RimWorld

RimWorld

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Nanotech Overpower Patches
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Mod, 1.4, 1.5, 1.6
File Size
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1.131 MB
8 Nov, 2022 @ 4:50am
6 Oct @ 6:37am
67 Change Notes ( view )

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Nanotech Overpower Patches

Description
Patches made for Nanotech Overpower (both versions.) Please do not load both of them.

Nanoaura is now a hediff applied via an Implant (Royalty) or Serum (Anomaly)

Adds Fine floors to the Nanotile for Royalty DLC
Makes them less likely to get dirty
If they do get dirty, they get cleaned faster

Patched the Battery and the generator to not breakdown
Generator needs 100 nanobots to build, but its fuel is filled because of it (Unless I forgot to patch the cost)

Cleaned up the nanobots so insulation, armour and whatever else it benefits, is more consistent. I can't remember the rest

Nanoberries no longer has health, so it can't deteriorate outside

Stuff made from Nanobots now includes additional heat capacity and heat recovery (if you own Royalty or Anomaly)

Additional crafting recipes for certain mods and other miscellaneous goodies

Original link to Lyn the Cookie (LadyCookie)'s mod.. which might not be needed since it's a requirement :D
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2547371232

Link to Citizen706's version so you can see their changes and goodies. It is a requirement if you don't use Lyn's.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533473917

Check the change notes for.. changes :D.. when I make them.

If you want something added, let me know in the comments. Domo :D

Also, report bugs in the comments.. because I read those from time to time :D
245 Comments
Coldzero  [author] 5 Oct @ 8:41am 
They'll probably fine so no stress. I'll fix whatever breaks, if anything does break but thanks for the heads up :D
Hyelix 5 Oct @ 7:50am 
Hey man! I'm updating the HYE version now and bringing some new weapons and stuff and I'll just put the core folders of the mod inside a new 1.6 folder which might break your patch's paths.

Didn't change defnames or anything, just put everything inside a 1.6 folder.
Coldzero  [author] 8 Sep @ 3:17am 
Not this time. Mods that overwrite the def with their own def would need to be loaded after the main mod. Since mine is handled as an operation, it doesn't matter where it goes
So I get where you're coming from. There's no need to worry with this one (thumbsup.jpg)
jtseyman 8 Sep @ 2:52am 
If it works fine for you then it should work fine for me, but I have always seen patches loaded AFTER the things they patch so I thought it would be best to be on the safe side.
Coldzero  [author] 8 Sep @ 2:17am 
Does it break something if it's loaded before the main mod? It shouldn't really matter where it goes since it uses patching methods instead of loading defs directly like other mods do.
I mean, I have it loaded before both on my side and it works fine
jtseyman 7 Sep @ 12:37pm 
Rimsort also insists on putting this patch BEFORE Citizen's version like Rimpy, so you have to make a rule to have it come AFTER citizen's version.
Coldzero  [author] 6 Sep @ 10:56am 
Everything seems fine on my side. Try unsubbing from this mod and subbing again. It might fix the issue
Coldzero  [author] 6 Sep @ 10:51am 
I'll look into it
Maiya0126 6 Sep @ 9:01am 
The [HYE] nanobots have a texture material error, should this be corrected by patchse or should we contact HYE or someone else?
Coldzero  [author] 4 Sep @ 2:53am 
Rimpy is an idiot. Just ignore it
Alternatively, use RimSort