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looks like that crash is caused by having ttt_specseeoob set to 1 with "Misc TTT tweaks and fixes" while there's a large number of players
they're serverside, if you're not on a listen server you have to use the dedicated server's console or use rcon
also, they only show up after the server has loaded the map, since the map's lua script only gets executed when the map is loaded
At the most recent crash we had the following error in console log:
Engine error: area(1==33620224, 2==3) >= numareas (29): Check if engine->ResetPVS() was called from ClientSetupVisibility
Good job on the map btw, my group has been using your other maps and they've been great!
the filename would be the same, you can copy the model path through sandbox by right-clicking on a model in the spawnlist
If so, what would the command look like? I'm unsure if the filepath is the same, or how to find the mdl file names.