RimWorld

RimWorld

248 hodnocení
[DN] Custom Mote Maker
   
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Mod, 1.3, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
1.895 MB
22. zář. 2021 v 8.07
21. čvc. v 10.35
Poznámky ke změnám (21) – zobrazit

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[DN] Custom Mote Maker

V 1 kolekci od uživatele Danimineiro
My mods
4 položek
Popis

When you select a colonist this mod spawns a mote over the selected colonist depending on their current mood.
You can select from a range of different motes from the settings menu.
(A mote in RimWorld is every kind of bubble that situationally gets spawned over the head of a pawn, for example the thought bubble for seeing a corpse is a mote)


I recommend using the Graphics Setting+ mod if you think the motes look too blurry on far zoom levels.


  • Download the Example motes mod here[github.com]
  • Navigate into the about folder and open the About.xml file using notepad, or an editor of your choice.
  • Change the name, author, packageId and description to anything you like
  • Navigate into the Textures/DCMMMotes folder and change the name of the folder in there to a name of your choice (this one will show up in the settings menu)
  • Swap the textures inside the last folder to any textures you want. Make sure the new textures have the same names as the old ones! It is case sensitive.


Art by ItsHalno.
Thumbnail by Raccoononi.
Coding by me.
Chinese Simplified by Surgeol.

Hair in the screenshot is from Erin's Hairstyles - Redux
Face in the screenshot is from [NL] Facial Animation - WIP
Also used Facial Animation Human Ears Patch but I don't know if that was necessary for the look.
Gradient Hair was used for the hair color.

This mod is inspired by Custom Mote Maker.


You can find ItsHalno through their linktree[linktr.ee]
You can support me on my Ko-Fi[ko-fi.com]
Populární diskuze Zobrazit vše (1)
2
10. říj. 2021 v 4.26
PŘILEPENO: Help me translating this mod!
Danimineiro
Počet komentářů: 39
kyrambox 15. čvc. v 9.20 
@Danimineiro Now sets can be saved. Thank you for quick fixing!)
Danimineiro  [autor] 14. čvc. v 11.28 
@kyrambox, tysm for telling me, I'm uploading the fix
Danimineiro  [autor] 14. čvc. v 11.23 
I'm a really good programmer /s
fixing it
kyrambox 14. čvc. v 10.32 
It's strange: i can not change set of motes. After closing and reopening options only DEFAULT set is always selected. And so is in the game.
Danimineiro  [autor] 14. čvc. v 1.17 
The mod is updated, you can normally only gain the 1.6 tag on the workshop if the about.xml file inside your mod says it's compatible with 1.6

@FlareFluffsune Try one of these or both:
1. Close Rimworld if it is open
2. Unsubscribe
3. Delete the mod folder
4. Resubscribe

or

1. Verify RimWorld game data
FlareFluffsune 13. čvc. v 12.57 
I don't know whats going on but I've unsubbed and resubbed twice now and it still says this mod isn't for 1.6, I checked the mod folder and there is no 1.6 folder either. Is it updated or not?
Danimineiro  [autor] 13. čvc. v 2.43 
I think that's a warning and not an error, it should work normally
Try opening the settings, changing something back and forth and see if it continues to show up
radiox 12. čvc. v 13.45 
ould not find class Danis_Motes.DCMM_SetsSettings while resolving node ModSettings. Trying to use Danis_Motes.Settings.DCMM_SetsSettings instead. Full node: <ModSettings Class="Danis_Motes.DCMM_SetsSettings"><currentFolderPath>DCMMMotes/ItsHalno_BoxInverted</currentFolderPath></ModSettings>
1.6.9294 ::
Danimineiro  [autor] 12. čvn. v 12.40 
Updated for 1.6
Danimineiro  [autor] 29. dub. v 2.43 
Vehicles shouldn't produce motes anymore