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theoretically possible, just pretty difficult rn because of how much of ttt this addon changes
i could add a global variable that mostly toggles off the main features of fot (gun spawns, kicking, etc) but a few changes will still remain, what's most difficult to toggle in the middle of the game is the equipments in buy menu, which you'd have to handle yourself
this base is specific to the fof weapons though it's not impossible to use it for other stuff, albeit just kinda odd to use it for automatic guns
not trying to discourage you, just note that it's not designed for something like css guns
as for the rt scope, the sharps model actually just has a material where the scope is that points to an rt texture
so you'd either need to edit whatever sniper model you want to use in blender or do some cam.Start3D2D shenanigans to draw the texture over where the viewmodel scope is
idk how other weapon bases do it but you can probably look into how they do rt scopes
looks to be an issue with ttt2, but should be fixed by the latest update, thanks!
ttt2 generally has a lot of random breaking changes with each new version which makes it kinda annoying to support (they LOVE arbitrarily renaming things for some reason), i had to do a bunch of bandaid fixes for this addon to work with the latest version of ttt2 (due to broken passive shop items, all weapons forced to the same slot, etc)
if you're not using ttt2 for its custom roles or other addons that require it, then i would recommend just uninstalling it (especially since it comes with a hefty -40% fps decrease)
[ERROR] lua/ttt_fof/sh_whiskey.lua:12: attempt to call method 'SetPlacer' (a nil value)
1. unknown - lua/ttt_fof/sh_whiskey.lua:12
Most of our addons were just maps and Traitor items, none that really involved the healing station so don't think it'd cause any conflict.