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Known Issues:
When using prepare carefully, the tail won't change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of the face. So the best solution I could manage was to find a way to disable them entirely. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout.
fingers crossed that they behave.
You can aways start over later, if you want.
This one. This is what I use to disable humans and adjust the spawn rate of other races. You could use this to disable everything but moles if that is what you want to do.
https://discord.gg/ncprGdtFWB
https://discord.gg/Y2JphPPJ
And I do intend to update ALL of my mods. Unfortunately the timing of the update was really poor for me, so it might be a little while. I tried to update one of them over the weekend, but I was having trouble figuring it out. I intend to take another shot at it this weekend.
despite the image sized being in denominations of even numbers, the width of the vanilla pawns are usually an odd number, meaning that they are always 1 pixel off-center. I find this INCREDIBLY annoying and make my stuff an even number of pixels. But that does mean that clothes mods made for vanilla pawns tends to be 1 pixel off when worn by my races, so I must make my own. Sorry for the delay as a result of my weirdness.
https://discord.gg/VybuXXMY
In this lite version, they don't have their own faction and are only part of the standard New Arrivals player faction. Which makes them Industrial.
In the full version there will actually be factions, some Tribal and some Medieval.
Admittedly I haven't been working on this as much as I originally wanted to. Partially because of burnout and partially because multiple videogames I've been waiting for have come out back-to-back. So I've been playing other games during my free time. This is, after all, just a hobby and not something I get paid to do. So I just kinda do it when the mood takes me. Hopefully I'll be in a Rimworld/modding kick again soon and will plow through this and a few other things I've been meaning to do.