Total War: ATTILA

Total War: ATTILA

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Even More Authentic Reskin
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Tags: mod, Graphical
File Size
Posted
Updated
2.631 GB
13 May @ 12:40pm
30 Aug @ 5:31am
163 Change Notes ( view )

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Even More Authentic Reskin

Description
Did you enjoy Authentic Vanilla Reskin, my previous mod?

Let me introduce you to Even More Authentic Reskin.

This mod is an even more advanced reskin than the previous one, aiming to completely overhaul the units of all factions in the game, At the moment, the Roman Empire, the Hunnic and Steppe Kingdoms, Gothic and Germanic kingdoms are available. (see F.A.Q. below).

In addition to a detailed reskin, this mod focuses on three main aspects:

  • A complete redesign of all shield visuals
  • A rework of helmet and armor to create a more cohesive aesthetic
  • The creation of new models and textures to add more variety to the armors

To achieve this, I relied on the mod "Late Roman Shield Designs: Modder's Resource", from which I used the shield base. From there, I changed all of the shield patterns by hand-painting them using motifs taken directly from the Notitia Dignitatum. Unit ranks are now reflected in their shields, and I even went the extra mile by creating two variants per shield to avoid a factory-made feel.

I also reworked many of the metal textures, especially on helmets, which often used to clash with each other in terms of tone. These textures have been refined to better match the game’s aesthetic and most visual overhaul mods.

Lastly, I added new brass textures for certain helmets to increase variety even further. I also took more models from older Total War games, but always made sure not to include any model that would break the visual harmony.

As for the visual design choices, they remain the same as those from Authentic Vanilla Reskin:

“I reworked the color schemes of clothing and shields based on the historical research of Michel Pastoureau. This results in a wide variety of colors, though rarely vivid, to reflect how hard it was to preserve dyes from fading due to sunlight and wear. Elite units, however, often feature more intense and vibrant colors.

Regarding equipment, I did my best with vanilla models and what I could import from other Total War games. My goal was to stay as historically accurate as possible, while allowing for some liberties to highlight differences between unit types. I chose to represent the period from 420 to 480 AD, partly because most reskins focus either earlier or later, partly because that’s the period described in the base game, and finally because many in-game models actually belong to a very late (sometimes even medieval) era, for example, very limited Intercisa helmet variety 😢.”

This is my second mod, and I want it to be even more ambitious than the first, I hope you’ll enjoy it!



F.A.Q.

– What does the mod do?
Eventually, it will reskin units, generals, and leaders of all factions in the game. But for now it works in tandem with my other mod, Authentic Vanilla Reskin. At the moment, only the Roman Empire, the Hunnic and Steppe Kingdoms, Gothic and Germanic kingdoms are available.

– Is the mod finished?
No.

– What is the mod compatible with?
Everything that doesn’t alter unit skins or faction colors.
Most importantly, it’s compatible with my previous mod and improves many models and uniforms, including a good number of helmets.

– Is the mod historically accurate?
Yes and no. I’ve done my best, but between the eccentric vanilla models and the lack of information on some cultures, some compromises had to be made.
In general, you can consider this mod more historical than something like Taste of Capitalism’s Grand Campaign, but less historical than Fireforged Empire.
Above all, I aimed for consistency and visual coherence.

– Can I use or modify this mod?
Of course!
However, unlike the previous mod, and given the huge amount of work involved, a link back to this mod would be appreciated.




If you have feedback, suggestions, or spot any issues, feel free to leave a comment.



Credits

Special thanks to Celticus and Stealth4Health for the shield models.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?l=norwegian&id=883104300&searchtext=late+roman+shields+hd

Thanks to Voodoo for his pattern mod — it made it much easier for me to work on my own designs.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3039057592&searchtext=shield

Thanks to XxRedHornetxX / Resonare Romanorum for the pteryges models.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2209844293&searchtext=hd

Thanks to Alaric for the Iron Musculata models.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=840420102




If you have feedback, suggestions, or spot any issues, feel free to leave a comment.

