Imperator: Rome

Imperator: Rome

TE : Crisis of the third century
268 Comments
Diskiant  [author] 28 Sep @ 11:26pm 
@anonnewusername thank you ! There is no real guide nor infos about it, and it's mostly made to be a "discover and suffer" mod, but i'm wondering about making a wiki page later about it.
anonnewusername 28 Sep @ 5:24pm 
awesome mod! is there any sort of guide/info/discord where I am able to look into all of the mechanics of the mod? I am hoping to find out what internal collapse and military anarchy do without cooking my run to do so haha

Amazing mod, thanks for the hard work!
Diskiant  [author] 22 Sep @ 7:06am 
Invictus compatibility for 1.10.1 are ready to release with the next 1.3.6 crisis patch (in a week or two, or less)
Diskiant  [author] 9 Sep @ 8:23am 
@Tychon Love Noted, i'll probably fix that event
Tychon Love 9 Sep @ 6:08am 
Oh, and when being huge and wealthy, in event "Mountains of gold" (c3rd_other_events.40), choosing option "Games and games!" has costed me 131061$, with upper limit for any tag to have being 99999$, making me fall in 30k$ debt. I suspect it works not as intended.
Tychon Love 9 Sep @ 4:42am 
>Your horde gets stackwiped. It was a slaughter
>One legion gets "Defenstrix"distinction for topping your ass so hard
>Get enslaved and settled in Turonia along with 40 other loser pops like you, significantly changing cultural and religious composition of the settlement, undermining yours captor's colonisation and integration efforts
>Be forced to cultivate woad
>Mood is low due to constant overpopulation of your ceiling at 26 pops max settlement due to constant influx of new enslaved barbarians due to constant influx of wandering in hordes
>One day have enough
>Along with other 57 slaves collegues, you rise up against your opressors
>Get wipestacked the very next day. There were no survivors
>History remembers this day as 14th enslaved barbarians uprising, resulting in woad production in Turonia falling from 5 to 2
Tychon Love 9 Sep @ 4:42am 
@Diskiant Eh, I just lets few legions to wander around defending borders, turned off the pop up informing of hordes rising and simply stopped worring about it. It worked. But it also created a cycle. From a POV of barbarian
>Be Tuistic Istvaonic tribesman in Imperator: Rome: Invictus
>Spawn in a horde of 180 cohorts in impassable territory 5140
>Start wandering the countryside of the strogest country in the World, decreasing civilisation level for whichever settlement you occupy
>Start a siege of fairly defended city
>A legion showes up, but does not engage, so continue the siege
>Due to ramparts, your horde suffer a thousends of casualties due to attrition, but siege must go on
>There are 6 legions now, all closing in
>Oh shit
Diskiant  [author] 8 Sep @ 9:00am 
@Tychon Love About the monarchy reform, you can resist it, but enduring the political instability is the price.
For the barbarians, you seem pretty wide so barbarian assaulting you from several sides is pretty much on point there. You should be able to create some ducatus to protect your borders if you're really annoyed. You could also try to move south, to avoid the wandering barbarian (and thus be a part of the germanic migration yourself)
The barbarian invasions are supposed to simulate the great migration from the north, and the hunnic invasions, so they're not really spawning from the barbarian stronghold.

