Total War: SHOGUN 2

Total War: SHOGUN 2

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Lemonist's Co-Op Darth ModComp 1.0
   
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Description
Compatible with multiplayer campaign, it is essential to have similar written user.script (load order) files with your buddy to play in coop.
Nevertheless you can add other mods but they might not work because it is required to write them in correct order in user.script (load order) file.

To make this mod pack work properly you need to rewrite your user.script (load order) file like this:

mod bleu_blacksmithmod.pack;
mod holysitesgivexptoikkomonks.pack;
mod updated_agent&general_retainers.pack;
mod character_xp_and_skill_point_revamp.pack;
mod @shoguncannonantiinfantry.pack;
mod fire_projecting_mangonel_fix.pack;
mod kaa_s2tw_doubletradenodeincome.pack;
mod bt_increasednavalzoc.pack;
mod bt_increasedzoc.pack;
mod elven_sage_firearm_ranges.pack;
mod matchlock_kneel.pack;
mod balancedtaxes.pack;
mod reduced_building_times.pack;
mod unlimited_buildings.pack;
mod cheapercastles.pack;
mod 1_jupmod_nanban4all.pack;
mod aaa_s2tw_naval_unit_pack_mod.pack;
mod matchlock_officer_fix.pack;
mod modptaudio.pack;
mod real_armies.pack;
mod s2tw_naval_alternate_shot.pack;
mod arrowcannon_sound_fix.pack;
mod imperialfarms.pack;
mod bt_bettermarkets_lite.pack;
mod demo.pack;
mod unofficialpatch.pack;
mod zzz_recruitable_generals.pack;
mod matchlock_navy.pack;
mod cap.pack;
mod darthmod_shogun_sw.pack;
mod 1turn_research_player_only.pack;
mod expanded.pack;
mod custom_general_skill.pack;
mod theo_encampments.pack;
mod lower_agent_cap.pack;

By default, your load order is set by the order you enable mods in the built in mod manager, but you can also manually set them by editing the user.script text file.

You can find this file in: *your local disk*\Users\*user folder*\AppData\Roaming\The Creative Assembly\Shogun2\scripts\user.script.txt
(your *user folder* can be hidden, so turn on "show hidden items")

