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Nahlásit problém s překladem
if you actually wanted to protect your server, you wouldn't disable the lua_run entity altogether
it would be wiser to just not use a workshop collection at all, just manually installing and downloading addons from the workshop and checking their code for anything malicious
messing with the lua_run entity isn't gonna help if you're still having your server automatically take updates from the workshop, it's just a useless measure by server owners that don't know what they're doing
Nothing cowardly in preventively protecting your server from malicious scripts
i didn't use the ttt_logic_role entity because it ignores the caller entity's existence (since the renowned genius garry newman's massive bulging brain decided that ENTITY:TriggerOutput doesn't need to include the caller)
without being able to use the caller entity, i would need to have a separate ttt_logic_role for each button (yes i was too lazy to just make 4 of them)
idk why Player:IsActiveTraitor() wouldn't work for Custom Roles, but if it's not possible to fix on your end i guess i'll just use ttt_logic_role
I imagine TTT2 would have the same problem, though I haven't tested.
Is it possible to change them to use the ttt_logic_role or ttt_traitor_check entities instead? Doing that would make our custom roles work with the buttons.
If it's not possible to use those entities, can I help adjust the script so it will work for our roles (and possibly TTT2 as well)?