Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
tier 2
   
Award
Favorite
Favorited
Unfavorite
Items (43)
Stylish Governor Portraits
Created by Plati
Replaces Governor portraits with simplistic, but incredibly stylish icons. Since it replaces Ibrahims portrait as well, requires Gathering Storm. I am honestly shocked nobody has done this before....
Real *Stylish* Great People
Created by Plati
Replacer of 'Real Great People' mod made by Infixo. While excellent mod, I felt like the icons for great people often were poorly made - blurry, badly cropped or just being poorly chosen images. This mod adresses that with an updated portraits. Due to auth...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
City-State Defender
Created by SeelingCat
Tired of other Civilizations murdering your city-states before you can get a chance to stop them? Worry no more! City-State Defender makes it so that whenever a City-State with a suzerain is attacked by another Civilization, the Suzerain is immediately giv...
Unique Building: Dojo (Japan)
Created by JNR
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it ...
Unique Improvement: Castrum (Rome)
Created by JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Collateral Damage
Created by Sejick
No Longer Maintained This mod has not been updated since 6/28/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Collateral Damage Combat causes collateral damage. ...
p0kiehl's Satrap's Court
Created by p0kiehl
Summary This mod adds the Satrap's Court district, unique to Persia and Macedon. It does not replace or remove any other components of those civilizations. Satrap's Court Description The Satrap's Court district does not replace any other district. It is un...
p0kiehl's Precinct of Amun-Ra
Created by p0kiehl
This mod adds the Precinct of Amun-Ra, a unique district for Egypt and Nubia that replaces the Holy Site. It provides bonuses to terrain found in the desert. It also adds 3 buildings for this district: the Obelisk, the Naos, and the Temple of Amun. Precinc...
To Hell With The Devil: Religious units fight Rock Bands
Created by Neirai the Forgiven
Allows Religious units (Apostles and Inquisitors) to fight against Rock Bands, by giving Rock Bands a religious strength level. Rock Bands have a religious strength of 125 -- stronger than an Apostle with no bonuses, but able to be overcome by fervent pray...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
THANH DISTRICT: Unique Models
Created by Albro
THANH DISTRICT: Unique Models https://i.imgur.com/QWpL7zk.png Effects: Purely visual update to the Thanh district that provides unique models for the Baracks, Stable, Armory, and Military Academy buildings. In vanilla Civ, several unique districts such as ...
Endgame Map Replay
Created by Technoluddite
Relive the rise, or maybe the fall, of your civilization and see how the rest of the world evolved over the course of the game. Updated 2021-11-27 New: Bugfixes for Hotseat games End Game Replay A new tab, 'The World', is added to the End Game screen. When...
SEOWON DISTRICT: Unique Models
Created by Albro
https://i.imgur.com/LJ5ZrA0.png Effects: Purely visual update to the Seowon district that provides unique models for the Library, University, and Research Lab buildings. In vanilla Civ, several unique districts such as the Suguba, Cothon, and Ikanda receiv...
TSL Earth Remastered
Created by totalslacker
Features Real world resource placement and Real City Names Random Ice Cap generation and Ice Melting with Global Warming (GS) Includes 5 Maps: Standard Earth, Tiny Earth, Cordiform Earth, Huge Earth and Giant Earth All maps support the maximum number of pl...
CIVILIZATION VI: CN Tower
Created by Albro
CN Tower Wonder "Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules." -Douglas Adams https://gtm.steamproxy.vip/ugc/1735549290374464895/AAAFE5C8052BC97C0AC60EF3DE0473B9472CA6A2/ Wonder E...
CIVILIZATION VI: ARECIBO OBSERVATORY
Created by Albro
Arecibo Observatory Wonder In honor of the loss of a very cool structure, the Arecibo Observatory has been added to the game! "When Arecibo is not listening to anything else, it hears the voice of creation." -Ted Chiang https://steamuserimages-a.akamaihd.n...
CIVILIZATION VI: KINKAKU-JI
Created by Albro
Kinkaku-Ji Wonder "The minutest part of the temple was in perfect accord with the entire complex structure. It was like hearing a few notes of music and having the entire composition flow through one's mind: whichever part of the Golden Temple I might pick...
CIVILIZATION VI: ST PETERS BASILICA
Created by Albro
St. Peter's Basilica Wonder "From the dome of St. Peter's one can see every notable object in Rome... He can see a panorama that is varied, extensive, beautiful to the eye, and more illustrious in history than any other in Europe." -Mark Twain https://stea...
CIVILIZATION VI: EMPIRE STATE BUILDING
Created by Albro
Empire State Building Wonder "When I'm in New York I look at the Empire State Building and feel as though it belongs to me ... or is it vice versa?" -Fay Wray https://gtm.steamproxy.vip/ugc/1772698949503128623/DA62BCCC7D42B73E8870BF5199F8B94F95...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Hillier Hills
Created by Deliverator23
Changes the heightmap of Hills to make them more prominent and visible. COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Leugi's Colder Tundra since this also modifies Standard Hills in TerrainStyle.artdef. ...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Gold Deflation
Created by p0kiehl
Overview Since Gathering Storm, Gold is more plentiful than ever and easy to come by. Gold Deflation makes Gold less abundant and more relevant. The overall design philosophy is really increase maintenance costs for the mid and late game, with some less in...
JEM - Natural Culture
Created by Amnesiac
Added +1 Culture bonus for adjacent Natural Wonder tiles for the Theater and Acropolis Districts. Compatible with Gathering Storm. Updates: - Can be now be added to ongoing games. - en_US Localization added. - Correctly indicates the mods compatibility wit...
Brazil Flavour Changes (Unique Water Park art)
Created by Leugi
Changes some texts of Brazil for more flavour and adds some Copacabana tiles to the Water Park unit. To be more precise it changes the following: - "Amazon" UA is changed to "Empire of the Tropics" - "Street Carnival" UD is changed to "Sambadrome" - "Copac...
Jam's Difficulty Mod
Created by Jamifa
(Compatible with the Gathering Storm update and should work with vanilla and the expansions.) Note: The point of this mod is mostly to allow the player to be able to compete for land, pantheons, religion, tech, (and maybe even wonders) early on without hav...
Radiant Help Ai Promoting Units
Created by Shiroho
https://i.imgur.com/LRlTSpT.png This mod helps poor Ai players to earn more promotions & experience for their units so they can keep up with the mighty human intelligence they will never reach. It's a complementary module that work perfectly with my other ...
Policy Change Reminder
Created by FinalFreak16
Policy Change Reminder Ever suddenly realise its been 50 turns since you can remember changing your civilization policy cards? Or maybe you like to keep the current policies active for the rest of the turn but then forget to change them before starting a n...
Refugees Mod
Created by FearSunn
In the event city was razed or city's owner changed, certain part of city's population will go to another nearby city for refuge. Homeland (same owner's) cities are preferred firstly. If no such city has been found nearby refugees will go to any closest ci...
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Happiness and Loyalty Deflation
Created by p0kiehl
Overview Amenities and Loyalty can sometimes seem meaningless: it's not hard to keep your people happy and loyal, and if you don't, the consequences aren't really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make the...