Total War: ATTILA

Total War: ATTILA

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Attila Ultimate Animations
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Tags: mod, Battle
File Size
Posted
Updated
17.679 MB
6 Jul, 2022 @ 9:48pm
19 Jun @ 8:27am
19 Change Notes ( view )

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Attila Ultimate Animations

Description
Update: As of June 14, 2025, I have rewritten the code of the mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versions. This means that going forward, you will no longer need the other versions of my mod. Make sure you put it at the top of your load order for it to work properly. Please read the compatibility section of the description for more details.

What started out as an edit of Petro's "Return to Glory (animation mod)," turned into the better part of a year and a half of work. This mod essentially combines what I feel are the best parts of other animation mods from both Rome 2 and Attila available on the workshop, including Divide Et Impera, Return to Glory, and Fall of the Eagles as well as a ton of my own edits, and animation changes.

The goals of this mod was to do the following:

-vastly improve the variety in animations across all weapon types (credit to DEI and Petro for helping with this)
-remove spear decapitations as well as decrease the frequency in sword and shield decapitions
-improve charge animations (credit to Petro for this)
-maintain vanilla battle balance and compatibility with most other mods
-improve secondary death animations
-decreased knockback/knockdown chances for infantry vs infantry engagements allowing the animations to flow smoother. (credit to FOTE for this)

This mod would not have been possible without the talented teams behind Divide Et Impera, Fall of the Eagles, and the legend himself Petro. Please go and check them out if you haven't already.

Divide Et Impera: https://gtm.steamproxy.vip/workshop/filedetails/?id=294694062
Return to Glory: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1448531545
Fall of the Eagles: https://gtm.steamproxy.vip/workshop/filedetails/?id=434826744

Compatibility:
As for compatibly, this mod should be compatible with most other mods that don't mess with animations. It should also work with any overhaul that doesn't add completely new unit types that do not use vanilla presets (a dual wielding spear unit for example). I cannot guarantee compatibility for the overhaul mod that you choose, as I have only built in compatibility for Ancient Empires and Medieval Kingdoms, so proceed with caution. I may over time manually build in compatibility with as many overhaul mods as I can if I have the time to do it, however this process is time consuming and tedious.

Unfortunately, I am unable to incorporate the no secondary attacks version of the mod into this one, as it changes values that make it impossible for the two mods to coexist. If you wish to remove secondary attacks, you must use that mod. Compatibility wise, the rules for the no secondary attacks version are the same as this mod; compatible with 1212 AD, Ancient Empires, vanilla Attila, etc.

No Secondary Attacks Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869194965

As a side note, I am using Imperial Italic G's historical faction reskins for the screenshots. Go ahead and check them out if you're interested: More Historical Vanilla Reskin (Attila Grand Campaign): https://gtm.steamproxy.vip/workshop/filedetails/?id=2519794758

Enjoy!

Popular Discussions View All (1)
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30 Jan @ 3:21am
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152 Comments
MinhKhang 29 Aug @ 5:55am 
Is this mod compatible with the realistic mk1212 mods? As far as I can see, troops keep breaking formation and phasing through each other. Also a lot of funny knockback in the No Heart Attack mod
sam.pidgeon 29 Aug @ 2:33am 
i do not touch the animations i just use what is already there for my units
WhiteSushiEater  [author] 28 Aug @ 6:09pm 
It should be fine then. As long as your mod doesn't make any changes to the animations section in the pack file (which it doesn't seem like your mod does based on your description) there will be no conflicts.
sam.pidgeon 28 Aug @ 1:04pm 
the unlocker is using vanilla game units and i am using re skins with it and i am using a unit pack i created with my own custom units as well
WhiteSushiEater  [author] 28 Aug @ 1:47am 
@sam.pidgeon As long as the units that are unlocked are units that are in the vanilla game, there should be no issue. Also yes, the mod is save game compatible.
sam.pidgeon 27 Aug @ 1:06pm 
is this save game compatible to?
sam.pidgeon 27 Aug @ 1:06pm 
i use a unit pack i made with the unlocker i linked would that be affected by this mod?
WhiteSushiEater  [author] 27 Aug @ 11:35am 
@Ior Yes this mod works with 1051 AD and 555 Justinian, just make sure to load it above said mods.
WhiteSushiEater  [author] 27 Aug @ 11:30am 
@sam.pidgeon Based on the mod description it should work since it doesn't add any modded units. To be safe, put this mod above the one you linked.