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Didn't change defnames or anything, just put everything inside a 1.6 folder.
So I get where you're coming from. There's no need to worry with this one (thumbsup.jpg)
I mean, I have it loaded before both on my side and it works fine
Alternatively, use RimSort
I'll look into it tomorrow. I'm pretty fried today
Just build gravship hull with nanobots and it'll keep the air in
MayRequireAnyOf should've been MayRequire so thanks for pointing that out.
Pasted the fix in the base mod comments:
"Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs."
Are there any error logs that come up?