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You are correct. The variable is for the units themselves, which aren't separated by folder, and my current method of using regex to quickly go through all the unit, building, and upgrade files at once would not work and I'd have to try and individually mess with each unit. Also this would not work for anything shared between factions without creating variants and then making sure each faction only builds that variant, though this is less of an issue with FotR than it is with Thrawn's Revenge.
It is possible to make a one second mod. All that'd be necessary is changing just the build time variable and leaving the income and price variables untouched. The reason I do both together is cause that was a mode I enjoyed playing with one of my friends and there was one meant for the other big clone wars mod before it became out of date. Additionally, it is not possible to make separate 1 credit, 1 second, and infinite unit cap mods be compatible with eachother, because they overwrite the same files. Unless I were to figure out a way to simply stop the game from checking it in the first place.
If you just want cheaper ships or more credits, I suggest this income boost submod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2958954885
Just like the other one.
The linked guide includes a download for an XML editor, and how to use it without needing to know how to code.
That would be harder then just remaking this
Can you help? Thanks.
That happens. I haven't figured out if it is just the AI doing too much at once or something I did wrong in the files, but it happens across most of my 1C1S mods. Less so on normal infinite unit cap though.
It doesn't matter what other things you are subscribed to other than the required items. 1 Credit 1 Second Core is for somebody else's mod.
Walk me through your launch process, even if it is identical to the instructions, and I will see if I can figure out what is wrong.
Either making single faction submods or modifying the ai and difficulty files, which I have had minimal success with.
Maybe I can see if there is a player build time modifier that I can just set to 0.001 or something.