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Mantodean Simple Weapons
   
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Mod, 1.3
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1.126 MB
1 Jul, 2022 @ 7:40pm
29 Jul, 2022 @ 11:30am
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Mantodean Simple Weapons

Description
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This Mod is now included in the main Mantodean Mod, Sig has given me permission to take over from them going forward. I will leave this one here to keep save games from crashing if need be. Please go to this mod for future updates.

Mantodean Insectoid Race Continued and Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2856039567

Russian translation for the Mantodean Race, Egglayer and Simple Weapons Mods!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2836172577

Mantodean Simple Weapons:

Adds simple weapons for mantodeans and research to unlock them. Also adds a new backstory for adult mantodeans, The Mantodean Crafter, and a new Mutagen, Maroon Mutagen. This mod is meant to be played with the Mantodean Race and the Mantodean Egglayer mods.

Some of these weapons are grown from Mantodean Jelly, Organic components and sometimes metal, while others require earlier Mantodean weapons to craft, evolving them into the new weapon.

The goal of this mod was to give mantodeans their own flavor with their weapons as it always bugged me (Heh get it? Bugged? No? Nevermind.) that I would have to use a regular wooden weapon. This was done mostly as a personal thing but I thought I'd share it with everyone.

I added a re-textured Mantodean Acid Launcher, made originally by Sig, to match.
The Mantodean Breaker texture was made using the Rimsenal throwing clubs as a base for the outline.
The Mantodean Spine Thrower and Heavy Spine thrower was made using the Crossbow and Heavy Crossbow from Vanilla Expanded project as a base for the outline.

I will gladly remove any of these textures at the requests of the original mod authors.

Whats Included?

This mod adds 8 Weapons, 6 ranged and 2 melee:

The Stinger is a symbiotic weapon that grows stingers in the arm like protrusions. Muscles and chemical reactions allow it to fire these stingers which start in a very malleable state but as it leaves the weapons mouth it is both shaped and hardened. The Spined Stinger and the Longsting are mutations of a regular Stinger that shoot farther or faster. Both are stronger than a regular Stinger.

The Barb is a similar weapon to the Pila, a symbiotic creature attaches to the host around the small of the back and grows barbs over time. These barbs are very strong but are unwieldy and take time to aim. Often used to hunt larger prey animals.

The Breaker is a symbiotic weapon that during its growth creates a dense metal ball at the head. It can override its hosts nervous system allowing them to strike extremely fast and with much more force than normal. This allows the user to break down walls and doors with ease. Mantodeans mutate these weapons to create the Crusher, a response to the Mechanoid assaults upon a hive that can smash the metal machines into pieces.

The Spine Thrower is a symbiotic weapon related to the Stingers but more advanced. They fire slower but are on the whole considerably stronger than the Stingers. They work on a similar principle to the Stingers growing their spines within the main body and using both muscles in the arms and chemicals to fire their spines at high speed. Their ability to pierce armor makes them useful against stronger prey items. The Heavy Spine Thrower is a mutation of the regular Spine Thrower with considerably stronger impact. Its spines take a lot of energy and effort to fire so it takes time for the arms to recover before they can fire again.

The Mantodean Crafter adult Backstory:

The Mantodean Crafter adds what seemed to be a missing skill stat to me among mantodeans. The Artistic skill. I don't think that Mantodeans are meant to be super artistic though so while I did give this backstory a bonus its not much. I also thought this would be a good backstory to add as its within the theme of this mod as Crafters are responsible for building Mantodean weapons.

Mantodean Crafter
[PAWN] has always shown a capability with thinking outside the box. While in the hive structure of Mantodean society this would normally be a dentriment [PAWN] has proven themselves capable at crafting the hives weapons and erecting the artistic stuctures that most Mantodeans just cannot wrap their minds around.

+3 Construction
+8 Crafting
+5 Artistic
+Chance to spawn with Industrious.

Maroon Mutagen:

Maroon Mutagen is very much like the Red Mutagen (Thus the similar color) however instead of piercing slashing damage this arm mutation deals blunt damage. This should make it more effective towards late game enemies in heavier armors as well as both Mechanoids and Insect Infestations.

Chemjelly:
(It will be added as a resource for future weapons in this mod.)

Chemfuel and Mantodean Jelly mixed together. Used to better integrate chemfuel into mantodean weapons, items and buildings. Contains a considerable amount of chemical energy more than sufficient to use as a fuel source.

Mantodeans produce this material in response to advanced societies of their prey using chemfuel to power weapons and explosives used against the hive.

