The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Racial Skills Revamped
23 Comments
Parthias  [author] 17 Mar, 2021 @ 6:33pm 
With classic Skyrim? Yeah, it should still work just fine
LasagnaMan12 13 Feb, 2021 @ 2:52pm 
Just a question, I know the mod is dead, but is it still compatible?
Pr.Jitterskull - best bug fixer 17 Oct, 2014 @ 7:14pm 
I read the mod description like 3 times, and I still don't understand completely what you meant however...
Pr.Jitterskull - best bug fixer 17 Oct, 2014 @ 7:12pm 
I need some mod like racial equality, can you make one or teach me how to make one???
Parthias  [author] 21 Aug, 2014 @ 4:53pm 
@Mike Shadow - This mod just takes the vanilla Skyrim racial skill bonuses and changes them to a fortify skill value and XP bonus effect. You can check out my 3rd Era Racial Skills mod, which does give Nords a Heavy Armor bonus.
Woodhouse 20 Aug, 2014 @ 10:51am 
Can You fix the nord-light armor thing? one of the main purposes of heavy armor is to supply extra armor instead of a shield for heavy armor, and everyone knows Nords typically use heavy armor. In Dragonborn there even is a Nordic Armor that is a heavy armor.
Parthias  [author] 27 Jul, 2014 @ 11:39am 
Good thought. I'll take care of it.
Carch 27 Jul, 2014 @ 9:01am 
yep, it works now. thanks a ton!
oh. you. 'might' want to have made a seperate version for dawnguard. so those without the DLC could still enjoy this mod. just a thought however.
Parthias  [author] 26 Jul, 2014 @ 4:19pm 
@Carch - Okay, it should be fixed for vampires now. Let me know how it works for you.
Parthias  [author] 26 Jul, 2014 @ 12:13pm 
@Joseph K. - If it's 32nd, the hex should be 21. The internal numbering for mods starts at zero, but there are 2 files that don't show up in the launcher, which is why you need to add 1.

@Carch - I haven't really tested it with vampire lords. I'll look into it.
Carch 26 Jul, 2014 @ 6:09am 
hrmm.. I seem to lose the racial bonus when I become a vampire lord in the dawnguard expansion. anyone else have this?
Jokn Ezov 26 Jul, 2014 @ 5:28am 
yeah... can't get it working either i got it wrong or i miscounted the hexadecimal, in mod load order it's 32nd i tried several times with 1f and 20 and both of them are not working... not coder, mate or i'm getting really bad in english and misread you instructions...
Parthias  [author] 25 Jul, 2014 @ 4:37pm 
Sure. When you open up the Skyrim launcher, select "Data Files." Count to see how far down this mod is and add 1. Then you convert that number into two-digit hex. 01 - 09 for the first 9, 10 is 0a, 11 is 0b, 12 is 0c, 13 is 0d, 14 is 0e, 15 is 0f, 16 is 10, 17 is 11 and so on.
Jokn Ezov 25 Jul, 2014 @ 6:44am 
Parthias can you help me how to uninstal this mod? I kind of not getting the guide, "mod load order" and "hexadecimal"...
please help...
thanks in advance
Parthias  [author] 18 Jul, 2014 @ 9:57am 
@Dan - Because they don't have +5 Alchemy in vanilla Skyrim. This mod keeps the vanilla skill bonuses, it just changes them to a fortify effect + XP bonus instead of just bumping them up at the start. You can check out my 3rd Era Racial Skills mod at http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=286814686 if you want an Argonian Alchemy bonus.
Wagglenak 18 Jul, 2014 @ 5:42am 
Woah woah woah woah woah. Why don't argonians have +5 alchemy?
Parthias  [author] 17 Jul, 2014 @ 6:16pm 
@adaephon - I'm glad that worked for you. I'll still be looking into making apply to existing characters without the hassle though. Glad you're enjoying the mod!
adaephon 17 Jul, 2014 @ 3:31pm 
@Parthias Thanks, that seems to work. Skill numbers are green and correctly increased, spells are slightly cheaper and XP bonus is in effect, too. I tested by making Illusion legendary and counted the times I needed to cast Invisibility to raise it from 15 to 26. It took 20 casts with the mod and 21 without it. Thanks for this great mod.
Parthias  [author] 17 Jul, 2014 @ 1:51pm 
@adaephon - Try opening the console and entering player.addspell XX001843 (replace the XX with this mod's load order).
Parthias  [author] 17 Jul, 2014 @ 1:48pm 
@adaephon - I haven't really tested it much with preexisting characters, and not at all with already maxed out skills. I'll look into it, though. Do you have any other race mods loaded?
joeycole21 17 Jul, 2014 @ 1:33pm 
(greatest racial skill ever) since it is suppost to be biologicly inpossible for a lisard to turn into a wolf ...argonian-->dragon
adaephon 17 Jul, 2014 @ 12:25pm 
Does it only work with new characters? I tried it with my current character (Altmer, Level 100, all Magic skills at 100, some legendary) and didn't seem to work. That is still everything at 100, no green highlighting and no listed effect.
GameOfThrones 16 Jul, 2014 @ 11:35pm 
vanilla racials - Khajiit bonus unarmed + wherewolf = gg :)