Project Zomboid

Project Zomboid

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Dynamic Traits: Disable Overloaded Fracture
   
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2 Mar, 2022 @ 8:43pm
2 Jan, 2023 @ 11:07am
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Dynamic Traits: Disable Overloaded Fracture

Description
The Dynamic Traits mod add a random chance of having a fracture when overloaded that doesn't feel very dynamic. This mod disables this.

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The original mod checks every 10 minutes if you are overburdened and then rolls a dice to see if you get a random fracture. It doesn't care if you are sitting or sleeping or just moving something that pushes you just a tiny bit over for a few seconds.

I also feel like this is conflicting with another mod and causing me to die in a matter of seconds because I don't see the moddles in time. I died 3 times in 300h of play from just being slightly overburdened while sleeping or moving stuff around and it happened to my brother twice. I used this patch to disable it and we played another 300h since and it never happened again.

I tried to reproduce the issue in debug mode and I had to have 3 untreated fractures to die in a matter of seconds like I experienced, which I cannot explain looking at DT code. But maybe it's a conflict with another mod.

In the future, I want to make an alternative version to this that makes this actually be dynamic. Like, calculate how long you've been overburdened in the previous days and increase the chance of breaking your back depending on that. The back fracture would also be a more minor kind of fracture that lasts a few days only. Who breaks their leg or arm carrying something, you would drop it long before that.

Workshop ID: 2771335172
Mod ID: DTDisableOverloadedFracture
34 Comments
=jF=  [author] 28 Sep, 2023 @ 3:00pm 
Haven't player the game in a while, but have you tried switching to the 'Evolving Traits World' mod.

The dev behind 'Dynamic Traits' has his own mind about how this mod should work that conflict with everyone definition of fun and fair lol
Crow 16 Sep, 2023 @ 11:02pm 
decided to move a closet and suddenly broke a leg. I just love wasting all of my downtime watching my character hobble to the freaking restroom for 10 mins every time, for no reason. WTF was the creator thinking? im so glad i found this.
Hypersomnia 8 Jan, 2023 @ 1:40am 
Oh nice! We'll also use this when we decide to try out 10YL. Thank you!
=jF=  [author] 7 Jan, 2023 @ 9:18pm 
@Hypersomnia for you next run look into this mod, probably gonna switch too after I die lol

search "Evolving Traits World"
Hypersomnia 3 Jan, 2023 @ 5:22am 
Oh wow. Thank you very much!

> Yeah it's dynamic, get some weight back and you will get your strength back
I did not get my strength back after losing Underweight. It stayed at 2 so my inventory capacity is only 9 which makes me perpetually encumbered when wearing a backpack lmao. Not sure if it's a bug or a feature but I'm doing my best to not get Underweight/Overweight now which is not a bad thing haha.
=jF=  [author] 2 Jan, 2023 @ 11:13am 
@Hypersomnia I posted a version for the sauce edition enjoy!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2911471613
=jF=  [author] 2 Jan, 2023 @ 10:36am 
Ah that's annoying it didn't back in the day when I made that mod. Guess I need to make a new mod to remove that. I hate getting a fracture from something this stupid.

­> Not sure if DT is also the reason why I suddenly lost 2 strength when I went back to Underweight. It went down from 4 to 2.

Yeah it's dynamic, get some weight back and you will get your strengh back

> Also, I didn't know that it was DT that caused one of my char to get queasy 4 because of cold haha.

Yeah it's part of the bullshit DT added, your constantly battling a cold for the most stupid reason and the fever is deadly.
Hypersomnia 2 Jan, 2023 @ 3:33am 
Thanks a lot for this!

It appears that in the "Other Mechanic" section of the DTSE documentation, it states that they did not remove the fracture mechanic. But I'll still use this since I hate the Frail and Flimsy for underweight. High Thirst and Hearty Appetite is more reasonable haha.

Not sure if DT is also the reason why I suddenly lost 2 strength when I went back to Underweight. It went down from 4 to 2.

Also, I didn't know that it was DT that caused one of my char to get queasy 4 because of cold haha.
=jF=  [author] 1 Jan, 2023 @ 9:59am 
There are some trait difference between the two mods tho so might want to make sure one of you don't have a trait that is not in sauce edition before switching, you can read on the differences here

https://gtm.steamproxy.vip/workshop/filedetails/discussion/2701370059/3198117849824421786/
=jF=  [author] 1 Jan, 2023 @ 9:55am 
Yes it work in MP. I also fractured my hand this week on my first few day of survival and I think it's a new thing that DT added. Those thing used to be separated into a sub mod you could disable but he recently walked that back and made that part mandatory to his main mod.

Was concidering making a mod to disable all of that but ended up ditching DT for the DT: sauce edition mod. It's DT but like it was before the DT devs decided to go all hams on a mission to kill as much player as possible with fever and fracture each time you run under that rain or carry 1 item to many.

Sauce edition used to be incompatible with more trait but now it work so it's pretty much a drop in replacement for DT from what I saw. I just disabled one and enable the other one with no issue.

I suggest you make the switch before the fever hits lol

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2701370059&searchtext=sauce+edition