Mantodean Component:
(It will be added as a resource for future weapons in this mod.)

Biological components of more advanced hives arranged together for easy assimilation into other mantodean weapons, items and buildings.

Mantodeans disassemble other races components for rare materials they cannot easily make themselves apply mutagens, mantodean jelly and chemjelly to make these biological components.

These components appear to others like pupa, hard shelled living parts in a state of torpor, until integrated into other biological structures. Once within the item, weapon or building they're used in the components mutate within the pupa and then assume the form they need to take within the structure.

Plans for the future:
  • Set a patch to make chemjelly useable wherever chemfuel is as a fuel.
  • Tweak starting scenario for Mantodeans to use Mantodean Simple Weapons.
  • Add industrial level weapons for player mantodean.
  • Add spacer level weapons for player mantodean.
  • Add Mantodean grenade types.
  • Tweak the stats of the Mantodean Weapons to give them some nuance and difference to vanilla weapons without making them overpowered or immensely lesser to a vanilla weapon.
  • Tweak the resources requirements to make them more balanced overall.
  • Add the use of meat as the organic component instead of wood to facilitate the Mantodean themes.
  • Add neolithic weapons to the allotment of possibilities for Mantodean Raids. (carefully so they don't make them hard to deal with.)
  • Continued tweaks to the textures until I'm happy with them.
  • Add Combat Extended patch. (might be done as a separate mod due to amount of work.)

Completed Plans for the future:
  • Set Manto weapons to be their own class rather than lumped in with other neolithic weapons.
  • Re-texture the weapons using both the existing mantodean color schemes (for buildings and such) as a base and new skills I've been learning since I made the first Mantodean Stinger.
  • Add more Medieval weapons to the mod to expand them.
  • Add a Mantodean Crafter background for adult Mantodeans to facilitate the theme of this mod and its making of weapons for the Hive. Crafter gets +3 Construction, +8 Crafting and +5 Artistic with a chance to have Industrious trait.
  • Add a new mutagen for an arm type that deals significant blunt damage to better fight against mechanoids.
  • Tweak Mantodean race Def to remove chance for beards.
  • Add mantodean resources for medieval and onward weapons. Chemjelly and Mantodean Component.


Popular Discussions View All (1)
0
7 Jul, 2022 @ 11:19am
PINNED: Bug Reports
ElTwoFour
24 Comments
ElTwoFour  [author] 21 Aug, 2022 @ 11:26am 
Wanted to update. Slight delay on the buildings mod that will go along with this one. Still having some issues with the patch thats supposed to make Chemjelly work like chemfuel.
ElTwoFour  [author] 13 Aug, 2022 @ 12:10am 
Its currently only used for some new buildings I'm working on and some weapons, however I'm trying to get a patch to make it function with anything that uses chemfuel. I'm also working on a new mantspelopede creature to go along with the Egglayer mod that produces Chemjelly.

The Buildings will be their own mod which I should be releasing sometime next week if things go well, and the new mantspelopede creature will be sometime after that with some additions I'd like to add to the Egglayer mod... but thats still being worked on and I don't want to step on either Sig or Smiths work.
Sammich 12 Aug, 2022 @ 10:21am 
also mod is great
Sammich 12 Aug, 2022 @ 10:21am 
it say chem jelly is an effective fuel source, has this been implemented?
ElTwoFour  [author] 3 Aug, 2022 @ 8:56am 
Thank you! Glad you like it!
Tomoyboy 3 Aug, 2022 @ 3:16am 
This is exactly what I have been looking for, love your work!
ElTwoFour  [author] 29 Jul, 2022 @ 10:39am 
@The Viral Divinity Did some fiddling and looking into it. Because the Acid Launcher is an explosive weapon its not a valid hunting weapon. That said an update later today will include some minor changes I've made to it to bring it in line with this mod beyond just textures and slightly change its crafting requirements.
ElTwoFour  [author] 29 Jul, 2022 @ 8:02am 
I'll take a look but the acid launcher is from the base Mantodean Insectoid Race mod not my Mantodean Simple Weapons. This mod only changes its texture to match the new weapons.

That said I'd been considering modifying it a bit to fit within this mods structure and to apply chemjelly instead of chemfuel to make it...
The Viral Divinity 28 Jul, 2022 @ 6:00pm 
Acid launcher doesn't count as a ranged weapon for hunters, and also clearly not a melee weapon for brawlers since it incurs their mood penalty, seems like a bug
ElTwoFour  [author] 18 Jul, 2022 @ 10:28am 
Looks like the egglayer mod is back up! Awesome.