-------

UPDATE:
22/05/25 – Major Update: All Roman Empire units have now been reskinned. Fixed several visual bugs and corrected multiple LODs, including all mounts. In the coming days/weeks, my work will focus on Roman defectors, followed most likely by the Gothic Kingdoms.
16/07/25: – Major Update: All units of the Gothic and Germanic kingdoms have now been reskinned. I’ve corrected and added a few models. The next objective is the Sassanid Empire, followed by the White Huns and Alan naval units.
Long-term objectives in order:
-Sassanids and Desert Kingdoms
-Britons and Northern Kingdoms
-Slavic Kingdoms
-Generals
-Civilians
20/07/25: 4 new reskins added for the Sassanid Empire. Fixed a few visual glitches that affected some trousers.
21/07/25: Reskin of the Sassanid leader, 3 Roman generals, and 4 units of the Sassanid Empire. Added a resized and remodeled Koblenz-type helmet for Roman generals. Added the armor from the mod "Alaric's Iron Musculata." Fixed a few texture bugs.
26/07/25: – Big Update: All Roman generals and their civilian counterparts have been reskinned, along with 1 unit from the Sassanid Empire. A few bugs have also been fixed.
27/07/25: Reskin of 2 units of the Sassanid Empire.
28/07/25: 2 new reskins for the Sassanid Empire. Added numerous new armors for the Desert Kingdoms, visible on the Lakhmid Scouts and the Moorish light cavalry. New equipment for the elephants has also been added, along with a complete reskin.
29/07/25: 6 new reskins for the Sassanid Empire. Added a new armor tint for the cataphract camel units. Minor changes to previously reskinned Desert units.
30/05/25 – Big Update: All land units and their officers of the Sassanid Empire have been reskinned. I now plan to work on the White Huns which will complete the steppe kingdoms. Fixed a few visual glitches.
02/08/25 – Major Update: Complete reskin of the White Huns kingdom. All units from the Steppe Kingdoms are now fully reskinned. The next step is to take a few new screenshots for the mod page, then I’ll move on to the Desert Kingdoms.
10/08/25: 1 new reskins for the Desert Kingdoms. New helmets for the Eastern Roman Empire, replacing more ‘Western’ style helmets. A few bugs have also been fixed.
16/05/25: 4 new reskins for the Desert Kingdoms. All land units of the Garamantians kingdom have been reskinned. The Imperial Dromedarii have been reworked. A few visual defaults have also been fixed.
27/08/25: Reskins for all Desert Kingdoms officers. Reskin of one Lakhmid unit. Fixed a few visual issues, such as invisible greaves in the Desert Kingdoms.
28/08/25: 2 new reskins for Lakhmid Kingdom. Fixed a few visual issues.
29/08/25: 1 new reskins for Lakhmid Kingdom. Fixed a few visual issues.
30/08/25: 1 new reskins for Lakhmid Kingdom. Fixed a few visual issues.
137 Comments
PathFinder 28 Aug @ 3:10am 
@FireAndRun All right, thanks! Good luck and have fun!
FireAndRun  [author] 28 Aug @ 1:01am 
@PathFinder Hi, and thanks! All factions will be reskinned. As for the Slavs, they’ll probably be the last, since I need to fix the issues left by Creative Assembly, such as the officers.
PathFinder 27 Aug @ 9:46am 
Hi! I wanted to say that your work is stunning and can't wait for more.
Are slavs coming to the mod anytime soon?
Cheers!
FireAndRun  [author] 15 Aug @ 4:05pm 
@Storm-trooper ✠
I haven’t done the Lakhmids yet for now, the reskin covers the general desert units and the Garamantes. The only Lakhmid units that have been reskinned are those serving the Sassanids.
Storm-trooper ✠ 15 Aug @ 5:46am 
enjoy your holiday dear
Storm-trooper ✠ 15 Aug @ 5:42am 
does all the desert kingdoms reworked ? the lakhmids look amazing (lakhmids scouts horse men and kurdish arches )they look special from armor and helmets why don't you reskin the melee & spear units the same way as the kurdish arches look amazing and lakhmids scouts look perfect the helmets look different and rare
FireAndRun  [author] 13 Aug @ 2:39pm 
@Megarian Thank you :) !
Megarian 12 Aug @ 11:08am 
Have a nice holidays ,:steamthumbsup:
FireAndRun  [author] 11 Aug @ 11:53pm 
+Service Announcement+:
I’ll be on summer break from August 12–15 and 17–26. I’ll still check and reply to messages, and plan to release an update on the 16th to finish the Garamantes land units. No hotfix updates will be possible until after August 26. Have a great summer!
FireAndRun  [author] 11 Aug @ 11:53pm 
@Tyloch Thank you very much, I’ll do my best to keep it going!