tModLoader

tModLoader

387 arvostelua
Mech Bosses Rework
6
2
3
3
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Chinese
Tiedostokoko
Julkaistu
Päivitetty
2.678 MB
30.1.2022 klo 19.28
25.8. klo 23.49
65 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Mech Bosses Rework

Kuvaus
More of an enhancement than a rework. Featuring: Mecha Brain, Bee, Deerclops and Wall.

If you are experiencing issues with death animations, turn them off in the config.

--Special thanks to--

-Setnour6 for making the icon (Original link: https://imgur.com/a/eqPmim3)
-Cataclysmic Armageddon and his Discord for helping with the balancing
-Fargo's Discord for some mild compatibility
-Flandre Scarlet on steam workshop for Chinese localization

--Mod Compatibility--

-When Thorium mod is installed, all new mechs drop strange plating. Certain weapons also change damage types.
-When Mod of Redemption is installed, this mod works with its elemental damage types. (All mechs are now classified as robotic and some weapons deal elemental damage.)
-The new mechs (except wall and mechdusa) spawns in Calamity Boss Rush.
-ENNWAY's music pack, Infernum mode music, and ProvEdition changes the music of the fights.
-Works with Fargo's souls' Eternity mode (also gives the new mechs new attacks)
-Works with Calamity's Revengeance mode and defense damage mechanic
-(WIP) Works with Infernum mode, giving the mechs new attacks (only Terminator has Infernum AI as of right now).
-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively.
-Items that use soul of might in their recipe can also be crafted with souls of plight (unless blacklisted, to blacklist your item from your mod, put this in AddRecipes in your ModSystem file)
Format:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", item id or instance, remove?);
-item id or instance is where you put the item you wanna blacklist.
-remove? means whether or not you are removing an item from that list. Setting it to false adds the item to the list instead (keep in mind that the mod does not check for duplicate entries).
Example:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ModContent.ItemType<Items.EarthSpirit>(), false); //Adds Earth Spirit from More Terra Weapons to the blacklist
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ItemID.Megashark, true); //Removes Megashark from the blacklist and allows it to be crafted with souls of plight
-These work for vanilla items.

--General Changes--

-Mechdusa is now fightable anywhere!
-Unlimited mech boss summons.
-Crimson replacement for Destroyer (Mecha Brain).
-Can now be fought anytime instead of only at night (keep in mind that they gain a 50% projectile speed increase as it is easier to see except for mecha bee, deer and wall).
-Expert and master mode attacks which vanilla did not have.
-Master mode drops.
-Buffs some on-progression-tier items. Super star shooter is now post-Destroyer.
-Death animations.

--Natural Spawning Changes--

-Can be toggled in the config.
-Changes the way mech bosses spawn, overrides the vanilla way of spawning them.
-Do note that there are some slight multiplayer issues, such as ghost texts.
Spawning Conditions:
-Can now spawn at anytime and is checked every frame. (Both Terminator and Destroyer can spawn regardless of world evil type)
Configuration options:
-Toggle switch for enabling or disabling this feature.
-Spawn delay: delay in ticks before the mech boss is spawned.
-Spawn cooldown: cooldown in ticks before the game tries to spawn another mechanical boss.
-Spawn chance (denominator): denominator for spawn chance rolls.
tModLoader PrimeRework lähetti viestin:
Developed By n0t_UN_owen
Suositut keskustelut Näytä kaikki (6)
6
17.11.2024 klo 21.57
This mod does not work
Capper576
1
1.6. klo 16.13
Resprite Bug?
EpicTerra
0
27.5. klo 14.39
A bug
GennoTale
741 kommenttia
The Deadmonster 6.8. klo 0.54 
There are bugs with this mod, with the Fargo Souls mod in Eternity mode you can fight with the Fargo mod version, and with the version of your mod, the Mech Rework one, also when you increase the health of the bosses the destroyer spawns with half of its maximum life, I hope you can solve this thanks
Catruption 5.8. klo 2.18 
Had some issues with bosses failing to die on linux but turning off death animations fixed it
Creedani 4.8. klo 23.03 
худший опыт игры, никому это не рекомендую.
utale trash 29.7. klo 12.46 
i think phasesabers are a little too good against destroyer
Godslayer4000 26.7. klo 2.13 
tbf its a miracle revegeance even has support, you know how many devs add revegeance support for a mod that has literally nothing to do with it? 1, only 1 dev.

if your on master turn revegance off like you should. (but tbf even on expert its better off IMO for the reason below.)

(revegeance ai for vanilla bosses is absolutely terrible anyways.)
N0t_UNowen  [tekijä] 25.7. klo 23.26 
@SLAYER calamity master death mode is incompatible rn, not sure when I'll go around to fixing it because that is purposely broken (both code wise and balancing wise)
crocksmarter 25.7. klo 14.42 
bosses dont could on checklist when you kill them
Idontcare 24.7. klo 9.53 
If anyone is struggling with the bosses getting to one hp then exploding forever, turn off the boss death animations in the config.
SLAYER 14.7. klo 14.03 
There's a small bug regarding Skeletron Prime. When I defeat him, a mechanical destroyer automatically appears out of nowhere and crashes to the ground, revealing the red twin. But from there, he doesn't give me Skeletron Prime's treasure bag. Note: I have Calamity Master Mode active along with Revenge Mode, which includes Thorium. :spiffo:
N0t_UNowen  [tekijä] 13.7. klo 21.56 
could just be natural boss spawning