Items (38)
50% Less Construction Times (Player Only)
Created by Darnold
Fixed version, will perform as advertised, tested with saved games too. This will reduce the players construction times for all buildings by 50%, the AI will not benefit. Can only risk reducing the amount by 50% max as you already receive perks and buffs t...
Arrowcannon_sound_fix
Created by English Bob
This will sort out any unwanted bows sounding like cannon bugs you have with mods. Thanks to izzi from twcenter for finding and sharing his work. ------------------------------------------------------------------------------ Here's a new Sound fix here on ...
actually useful Fire Projecting Mangonel
Created by Winterwind
Advertised as a siege engine capable of inflicting damage across castle walls, Mangonels completely fail in that regard. They can't hit anything, barely reach the first gatehouse in a siege and not even that on some maps. They slow their army down, increas...
Balanced Taxes
Created by Qirn
Ever wanted to have to actually think about managing taxes strategically in your Shogun 2 campaign? Well now you can! In the vanilla game, no matter what your economic strategy is, going back and forth between Normal taxes and Very High taxes every other t...
Bleu's Blacksmith Mod
Created by Bleu
This mod slightly changes the provincial blacksmith building chain so that it follows the same pattern as other provincial specialty buildings. Buildings like the craft shop/fletchter or naval tradition present two branching construction paths. Choosing ei...
BTweaks - Increased Zone of Control for Armies
Created by nobubblegums
Increases zone of control of armies (land) by 33%, from 3 to 4. Allows you to make better use of strategic placement, reduces the headache caused by fidgety AI armies. This indirectly applies to zone of control of garrisoned units, bringing that up to 4.5 ...
BTweaks - Increased Zone of Control for Navies
Created by nobubblegums
Increases zone of control of navies by 25%, from 6 to 7.5. This was done on a request, I haven't personally used it yet. Very small tweak that changes only one entry, should compatible with anything else, unless they change the very same entry. General cam...
[S2TW] Double Resources from Trade Nodes
Created by KardaKAX
Please read before inquiring about an issue. What does this mod do? Doubles the amount of resources generated by trade nodes. What is the mod's file name? "KAA_S2TW_DoubleTradeNodeIncome.pack" What time periods does this apply to? Sengoku Jidai (Main game)...
Leased Land Demolishable
Created by DojślandPL
Have you ever been annoyed by the fact that you can't demolish Leased Land once Otomo spams it in every of its provinces, making one slot in each practically useless for the remainder of the game? Have you ever wondered why, as a rightful ruler of Japan, y...
Nanban Speech Add-on Mod
Created by Vlakc
This is a mod I originally made just for personal use, simply because as a portuguese myself it always bothered me a little to hear the portuguese missionaries speaking in japanese while the terços speak in english. Now I've decided to share this mod with ...
Nanban trade & christianity option unlocked all factions
Created by Jupsto
Enables factions to go gunpowder/christian early who cannot normally (date/hojo/tokugawa/oda), giving unique/challenging campaign options! Changes + Removes event requirement to build nanban trade port for all factions on campaign start + Removed shogun ad...
Unofficial Shogun 2 Patch 1.7
Created by Tricosis
Unofficial Shogun 2 Patch The Unofficial Shogun 2 Patch is a combination of all the top bugfixing mods out there. It merges them all into one big patch. Although my name is written as creator, I'm not the one who should be credited for this mod. This mod i...
Updated Agents & Generals Retainers
Created by Darnold
Updated version of https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2130581427 which has significantly more changes. This mod only affects retainers in the vanilla game and ROTS campaign. I don't have FOTS so i'm afraid this mod is no good for that g...
Unlimited Tier 4 Buildings
Created by EoNightcore
This mod removes all limits on Tier 4 Sengoku buildings (not including the drydock, which didn't have any limits). This means that any one clan can build as many Tier 4 buildings as they want. Barbaric Nanban traders in every single port? Why not? Infamous...
Stronger European Cannons
Created by Radscorpion
This mod makes european cannons have explosive shell impact similar to the armstrong guns (with bouncing shot) And also makes the Hojo variant have more accuracy, reload, and ammo. File name: "@ShogunCannonAntiInfantry"...
S2TW Naval Mod v.1 - Overhaul, Tweaks, and Unit Pack
Created by The_Yogi
As I've promised in my earlier mod, S2TW Artillery Unit Pack, I shall make Nanban Trade Ships recruitable not only for Catholic Clans. Well, guess what: it took a year to get my lazy ass start working. But in the meantime, I decide to expand that mod to be...
Reduced Food Consumption for Market Upgrades
Created by nobubblegums
This version only reduces food consumption, no changes are made to costs or growth bonuses. Here's the version that does The mod changes very little and should be compatible with other mods. Changes, with original values in brackets Market : no food consum...
Recruitable Generals
Created by The_Yogi
FOR ALL - S2TW+ROTS+FOTS This Simple Mod Enables Both Players and AI to Recruit Generals from Experienced Members of Nobility in Campaign. The Generals Recruited is a Fully-Functional General, Both in Campaign and Battle - Have Skill Trees, Present at Clan...
Real Armies
Created by Frodo45127
What is this mod? - When you move an unit in the campaign map without a general, the "representative unit" of that army is always the same soldier. This mod change that. Now, if you only have a levy in that army, the "representative unit" is a levy. If you...
