Warlock 2: the Exiled

Warlock 2: the Exiled

Not enough ratings
NavalMod Ver.3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
198.128 KB
20 May, 2014 @ 11:17am
9 May, 2015 @ 10:36am
4 Change Notes ( view )

Subscribe to download
NavalMod Ver.3

Description
NavalMod Ver.3 by Temudjin July.2014
====================================

This Mod intends to make the naval fleets of the known races more diverse. All races have their own ship characteristics and different strengths. Airborne ships are included.
On the whole warships and transports should now be somewhat stronger, which is why I also slightly empowered the fishes.

- All airborne and advanced ships (except for dwarven Battleships who are better armored instead) have 'Demolisher' perk.

- All advanced ships have a race specific special action.

- All transport ships are better armored, and adjusted for each race. {This should help AI landing operations.}

- No upgrades are possible for any ships. {If you want a modern unit, you have to build a new one.}

- New Spells: 'Summon Pirate', 'Fleet Support' and unique 'Burn Ship'.

- New Glyph: Pirates' Tattoo

- New Artifacts: Pirates' Blade and unique Temudjins Amulet

- New Units: 'Pirate Ship'/'Black Admiral' with 'Pirate Cave'/'Tresure Island' spawn locations. {Only on some planes.}

- Fishes (Sea Serpent, Kraken, Leviathan) are slightly buffed.

- Changes to Buildings: Harbour, Shipyard, Order of Planesmarines

- Changes to Locations: Pirate Cave, Treasure Island, Kraken Nest, Sea Serpent Nest, Whirlpool of Leviathan, Medusa Pool, Turtle Creek

-------------------------------------
New to Ver.3 - only a few changes

- Buildings:
Shipyard, Panesmarines create some population, +1 unrest, Harbour also 60% gold
- Units:
Leviathan: Power +1, Pirate Ship: Upkeep +1F
- Locations:
Some changes to old Pirate Cove, Treasure Island, Kraken Nest, Serpent Reef, Turtle Creek.
New changes to Whirlpool of Leviathan, Medusa Pool.
- Glyphs:
Icon changed
-------------------------------------

Please look into _changelog.txt for a complete list of changes.
2 Comments
Temudjin  [author] 18 Jun, 2014 @ 2:26am 
Thanks, that should make it a bit less of an eyesore.
Now I just have to find thet glyph to check it out, which happened exactly once in about a dozen games so far.
skycrow 14 Jun, 2014 @ 12:42pm 
1.open your m76561198031012688_1399554882_locdata.xml

2.search"gl_m_pirate_tattoo":
<s_substName>m76561198031012688_1399554882.gl_m_pirate_tattoo.dds</s_substName>

Then you will see it, change "...gl_m_pirate_tattoo.dds" to "act_death_contract",
and i guess that's action "Death Contract" icon.

3.Check if successful.

ArtifactElements example:http://i.imgur.com/KObc84x.jpg