STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

112 ratings
1 Credit 1 Second for Fall of the Republic (1.4)
   
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File Size
Posted
Updated
11.102 MB
20 Feb, 2022 @ 1:00pm
3 Mar, 2024 @ 2:35am
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1 Credit 1 Second for Fall of the Republic (1.4)

In 1 collection by Instant Snek
1 credit 1 second and/or unit cap increase
37 items
Description
Makes everything in Fall of the Republic cost 1 credit and take 1 second to construct.
Launch with STEAMMOD=2759948482 STEAMMOD=1976399102

Versions:
1 Credit 1 Second
1 Credit 1 Second and Infinite Unit Cap
Infinite Unit Cap

Compatible with the shield penetration submod (STEAMMOD=2083545253)

Affects both players and AI.

Guide on making your own similar submod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2514089452
77 Comments
Alex 21 Jun @ 4:34pm 
can someone make there own version of this mod for 1.5
OvidioGuzmánLópez 6 Jun @ 9:49pm 
Time to wake up Mr Snek
UFO 4 May @ 9:48am 
need update for 1.5 version
boyofsteel0621 21 Feb @ 3:19pm 
I don't know how to make this mod work. everytime I try to boot it up, it returns to the original game.
Post-Nut Clarity 19 Feb @ 11:20am 
please make it player only somehow.
Post-Nut Clarity 19 Feb @ 11:20am 
it just crashes the game even if you go through all the files and set it up where only one faction gets 1c1s and play as that specific faction. i spent 9 hours yesterday going over every single little thing in the mod and in the fotr mod to make sure its set up the way i want it. still crashes.
Woodyjr96 18 Jan @ 5:25pm 
Hi there wondering if it's possible to make this work fully with the Gigantic Galactic Conquest Mappack mod, when I have both together it makes all buildings revert to their normal build speed and costs.
Instant Snek  [author] 5 Sep, 2024 @ 9:31am 
@Demon Cat Summoner Summon Lv63
You are correct. The variable is for the units themselves, which aren't separated by folder, and my current method of using regex to quickly go through all the unit, building, and upgrade files at once would not work and I'd have to try and individually mess with each unit. Also this would not work for anything shared between factions without creating variants and then making sure each faction only builds that variant, though this is less of an issue with FotR than it is with Thrawn's Revenge.
Instant Snek  [author] 5 Sep, 2024 @ 9:31am 
@D3stroy3r108
It is possible to make a one second mod. All that'd be necessary is changing just the build time variable and leaving the income and price variables untouched. The reason I do both together is cause that was a mode I enjoyed playing with one of my friends and there was one meant for the other big clone wars mod before it became out of date. Additionally, it is not possible to make separate 1 credit, 1 second, and infinite unit cap mods be compatible with eachother, because they overwrite the same files. Unless I were to figure out a way to simply stop the game from checking it in the first place.
Wasp #55,221 15 Aug, 2024 @ 9:07pm 
I think it's either impossible or just so hard that its not even worth it to make the AI not have their ships take 1 sec and 1 credit to produce so they just band-aided a fix by making the global ai buildrate slow because you can do dat