Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
if you actually wanted to protect your server, you wouldn't disable the lua_run entity altogether
it would be wiser to just not use a workshop collection at all, just manually installing and downloading addons from the workshop and checking their code for anything malicious
messing with the lua_run entity isn't gonna help if you're still having your server automatically take updates from the workshop, it's just a useless measure by server owners that don't know what they're doing
Nothing cowardly in preventively protecting your server from malicious scripts
i didn't use the ttt_logic_role entity because it ignores the caller entity's existence (since the renowned genius garry newman's massive bulging brain decided that ENTITY:TriggerOutput doesn't need to include the caller)
without being able to use the caller entity, i would need to have a separate ttt_logic_role for each button (yes i was too lazy to just make 4 of them)
idk why Player:IsActiveTraitor() wouldn't work for Custom Roles, but if it's not possible to fix on your end i guess i'll just use ttt_logic_role
I imagine TTT2 would have the same problem, though I haven't tested.
Is it possible to change them to use the ttt_logic_role or ttt_traitor_check entities instead? Doing that would make our custom roles work with the buttons.
If it's not possible to use those entities, can I help adjust the script so it will work for our roles (and possibly TTT2 as well)?