The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Racial Skills Revamped
   
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738.334 KB
10 Jul, 2014 @ 4:49pm
26 Jul, 2014 @ 4:15pm
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Racial Skills Revamped

Description
===========================
Racial Skills Revamp v1.1
Requires Patch 1.9 + Dawnguard
===========================
This version requires Dawnguard! A no-DLC version can be found here.

With vanilla Skyrim, I honestly don't even pay attention to racial skill bonuses when starting a new game. Within a few levels the starting bonuses are largely meaningless, and after mastering a skill and possibly making it legendary the racial talents are completely lost.

This mod replaces the racial skill starting bonuses with a fortify skill value effect, and applies an XP bonus equal to the fortification amount. It gives a little more meaning to racial skills since each race will improve their favored skills faster than other races, and even at skill level 100 each race will be a little bit better with their favored skills.

Fortify skill values:

Altmer:
+10 Illusion
+5 Alteration, Conjuration, Destruction, Enchanting, Restoration

Argonian:
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak

Bosmer:
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak

Breton:
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech

Dunmer:
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak

Imperial:
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed

Khajiit:
+10 Sneak
+5 Alchemy, Archery, Lockpicking, Pickpocket, One-handed

Nord:
+10 Two-handed
+5 Block, Light Armor, One-handed, Smithing, Speech

Orc:
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed

Redguard:
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing

=============
Compatibility
=============
This mod should be compatible with pretty much anything that doesn't alter racial skills. It'll probably be compatible with them, too, but last loaded wins!

===========
Uninstallation
===========
To uninstall, open the console and type player.removespell <ability's ID>
The ID's are as follows (replace XX with the mod's load order in hexadecimal):

Altmer: XX001843
Argonian: XX00184f
Bosmer: XX001850
Breton: XX001852
Dunmer: XX001854
Imperial: XX001856
Khajiit: XX001858
Nord: XX00185a
Orc: XX00185c
Redguard: XX00185e

After removing the appropriate ability, the mod may be removed from your load order and unsubscribed or deleted. If you don't remove the ability BEFORE unloading the mod the ability may become permanently attached to the character. The skill buff can be removed with an appropriate player.modav command, but I haven't been able to determine if the XP bonus is still in place or not.

===============
Version History
===============
Version 1.1 - 26 July 2014
-fixed for vampires (hopefully), added Dawnguard dependency
Version 1.0.1 - 15 July 2014
-typo fix
Version 1.0 - 10 July 2014
-initial release

=======
Credits
=======
This mod is based on two other mods, each of which was close but not quite what I wanted:
Racial Traits Improved, by Dasistgutja
Nexus[www.nexusmods.com]

Natural Talents v2 - Racial Bonuses Overhaul, by DistinctlyMinty
Nexus[www.nexusmods.com]
Workshop

Race-specific skill bonuses and a ton of other useful information courtesy of the Unofficial Elder Scrolls Pages[uesp.net].



This mod was cleaned with:

TES5Edit, by ElminsterAU, Hlp, Zilav, and Sharlikran
Nexus[www.nexusmods.com]
23 Comments
Parthias  [author] 17 Mar, 2021 @ 6:33pm 
With classic Skyrim? Yeah, it should still work just fine
LasagnaMan12 13 Feb, 2021 @ 2:52pm 
Just a question, I know the mod is dead, but is it still compatible?
Pr.Jitterskull - best bug fixer 17 Oct, 2014 @ 7:14pm 
I read the mod description like 3 times, and I still don't understand completely what you meant however...
Pr.Jitterskull - best bug fixer 17 Oct, 2014 @ 7:12pm 
I need some mod like racial equality, can you make one or teach me how to make one???
Parthias  [author] 21 Aug, 2014 @ 4:53pm 
@Mike Shadow - This mod just takes the vanilla Skyrim racial skill bonuses and changes them to a fortify skill value and XP bonus effect. You can check out my 3rd Era Racial Skills mod, which does give Nords a Heavy Armor bonus.
Woodhouse 20 Aug, 2014 @ 10:51am 
Can You fix the nord-light armor thing? one of the main purposes of heavy armor is to supply extra armor instead of a shield for heavy armor, and everyone knows Nords typically use heavy armor. In Dragonborn there even is a Nordic Armor that is a heavy armor.
Parthias  [author] 27 Jul, 2014 @ 11:39am 
Good thought. I'll take care of it.
Carch 27 Jul, 2014 @ 9:01am 
yep, it works now. thanks a ton!
oh. you. 'might' want to have made a seperate version for dawnguard. so those without the DLC could still enjoy this mod. just a thought however.
Parthias  [author] 26 Jul, 2014 @ 4:19pm 
@Carch - Okay, it should be fixed for vampires now. Let me know how it works for you.
Parthias  [author] 26 Jul, 2014 @ 12:13pm 
@Joseph K. - If it's 32nd, the hex should be 21. The internal numbering for mods starts at zero, but there are 2 files that don't show up in the launcher, which is why you need to add 1.

@Carch - I haven't really tested it with vampire lords. I'll look into it.