a cohors lose easily without being flanked or hammered by missiles.(Still tweaking Roman Units and some stats may change overtime)

Testudo both mobile and defensive are now useful. They can't die by missiles unless they are hammered from the rear or flanks.

Shield wall added for all roman units

Roman infantry now have square formation

Other information

For some reason the hunnic armies that randomly spawn do have large onagers. Only some of the armies most of them don't have any

Hunnic artillery now has their ammunition reduced to zero. The huns can no longer use them in battle. For custom battles the hunnic artillery also has zero ammunition so i will make a new hunnic onager unit for custom battles so that the custom battle huns can still have a working onager unit.

The charlemain dlc has some barbarian artillery removed on some of the factions. Rome has fallen and the ones that can use artillery are using what Rome left behind and is still in use.

A fresh save is recommended. Your game may crash if you use this mod without a fresh game.


Recommended mods-
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=478742808 -WRE & ERE Emblems (Chi-Rho)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=417972677- Natural Water

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=435751090-GBJ Blood Mod Attila: The Original

Credits-
DETrooper for his reuniting rome mod. I used the reuniting Rome stuff from his mod but i didn't add all the content- http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=744362633
14 Comments
Potato Soup  [author] 1 Apr, 2024 @ 6:41am 
You're welcome
Albert 1 Apr, 2024 @ 2:25am 
thaaanks :)
Albert 31 Mar, 2024 @ 3:25pm 
yes please :)
Potato Soup  [author] 31 Mar, 2024 @ 2:23pm 
You want just the reskins from this mod right?
Albert 31 Mar, 2024 @ 6:19am 
Hi! could you make a mod that is just a reskin (nothing more) of the roman units (western and eastern empire) and their generals? that all roman units are shaved, wear roman helmets and roman pants?
like this but with all roman units https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=446381049
thank you very much :)
Constantinus 10 Jan, 2023 @ 9:29am 
can you add me i have questions
Potato Soup  [author] 10 Jan, 2023 @ 9:16am 
I don't think so. The mod changes a bit of the game.
Constantinus 10 Jan, 2023 @ 8:36am 
is this save game compatible? i tried the the mod reuniting the empire and it didn't work
Potato Soup  [author] 10 Jan, 2023 @ 7:47am 
Hmm odd. I just loaded up the game and it ran fine. Does it crash when loading up a game?