Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Georgian Playthrough
   
Award
Favorite
Favorited
Unfavorite
Description
ჩემი ხატია სამშობლო,
სახატე მთელი ქვეყანა,
განათებული მთა-ბარი,
წილნაყარია ღმერთთანა.
თავისუფლება დღეს ჩვენი
მომავალს უმღერს დიდებას,
ცისკრის ვარსკვლავი ამოდის
ამოდის და ორ ზღვას შუა ბრწყინდება,
და დიდება თავისუფლებას,
თავისუფლებას დიდება!
Items (59)
Larger Mushroom Clouds
Created by Scapeh
3x Larger Nuclear Animations 2x Larger Thermonuclear Animations For those who feel the standard Nuclear attack animations just aren't quite big enough. This mod does not edit any stats, the damage & costs etc are exactly the same as standard....
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Unlimited Builder
Created by Bluesky95
https://i.imgur.com/oEyI5cp.gif Description The builder now has unlimited charges. No more useless tiles! Thanks especially to the helpful individuals at civfanatics for making this mod possible. Compatibility All mods that don't affect the builder. https://...
[GS] Absolutely Safe Nuclear Reactor
Created by Flactine
Nuclear Reactor will be absolutely safe. And, removed "Recommission Nuclear Reactor" Project....
[GS] Moar Movement x2
Created by deerrhea
This mod has compatibility with additional units mods. Adds Movement x2 to all units. This simply mod made for they had done away with unit stacking. AI empires will be moar bigger empires with this movement tweak. Related ModsThese effects can stack Moar ...
Amenities from bonus and strategic resources
Created by Florian
It makes little sense that only luxury resources add amenities. Acces to any resource should increase the general happiness and wellbeing of the people in your empire as even the more mundane resources can be used for "fun" things. E.g. horses are obviousl...
Larger Borders (16)
Created by dreadanddespair
Increases the maximum radius for city borders growth from 6 to 16....
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Raze Capital
Created by Summer
You can raze capital now, compatible with GS and RF Just enable the button when it is capital, nothing else changed....
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
Mechanized Builders
I made this to make builder management less of a chore in the later part of the game. After unlocking the combustion tech, builder units will ignore movement cost of terrain, and gain +3 movement in friendly territory. And no, they won't actually be consum...
Railroads by Traders
Your trader will create Railroad once you have reached the technology required (Steam Power). Does not consume/require Coal or Iron. Your roads in your territory are also upgraded once you reach Modern Era AND have researched the technology. NOTE: your roa...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Removable Resources and Features: Fixificated
Created by The Barrage
All credit for the original mod goes to TC, the real author. This is an unlicensed bugfix edition. This mod allows all resources to be harvested, thus removed from the map. It also grants the ability to remove flood plains upon researching Engineering. See...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Created by Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
CIVILIZATION VI: NATIONAL WONDERS
Created by Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
Teams . . Together . . Strong!!
Created by Zegangani
Do you also want to just play a Multiplayer Game where Team Mates spawn close to each other instead of being scattered all over the Map? How long were you waiting for a new Game Feature or a Mod that would finally allow you and your Mates to start close to...
Repeat Future
Created by yamada
It automatically repeats future technologies and future social systems. There is no need to click multiple times....
Repeat Project
Created by yamada
Repeat the district projects automatically. You do not have to click the same project over and over again. This MOD repeats the next project. Holy Site Prayers Campus Research Grants Encampment Training Harbor Shipping Commercial Hub Investment Theater Squ...
Repeat Counterspy
Created by yamada
Repeat Counterspy automatically. You do not have to click the same Counterspy repeatedly....
Ballistic Missiles (Outdated)
Created by crustyusbhub
This mod has been updated under a new name called "Cruise Missile Artilleries". Please refer to the new Mod page for subscribing to the newest version. Battlefield range ballistic missile (BRBM) Available at Combustion tech. May not perform a Nuclear and T...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Building Expansion (Light Edition)
Created by JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Buyable Defenses
Created by PoundedChicken
Allows walls, castles etc to be purchased with gold like in Civ V....
Cheat Boost (Extra Districts)
Created by Woof It!
This mod grants all cities the ability to build 5 more districts than the population allows, essentially granting as many as you want. Works with all combinations of DLC and mods (Excluding mods that also cheat districts, this includes my own cheat mods) -...
Cheat Spy City Tooltip
Created by Zur13
Adds additional city info to the city map tile tool tip. Allows to see current construction queue, population, yields and turns until city border expansion on any city. This version of the mod always gives full information in the tool tip for all cities no...
City State Bonuses: Community Update
Created by JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
[GS] A Mountain Is Fine Too
Created by Zur13
Mountain overhaul mod. You'll love the new mountain tiles! Allows to work and build improvements on mountain tiles. Adds new mountain features and allows resources to spawn on mountain tiles. Mountain tiles remain impassable but city pops can work on them....
WMD City Razing
Created by Scapeh
WMD's can now destroy cities on direct impact. Updated & working with the latest patch This includes improvements, wonders and districts. Everything is destroyed if the weapon hits the same tile as the City Centre. If the WMD hits any surrounding tiles, da...
Warfare Expanded Complete Edition
Created by Hizkiyahu
IMPORTANT ANNOUNCEMENT This version of the mod is for for those who do not have both expansion packs .. If you have both expansion packs please use this version of the mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2044522714 Please un-subscrib...
Sukritact's Siam: Ramkhamhaeng
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://media.giphy.com/media/3ohhweqx3gaAtMDGhi/giphy.gif https://i.imgur.com/uQyyyeG.png Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied h...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Resource Producing Buildings
Created by Surt Ignir Magnis
Ever found yourself in that awful situation there is no strategic resource of certain type in your territory? Or maybe the only uranium you can see lies under a heavily guarded city of your worst enemy? This mod adds ten resource producing buildings unlock...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
SG's Strategics Revealed
Created by Greens
Reveals strategic resources at game start for all human players. Players will not receive the bonus tile yields from revealed strategics until they have researched the technologies that would normally reveal such resources. This mod alters the following Eu...
Even more increased nuke range
Created by kalaak
Increases Nuclear Device range to 300. Thermonuclear Device range increased to 300. ...
Movable Districts
Created by wltk
https://i.imgur.com/arBYwRN.png Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a ...
Linked collections (1)
JNR's Urban Complexity
Contains 26 items