RimWorld

RimWorld

9,947 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
16 May, 2017 @ 1:02pm
13 Aug @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (50)
122
25 Aug @ 10:23am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
17 Oct, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
1
7 Feb @ 5:00am
Pawn puts weapon back immediately
The Earl of Shitterton
2,808 Comments
Dr. Beard 1 hour ago 
Does anyone else have an issue where there is an UI bug in the apparel section of the gear window of a pawn that doesn't display all of the equipped items of said pawn? i am not sure if this is related to this bug so i wanted to ask
Doggias 22 hours ago 
dude, making an annoying gif had to be more involved and laborious than just posting the screenshots of the settings individually
DocHolliday 2 Sep @ 10:00pm 
It would be nice if we could simply prioritize range so they will only switch to melee when the enemy is already in melee range.
DocHolliday 2 Sep @ 6:05pm 
whats the point of having a "use this weapon" and "use this weapon in melee" or whatever it is options if the preferred fighting style is just going to overwrite it????????? So annoying watching dudes with one extra point in melee randomly, for no reason, swap to melee and start charging when I clearly told them to use their ranged weapon... You can't disable it either... The only other option is to force the use of ranged or melee weapons which COMPLETELY negates the entire purpose of the mod...
EbeneezerSquid 2 Sep @ 5:28am 
My pawns have stopped automatically using their fire extinguishers since I moved to 1.6. Anyone else see this, or is it a symptom of my bloated mod list?
Malnormalulo 31 Aug @ 10:05am 
My pawns which default to melee are never pulling out their ranged sidearm, no matter how far away the opponents are. Am I missing something? Is there some setting controlling this?
Fel 30 Aug @ 10:20am 
This has been a game changing mod for me, I love it :D So nice to finally have a use for melee weapons, outside the few pawns that refuse to use ranged.
negreaflorin687 30 Aug @ 4:57am 
why is this not in base game
Rovstam 29 Aug @ 5:11am 
Could you please add compability for Auto-arm? This seems to be the perfect match for eachother, that mod is made to marry this one. For the eternity.
~☽~MOON~☾~ 28 Aug @ 8:42am 
@PeteTimesSix Sorry I'm a fool I had a different loadout mod set to drop undefined.
Its fine now!