RimWorld

RimWorld

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AA Redwall Races Lite
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.335 MB
26 Jan, 2022 @ 6:32pm
23 Jul @ 1:34pm
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AA Redwall Races Lite

Description
Adds playable races inspired by the Redwall books. This is the Lite version of the races only. All races are aesthetic only, as in they will have normal human stats. This mod is intended for those who only want more options for appearance and not anything that changes the game in any way. A full version of the races(adjusted stats, sizes, etcetera) will be released some time in the near future. A FULL version of Redwall is in the works, which will include factions, items, etcetera.


The races are as follows:
Badger, Dormouse, Ermine, Ferret, Grey Fox, Grey Squirrel, Hare, Hedgehog, Marten, Mole, Mouse, Rabbit, Rat, Red Fox, Red Squirrel, River Otter, Sable, Sea Otter, Shrew, Stoat, Tree Rat, Water Vole, Wearet, Weasel, Wildcat, and Wolverine.

Yes, I am aware that ermines are just stoats in their winter coats, but making them separate races was then only way I could think to do it. And there was at least a pair of ermine in Redwall that were referred to as "ermine" rather than stoats.

Also I reccomend using the HD Pawn Rendering mod. Everything looks better and cleaner that way.

I have a tab for my races in the Rimworld Alien Races Discord now.

Should be working on 1.4 now. But is not compatible with Biotech right now.
109 Comments
ArmoredAmpharos  [author] 11 Jun @ 6:41pm 
this is just a vanilla 1.5 update, not a DLC update. No Biotech yet. Not sure if I'll do Biotech in the future or not. But one thing at a time.

Known Issues:
When using prepare carefully, the tail won't change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of the face. So the best solution I could manage was to find a way to disable them entirely. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout.

fingers crossed that they behave.
ArmoredAmpharos  [author] 15 May @ 1:38pm 
I am feeling a bit foolish, since like an hour after I made this comment, someone reached out on my tab of the HAR discord to help me. I still haven't gotten the race I'm starting with completely fixed. But progress has been made.
Vexacuz 15 May @ 12:59pm 
Take a break, bro.

You can aways start over later, if you want.
ArmoredAmpharos  [author] 15 May @ 10:12am 
just in case anyone is wondering about 1.5 updates still, I don't think it's ever gonna happen. I have sorted out every red start-up error aside from one. But this one is a doozy that I just can't figure out. It keeps the races from rendering in any way. They still spawn, but they are invisible. I've been comparing the code to other mods that are updated to 1.5, but I just can't seem to find what my mistake is.
ArmoredAmpharos  [author] 7 Mar @ 6:24am 
Yeah. I want to get it going again. But I just don't understand the coding aspect of 1.5 and don't have much time to figure it out any more.
Ronald Hardest 1 Mar @ 12:11pm 
Too bad to hear updating this didn't work out, was looking for good Redwall-esque races to go alongside the new Mousekin update, and this woulda been perfect!
Vexacuz 24 Nov, 2024 @ 11:35am 
Ah, that is unfortunate.
ArmoredAmpharos  [author] 24 Nov, 2024 @ 11:33am 
I wanted to, but I never figured out how. After following the guide for updating, I kept getting errors and pawns refusing to spawn or have graphics. I don't really know what to do anymore :(
Vexacuz 24 Nov, 2024 @ 10:34am 
1.5 ?
ArmoredAmpharos  [author] 8 Feb, 2023 @ 9:08am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2828866565

This one. This is what I use to disable humans and adjust the spawn rate of other races. You could use this to disable everything but moles if that is what you want to do.