To sum up, your game gives the impression that you are bending over backwards to resist the flow of crises of the century: it therefore seems fair that you should endure the consequences.
Tychon Love 8 Sep @ 6:41am 
I’ve got enough reputation to just settle those barbarians once they occupy one territory, so they are more of a nuisance that distracts me from future conquest of ,British Isles, needing my attention to click them through, than a real danger, but should their attacks be so frequent? Are those impassible, uncolonizable barbarians strongholds truly capable to throw 30 pops every year? Are there a better way to mitigate those hordes than building a wall out of legions encapsulating every stronghold, hoping they will stackwipe barbarians, and not just make them flee to neighboring territory?
Tychon Love 8 Sep @ 6:41am 
I'm playing Sarmatians reformed into democratic republic with population of 50k after two crippling plagues of pops spread across from Germania on the west, Scandia on the north, Pannoinia Molessia Albania on the south and Sakia Sogodina on the east. Solidus done. Monarchy reforms resisted for RP reasons, so I'm haunted by recurring political instability and impossible to burn tyranny. AND EVERY OTHER THURSDAY, A WHOOPING 90 COHORTS STRONG BARBARIANS HORDE, SPAWNING SOMEWHERE IN SCANDIAN NORTHEN WILDNESS, CARPHATIAN MOUNTAINS, RHINE AND HIMALAYAH.
Diskiant  [author] 6 Aug @ 9:16am 
@Golden hello, I have no instability on my test nor any reports of crashes. So there is no urgent update planned right now.
Are you playing with any set of mods (some that could not be compatible ?)
In anyway, i strongly encourage you to submit your crashing save, or any desync error report on the forum post so i can check it asap, and see if any fix is needed
Golden 3 Aug @ 10:50am 
the mod is abit unstable right now, causes alot of desyncs, hope the next update fixes it
frotzy 27 Jul @ 4:33am 
It's okay, I'm playing the Reanimata recommended modlist, but I started on 1.9. So i've downgraded everything. I managed to get an old version on the forum by messing around with the links, so alls good! No more CTDs :)
Diskiant  [author] 27 Jul @ 3:29am 
@frotzy Send it to me with your modlist on the forum post and i'll check it
I'll maybe see for an older version if needed
frotzy 27 Jul @ 2:35am 
Is there any way to get the old version from before the update today?
My ongoing save is crashing after updating :(
BoCHe 26 Jul @ 5:22am 
Thank you for the work Diskiant, we appreciate it.
Diskiant  [author] 22 Jul @ 2:21pm 
I've been particularly productive these last days, and considering the amount of compatibility changes i'll deploy it in the coming days, before i can test it on a complete game, because even if there is any bugs, it might still correct more bugs from the last anniversary patchs and Invictus updates.

THE NEXT UPDATE WILL PROBABLY SHUFFLE YOUR ORATORY/RELIGIOUS TREE
(2 new inventions from Invictus)
So be prepared
goydaman 21 Jul @ 8:32am 
Thank you for the mod, looking forward to the updates!
RomanDuck 8 Jul @ 11:25am 
@Diskiant ok no problem glad to know its atleast on the horizon
Diskiant  [author] 6 Jul @ 12:07pm 
@RomanDuck As soon as i can get some time, might be weeks, might be months
RomanDuck 6 Jul @ 5:37am 
are we getting an update to 2.05 soon?
Diskiant  [author] 3 Jul @ 3:32am 
@Emperor Marcus Hello, i checked the error and sent it to the Invictus team so they could fix it ASAP. Some other errors are crisis related but should be fixed in my next update.
Emperor Marcus 2 Jul @ 2:04pm 
Sorry for late reply IRL and distraction from other games kept me. Posted after some minor difficulty after not posting there in forever.
Diskiant  [author] 28 Jun @ 9:07am 
@Emperor Marcus i could need an error log of your crash, if you could send it on the forum, so i can analyse it !
Emperor Marcus 24 Jun @ 11:43pm 
btw update on my problems playing the mod. It seems my inability to select naval units without crashing to desktop is tied to annexing Ionia. No idea why. But I can use them prior but cant after reliably.
Hari Seldon 24 Jun @ 4:52pm 
@Everyoneplays

Christianity is already included in the Timeline Extender mod, which is required for this other mod to work.
Everyoneplays 24 Jun @ 4:35pm 
Is there Christianity? I haven't got far enough to see if there is
Emperor Marcus 24 Jun @ 3:42pm 
No I've encountered a potentially game breaking bug when going into the Third Century period. Whenever I click on my naval units instant crash to desktop. Trying to find work arounds but cant give orders to the roman navy anymore lol
Darth_Casus 23 Jun @ 5:02pm 
Does this mod work with the most recent update?
SilentN4saken 23 Jun @ 12:25pm 
Does this work with Terra-Indomita? I'm thinking of trying it so was wondering, love this mod:legitimacy: .
Diskiant  [author] 26 May @ 5:13am 
@Orientalbion AI in general handle pretty badly the stabhit from various TE events. And the collapse is available from the 2nd century, so this is kinda expected.
I will however nerf the stabhits in the next update (because i'm adding more events that may be as bad), which will probably help the AI.

On a side note, Rome collapse without fail, but this is mainly vassals created from regions, so Rome is still relevant until it collapses again... which feels pretty on point for this mod's objectives.

