RimWorld
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[BT] EyeGenes2 | Base - [NL] Facial Animation |
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Mod, 1.4, 1.5, 1.6
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5 дек. 2022 г. в 19:54
17 июл в 21:55
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[BT] EyeGenes2 | Base - [NL] Facial Animation |

В 1 коллекции, созданной OPERATOR
Operators Gadgets Series
Предметов: 6
Описание

Want just the color patches & slight UI changes?
Try: EyeGenes2Lite

EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally for this mod to begin with, each race has a chance to get different sets of eyes and while not every eyecolor is possible as a endogene by default, many eyecolors are and I plan to fully support mods that wish to have my eyecolors featured in them, I will also patch races if requested enough to work with my mod as long as it's possible.

What does it patch/change?
  • Patches the default Eyes_Red gene.
  • Patches the default Eyes_Gray gene.
  • Removes them from the default xenogenes for races.
  • Automatically detects certain mods and patches them to work with it.
List of additions
  • Adds over 30+ eyecolor genes to the game.
  • Every default race has their own eyecolors and chances! (only newly generated pawns)
  • Alot of different eyes can be found as germline genes! Can be passed to children
  • Supports Vanilla & Facial Animation.

MODS THAT WORK GREAT WITH THIS MOD!
MOD
EFFECTS
Original mod intent, highly recommended.
This is what I personally use, other variations work as listed below but if nothing else I recommend this as well.
Automatically patched with custom improved base visuals!
Automatically patched with custom improved base visuals!
Not really a huge want, but it does give the mod cool icons.
HIGHLY recommended as its part of the original intent of this mod.
Consistency is key.
Be able to see your pawn up close!
Gets rid of the nasty textures off your face!

VISUAL LIST (choose what you want!)
MOD
Facial Animation Experimental
Extra
Vanilla[rimworldgame.com]
NO
N/A
OPTIONAL
N/A
YES
N/A

OFFICIAL ADDITIONS/PATCHES
MOD
INFO
Nyaron & Revia & Saurid | READ PAGE FOR MORE INFO
Slight adjustments to try and make EyeGenes2 more lore accurate.
Portraits of your pawn, respects the current dominant eyegene!

UNOFFICIAL ADDITIONS/PATCHES

INSTALL ORDER
  1. SpawnThoseGenes (optional but highly recommended)
  2. FacialAnimation
  3. FacialAnimation-Experimentals | Faces Of The Rim & Expanded do not support this |
  4. Retextures (if you have any)
  5. EyeGenes2


Language
Translator
Chinese-Simplified
Chinese-Traditional
German
Russian


This mods original idea was mostly for myself I was kinda saddened there was not any real mods that
worked with facial animation to have eyecolors pass down from parent to child, so I started working on EyeGenes originally to fit this bill, EyeGenes2 was the next step that vastly improved from the original and plans to keep on improving over time, as something I can enjoy and others may enjoy.
[ko-fi.com]
                 
              This work is licensed under a
       Creative Commons Attribution 4.0 International License[creativecommons.org]

You are allowed to use this in modpacks and or patch into my mod without any credit, but do not re-upload my mod in its entirety without giving credit to any platform including this one.
Популярные обсуждения Просмотреть все (3)
3
6 ч. назад
1.6 error log
Gota
42
20 авг в 20:27
Suggestions? Ideas? Feel free to request here!
OPERATOR
5
18 июл. 2024 г. в 1:24
1.5 error log
JoeOwnage
Комментариев: 253
PORCINE DRIED BLOOD MEAL 20 авг в 1:41 
Never minds it's a mod conflict with Reel's FA. Sorry!
Fibre🌹 20 авг в 0:46 
Wanted to ask, once I loaded it in.. is it normal that every colonist has different coloured eyes now?

And will you have a patch that works alongside Archotech Genetics
PORCINE DRIED BLOOD MEAL 18 авг в 18:26 
I also can't change the eye color via Character Editor, the button is there but picking a color does nothing.
lloki 18 авг в 8:58 
Sorry, I can see it's natively supported, silly me. Though I was having some issues in-game and couldn't really add them by character editor. I need to check again I guess.
⸸STYLOX⸸ 8 авг в 0:43 
love this mod
lloki 7 авг в 14:28 
Any plans to make it compatible with Reel's Facial Animation Textures?
No Mic Tweetus 2 авг в 14:10 
How do you change people's eye colors with dev mode?
No Mic Tweetus 1 авг в 23:09 
Are non-brown eyes just super low? I never see hazel, green, or blue.
тетеря, блин 25 июл в 21:19 
[[BT] EyeGenes2 | Base - [NL] Facial Animation | - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/GeneDef[defName="Eyes_Red"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=32
[End of stack trace]
Source file: I:\Software\Steam\steamapps\workshop\content\294100\2898151329\Versions\1.6\Patches\Patch_FacialRemoveEyes.xml
...
https://gist.github.com/HugsLibRecordKeeper/4e8a4b5f7b8ddd04395be02da4957b42
BB7 25 июл в 13:22 
Hi, would be possible to make a gene that when you add it, it chooses a random eye color from the (EyeGene) pool?
I ask this, because... when making custom xenotypes, I always need to add every single gene in order this to happen, making the gene tab huge as fuck.

Anyway, thanks for the mod, your work is well appreciated. :steamhappy: