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The dev behind 'Dynamic Traits' has his own mind about how this mod should work that conflict with everyone definition of fun and fair lol
search "Evolving Traits World"
> Yeah it's dynamic, get some weight back and you will get your strength back
I did not get my strength back after losing Underweight. It stayed at 2 so my inventory capacity is only 9 which makes me perpetually encumbered when wearing a backpack lmao. Not sure if it's a bug or a feature but I'm doing my best to not get Underweight/Overweight now which is not a bad thing haha.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2911471613
> Not sure if DT is also the reason why I suddenly lost 2 strength when I went back to Underweight. It went down from 4 to 2.
Yeah it's dynamic, get some weight back and you will get your strengh back
> Also, I didn't know that it was DT that caused one of my char to get queasy 4 because of cold haha.
Yeah it's part of the bullshit DT added, your constantly battling a cold for the most stupid reason and the fever is deadly.
It appears that in the "Other Mechanic" section of the DTSE documentation, it states that they did not remove the fracture mechanic. But I'll still use this since I hate the Frail and Flimsy for underweight. High Thirst and Hearty Appetite is more reasonable haha.
Not sure if DT is also the reason why I suddenly lost 2 strength when I went back to Underweight. It went down from 4 to 2.
Also, I didn't know that it was DT that caused one of my char to get queasy 4 because of cold haha.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2701370059/3198117849824421786/
Was concidering making a mod to disable all of that but ended up ditching DT for the DT: sauce edition mod. It's DT but like it was before the DT devs decided to go all hams on a mission to kill as much player as possible with fever and fracture each time you run under that rain or carry 1 item to many.
Sauce edition used to be incompatible with more trait but now it work so it's pretty much a drop in replacement for DT from what I saw. I just disabled one and enable the other one with no issue.
I suggest you make the switch before the fever hits lol
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2701370059&searchtext=sauce+edition
I update you should now be able to enable this mod again, but might have the unsubscribe and subscribe again. Make sure this mod is enable as it probably disabled itself automatically.
function fracturesIfHeavyLoad()
end
I checked and the name of that function hasn't changed, so this mod should still do it's job.
I'll try to find some time to check but for now it's been a while, it's fair to assume Dynamic Traits might have changed his code and broke this mod.
You either screwed with the load order somehow or it's something else.. but since I'm requiring the mod it should not mater.
You can always disable "Expanded Moddle effect" and this mod and be sure you won't get fracture. The thing it add are unbalanced as hell anyway, IMO.
Btw if you don't enable EME you shouldn't be getting fracture and don't need this mod as the code for this is now in that mod.
Your mod was above DT in the order, so i'll do further playing but if it never shows back up then that's probably what it was. I also did not enable DT:EME so should be good. Thanks!
Make sure this mod is after DT in the load order.
Also DT now separated the code that does the fracture into a sub mod called "Dynamic Traits - Expanded Moodle effects" that you could just not enable to be 100% sure you won't get this. The stuff that give you a cold is way too bugged in MP anyway.