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Added non-lethal button (can be enabled in settings)
Split next/previous skip dangerous/emp settings and added non-lethal as well
Fixed switch weapon buttons showing for mechs
Added option to turn long/short range into longest/shortest range
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Hope it works, and hope the old functionality also still works. Coding with headache may not be the best idea but I wanted it done today...
Pawns will switch to the best weapon automatically when using only Simple Sidearms, yes.
This mod adds buttons though which will let you force pawns to use weapons of different ranges amongst other options. For example when you know you are going to fight in closer quarters, you will want your pawns already on short range weapons etc
The way I could see it realized is to change the functionality of the buttons as an option:
- Long range would pick the longest range weapon ("Long range" setting ignored)
- Medium range would pick a weapon that is closest to the set "Medium range" setting
- Short range would pick the shortest range weapon ("Short range" setting ignored)
Without taking DPS or such into consideration.
Would that be acceptable?
Can you add an option to ignore the DPS calculation when determining which weapon to use, and only go strictly off range? Or is there some other way I can force them to swap from Assault Rifles to Charge Rifles?
Well thanks for making this! :>
Issue with drones expiring immediatly fixed
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I do not understand why this happened, but for some reason removing the comp-property from non-humanlike pawns caused totalPowerTicks to be set to 0, as in, the drones would start with 0% power and immediatly die. Yeah, no idea. Makes no sense to me.
Removed the part where the comp-property would be removed, should be fine, even if it is not used for anyone but humanlike colonists.
And yes I tested it, I'm sure it's this mod. Using only side armes causes no problems
Are you sure this is related to Simple Sidearms - Switch Weapons?
Please test by deactivating this mod and checking if it continues to happen!
Sounds rather unlikely to be related to Switch Weapons, not sure about Simple Sidearms though, if it is related to the latter, post on their mod page please
Fixed settings not being saved
Removed HugsLib dependency
Reworked settings accordingly
I hope this finds you well. From you friendly rimworlder
Make sure you have the longest range weapon set as Default for the pawn. You can do so by left clicking on the icon in the Simple Sidearms widget while a pawn is undrafted, the weapon icon will then show a white "D" in the corner.
Pawns will not switch to a long range weapon if they are not already engaging an enemy.
You may also need to activate "Use best ranged weapon" in Simple Sidearms.
模组描述:
本模组拓展了Simple Sidearms功能,使玩家能够快速切换已征召小人的武器配置。
功能特性:
通过四个简易按钮,可强制小人切换至远程武器(无论其偏好设置如何)或使用近战/徒手战斗
支持多选批量操作:一键切换所有选中小人的武器,无需逐一手动调整
彻底告别逐个选择、逐个更换武器的繁琐流程
依赖模组:
需要前置模组:Simple Sidearms
兼容性说明:
暂无已知兼容性问题
问题反馈:
请在提交问题时附上HugsLib日志(按CTRL+F12生成),这将极大帮助定位故障原因。
If I remember correctly - can't check right now - I use the functionality that Simple Sidearms provides to switch weapons etc. In that case, the bug is very unlikely to come from the addon mod, coming from the main mod instead.
You could try to reproduce the bug without using Switch Weapons to make sure?
i had the pawn pickup a Legendary ranged weapon, and i clicked on it in the gizmo, three times to make it his primary and to equip it, and when i went into his inventory to look at it, the quality changed to from Legendary to Normal.
this isn't the first time i've seen this happen, and it's intermittent, so it's the worst kind of bug to try and track down lol
Though it may be that the sniper rifle is still "better" at that range than the shotgun?