On average, i would say that rome collapse at least once before the 3rd century, and become irrelevant in about 65% of the runs in 476.
Orientalbion 25 May @ 12:56am 
Rome collapses almost without fail in the 2nd or 3rd century with this mod, perhaps it needs to be nerfed a bit?
Diskiant  [author] 21 May @ 2:36am 
@cartieralien I will make some update soon to fully polish everything, but you're good to go, minus some bugs here and there that i already corrected but not updated
cartieralien 21 May @ 1:10am 
Does the mod need to be updated or is it good to play on the latest version?
Diskiant  [author] 13 May @ 9:42am 
@TheShir I'll check that and keep you updated on the forum, thank you !
TheShir 13 May @ 8:40am 
@Diskiant Sorry, as I wanted to make sure, so I ran a game from start with Cyrenica without this mod and I am able to get past where it would crash at least on mine. The two times it happened, first was referencing Gadir and Turdetania events, so I commented them, and got the same error with a reference to a Colchis event. I am pasting both of them here.

I will send you pastebins of the logs via message so you can also check. I also assumed early game likely is being affected by something else. I have Invictus, Limes, Timeline Extension, and Crisis. Also in my India run where I added it late game, apart from the initial bugginess with tech reset you mentioned, it works fine without crashes
Diskiant  [author] 11 May @ 1:58am 
@TheShir As a thumb rule : if it comes from an Invictus file, it should be from Invictus.
However, there always might possibilities that some mechanics from Crisis might have a weird interaction with Invictus, but i cannot say for sure without the error.log and the save to check that.
Could you upload it on the forum, so i can check it ?
What is the date your crash generally happens ? if it's before 750, its most certainly not Crisis. Is there some special event ? A big country/event happening that could maybe create a crash?
Diskiant  [author] 11 May @ 1:51am 
@✪bigone This often happens when in the load order of the mods, one mod also modify the economy panel.
When two mods modify the same file, the game always take the last loaded as predominant. This means that a mod is loaded after crisis and doesn't have the monetary crisis button, you wont have the button.
Check your load order and try to put crisis in last.
TheShir 9 May @ 9:05pm 
I keep getting this error and crash at certain dates

[pdx_assert.cpp:612]: Assertion failed: nIndex > -1 && nIndex < _nSize

Accompanied after certain script errors tied to some events from Invictus. I am not versed enough to figure out if this is Invictus related or due to its interaction with this mod? It happens quite often and when I checked the preceding script errors that follow this CTD and this final log always have some reference to a 'root'. Not sure if this causes something, or if this CTD in particular is related to something else.
✪bigone 9 May @ 4:13pm 
On my current, and an older campaign i reloaded, the button that lets me access the Monetary Crisis menu with the bars seems to have vanished. I can still read the Great Book and access the Aurelian and Constantine laws, just can't access that particular menu it seems.
Diskiant  [author] 27 Apr @ 3:08pm 
@Allah Jackson Should be, i'm working on the few update and check if everything fine, but nothing major changed.
Withered Baddie 27 Apr @ 1:57pm 
does this work with new 2.0.5 release
Diskiant  [author] 18 Mar @ 10:16am 
@wantedranger96 if you could share the save and mod list on the server, i will test it and try to find any compatibility problems and share them with Tinwiz if any.
wantedranger96 17 Mar @ 7:20pm 
Time is frozen on my current play-through. Not sure the reason, but I think its due to this mod not being compatible with 1.9.2. Just leaving this as a warning to anyone else. I think its probably the time line extortioner itself rather than this mod
Diskiant  [author] 7 Mar @ 8:20am 
@Adonnus, none of these mod are adding another date than the vanilla startdate if i'm not mistaken. Crisis add mechanics and challenges for the timeline extension, it does not offer new start date.
Also, Crisis should be placed after better UI, for compatibility purposes
Diskiant  [author] 7 Mar @ 8:17am 
@Ryden, hardly, as the mod is balanced for a special timeframe, taking into account the various modifiers and inventions people should have at the time.
Ryden 6 Mar @ 3:38am 
is there a way for the crisis to happen earlier or to have access to the monetary tab earlier?
Adonnus 5 Mar @ 8:14pm 
I am using the load order

Invictus (latest patch)
TLE for Invictus
TE: Crisis
Better UI

And I tried putting TE last. But neither work. They all just load the vanilla startdate. Halp?
Diskiant  [author] 16 Feb @ 11:43pm 
@Riekopo If you think about the 2.0.5 beta patch, yes it should be fine.
Most of the changes are moddev tools
Riekopo 16 Feb @ 7:37am 
compatible with latest beta patch?