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Amazing mod, thanks for the hard work!
>One legion gets "Defenstrix"distinction for topping your ass so hard
>Get enslaved and settled in Turonia along with 40 other loser pops like you, significantly changing cultural and religious composition of the settlement, undermining yours captor's colonisation and integration efforts
>Be forced to cultivate woad
>Mood is low due to constant overpopulation of your ceiling at 26 pops max settlement due to constant influx of new enslaved barbarians due to constant influx of wandering in hordes
>One day have enough
>Along with other 57 slaves collegues, you rise up against your opressors
>Get wipestacked the very next day. There were no survivors
>History remembers this day as 14th enslaved barbarians uprising, resulting in woad production in Turonia falling from 5 to 2
>Be Tuistic Istvaonic tribesman in Imperator: Rome: Invictus
>Spawn in a horde of 180 cohorts in impassable territory 5140
>Start wandering the countryside of the strogest country in the World, decreasing civilisation level for whichever settlement you occupy
>Start a siege of fairly defended city
>A legion showes up, but does not engage, so continue the siege
>Due to ramparts, your horde suffer a thousends of casualties due to attrition, but siege must go on
>There are 6 legions now, all closing in
>Oh shit
For the barbarians, you seem pretty wide so barbarian assaulting you from several sides is pretty much on point there. You should be able to create some ducatus to protect your borders if you're really annoyed. You could also try to move south, to avoid the wandering barbarian (and thus be a part of the germanic migration yourself)
The barbarian invasions are supposed to simulate the great migration from the north, and the hunnic invasions, so they're not really spawning from the barbarian stronghold.
To sum up, your game gives the impression that you are bending over backwards to resist the flow of crises of the century: it therefore seems fair that you should endure the consequences.
Are you playing with any set of mods (some that could not be compatible ?)
In anyway, i strongly encourage you to submit your crashing save, or any desync error report on the forum post so i can check it asap, and see if any fix is needed
I'll maybe see for an older version if needed
My ongoing save is crashing after updating :(
THE NEXT UPDATE WILL PROBABLY SHUFFLE YOUR ORATORY/RELIGIOUS TREE
(2 new inventions from Invictus)
So be prepared
Christianity is already included in the Timeline Extender mod, which is required for this other mod to work.
I will however nerf the stabhits in the next update (because i'm adding more events that may be as bad), which will probably help the AI.
On a side note, Rome collapse without fail, but this is mainly vassals created from regions, so Rome is still relevant until it collapses again... which feels pretty on point for this mod's objectives.
On average, i would say that rome collapse at least once before the 3rd century, and become irrelevant in about 65% of the runs in 476.
I will send you pastebins of the logs via message so you can also check. I also assumed early game likely is being affected by something else. I have Invictus, Limes, Timeline Extension, and Crisis. Also in my India run where I added it late game, apart from the initial bugginess with tech reset you mentioned, it works fine without crashes
However, there always might possibilities that some mechanics from Crisis might have a weird interaction with Invictus, but i cannot say for sure without the error.log and the save to check that.
Could you upload it on the forum, so i can check it ?
What is the date your crash generally happens ? if it's before 750, its most certainly not Crisis. Is there some special event ? A big country/event happening that could maybe create a crash?
When two mods modify the same file, the game always take the last loaded as predominant. This means that a mod is loaded after crisis and doesn't have the monetary crisis button, you wont have the button.
Check your load order and try to put crisis in last.
[pdx_assert.cpp:612]: Assertion failed: nIndex > -1 && nIndex < _nSize
Accompanied after certain script errors tied to some events from Invictus. I am not versed enough to figure out if this is Invictus related or due to its interaction with this mod? It happens quite often and when I checked the preceding script errors that follow this CTD and this final log always have some reference to a 'root'. Not sure if this causes something, or if this CTD in particular is related to something else.
Also, Crisis should be placed after better UI, for compatibility purposes
Invictus (latest patch)
TLE for Invictus
TE: Crisis
Better UI
And I tried putting TE last. But neither work. They all just load the vanilla startdate. Halp?
Most of the changes are moddev tools