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Known Issues:
When using prepare carefully, the tail won't change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of the face. So the best solution I could manage was to find a way to disable them entirely. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout.
fingers crossed that they behave.
You can aways start over later, if you want.
This one. This is what I use to disable humans and adjust the spawn rate of other races. You could use this to disable everything but moles if that is what you want to do.