Officer Fix for Matchlock Units
Created by Jomar Reyes
Corrects the officer (from "officer_katana" to "officer_teppo") of the following units: Hattori Matchlock Ashigaru Hattori Matchlock Samurai Ikko-Ikki Matchlock Ashigaru I read somewhere -- just can't remember what it was, or who wrote it -- that this bug ...
Naval Grapeshot and Chainshot
Created by The_Yogi
This mod adds Grapeshot and Chainshot as selectable alternate shot type to Cannon-armed ships. That's right, it just like back in old NTW and ETW days. Not an ability nor ability replacement, but truly alternate shot swapping. Grape Shot are giant shotgun ...
Matchlock Navy
Created by EoNightcore
"Why are the only matchlock naval units the Siege Tower Bune and the Matchlock Kobaya?" A question that has never been answered... til now.... Beholding.... The Matchlock Navy mod! Containing the following units: Medium Matchlock Bune These ships are good ...
Level 5 Farms,Imperial Farms
Created by Ashina
This Mod Adds a new Farm Upgrade,the Imperial Farm,This Farm will gives 5 Food,and 1200 Farming GDP (Not counting Farm Fertility) No Art needed,so only the Land Consolidation is needed,and it will cost 5000 Koku,and 10 Turns to build....
Kneel Fire for Matchlocks in Shogun 2
Created by Lord Unicorn
This mod adds Kneel fire for Matchlock units in Shogun 2. Its now works for all DLC. ...
Holy Sites give XP to Ikko monks
Created by Lord Butters I
The Holy Site region specialization gives bonus XP to Buddhist monks, but not Ikko monks (or Christian missionaries) This gives Ikko monks the same bonus. Missionaries are unaffected. Expanded compatible, Darthmod/Radious untested. building_effects_junctio...
Elven Sage's Firearm Range Rework
Created by Elven Sage
Increases the range of most firearms in the game for a more realistic experience. All guns have also had increase in their shot dispersion so as to more effectively balance them for long range engagements. Base Matchlocks: 100 -> 180 Shimazu Gunners: 100 -...
Dynamic Unit Cap -Vanilla
Created by KrzyX
Dynamic Unit Cap! TLDR: Each military building increases the limit of samurai and special units! I recommend playing with the mod on a faster tech reascher. Description: Development reduces the number of poor farmers and increases the number of true troops...
DarthMod: Shogun II SW v5.0
Created by DARTIS
***Press the GREEN (Subsrcibe) button to automatically download the mod and make it ready to play. The subscription ensures that it is always 100% updated to the last version.*** It is compatible with any DLC and campaign (Sengoku Period, Rise of the Samur...
Cheaper Castles
Created by Cereal with Oatmeal
(Note: This mod is for vanilla Shogun 2 only) This mod decreases the cost of all castles in the castle chain by about one third. This allows the player to build better castles faster and provide better defense for their territory. The changes are as follow...
Buffed Encampments
Created by The0
Encampments: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province (increased from 10%) Armoury: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province +...
1 Turn Research (Player Only) All DLC's
Created by Darnold
This will reduce the turn count to 1 turn for any tech you want, the AI is left with the standard length of time it takes to research anything. Should work for the DLC's too. This will work on any difficulty level too. Updated with custom effect so should ...
Custom general skill tree set
Created by luckymonkey
This is a new general skill set for sengoku Shogun 2 game. Many diverse set of skills to make your own unique generals to be specialized in different skills. Also the skill points are increased to fit the new skill tree. Enjoy thank you very much It is the...
Lower Agent Cap of 3
Created by LordRojdix11
This mod changes the maximum number of every Agent type a faction can possess at the same time to three for all three Campaigns (Vanilla Shogun 2, Fall of the Samurai & Rise of the Samurai). The only exception is the Geisha Agent type in the Vanilla Shogun...
Expanded Japan (97 new regions, 101 new factions, 22 playable factions)
Created by uanime5
This mod is not compatable with Rise of the samurai or Fall of the Samurai. It only works with the Shogun 2 Campaign. The purpose of this mod is to make the map more accurate by adding some of the provinces and factions that existed during the Sengoku Jida...
3 Skill Points per General Level
Created by The Mall of America
This gives you 3 skill points for each general level for a total of 15 instead of 12 at max level. In an un-modded game you receive 3 skill points at level 5 and 6 but only 2 skill points at levels 2, 3, and 4. In fall of the samurai, due to skill trees re...
3 Skill Points Per Level for Agents
Created by The Mall of America
This mod gives 3 skill points for every level for every agent type in ROTS and Vanilla campaigns (15 instead of 12 for ROTS and 10 for vanilla at max level). For FOTS, due to skill trees requiring fewer skill points, two skill points are allocated at ranks...
More Wealth Per Turn (Player Only) Extra Light Version All DLC's
Created by Darnold
Does exactly the same as the original version just reduces the % amount to only + 25% income per turn. This was made by request to be set at just 25%. As it is only + 25% it will not appear to be much at all. It is suitable for players that just want a sma...
Main Menu Replacer - Sky Version
Created by Frodo45127
What is this mod? This mod replace the main menu map with an empty map and the sky, for those who want more fps in the main menu. Is this mod incompatible with another mod? Yes, with Sekigahara Campaing. I didn't see any other mod incompatible. Some recome...