RimWorld

RimWorld

ReGrowth 2: Aspen
164 Comments
General Degenerate 30 Aug @ 8:04pm 
Bog Beacons being in a biome inspired by the Rift nags at me a bit, shouldn't it be in temperate/tropical swamps as well as tropical rainforests?
Deathbells make more sense, Hjaalmarch is closer to the Rift then Blackwood and Black Marsh, as well as being in the same province. But Death bells should probably be in Cold Bogs instead.

Scaly Pholiota are usually in the Rift than Bog beacons, and Nightshade grows in places of death like Deathbells, however unlike Deathbells they grow all over Tamriel.
Ozma 29 Aug @ 4:28pm 
Any clarification on if water landmarks from Odyssey not spawning in Aspen Forests is an intended configuration?
Helixien  [author] 28 Aug @ 1:50pm 
The mod is not the source of the problem, your mod conflict is. I can’t do anything without knowing what else you use.
Battle Bunny Verdy 28 Aug @ 12:23pm 
I adore this mod, but it's causing a bug on world generation where no settlements or enemy sites spawn. It's likely a conflict with other mods in my list but I'm unsure. This mod appears, at current, to be the source of my problem.
veoba 24 Aug @ 1:36pm 
I have cheled files manualy - about file was created 24.08.25 1:23
Deathstar 24 Aug @ 1:28pm 
Can confirm, VFE errors are fixed!
veoba 24 Aug @ 1:04pm 
Im using rimsort and its tells me that i have the last version.
Helixien  [author] 24 Aug @ 1:01pm 
Then the mod didn't update for you.
As for why it wasnt needed, because fishing is now a vanilla or odyssey feature. The patch that added fish to waters is no longer needed. Its now done differently.
veoba 24 Aug @ 12:55pm 
Still:
ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
Helixien  [author] 24 Aug @ 12:46pm 
Its planned, will come probably sometime next week.
Miller 24 Aug @ 12:29pm 
i know its probably not a priority but having a config for generation % and growing period would be very nice, hard cap at 20 days means most of the year all the nice looking foliage is buried
veoba 24 Aug @ 10:42am 
Why vfe patch wasnt needed anymore?
Helixien  [author] 24 Aug @ 10:37am 
Should work now
Deathstar 24 Aug @ 10:18am 
Some soft incompatibility with Vanilla Fishing Expanded? Getting this on startup:

[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
Helixien  [author] 24 Aug @ 4:08am 
Your version of ReGrowth 2 isnt up to date.
Raygne 24 Aug @ 2:14am 
veoba 23 Aug @ 3:01pm 
Still getting error with VFE
Noise Correlation 23 Aug @ 7:11am 
Nice! I've been waiting for this! Thank you very much!
Aegis 23 Aug @ 1:30am 
Well, I know where my next playthrough is going to be. It would be amazing to have Spriggans, perhaps a rather aggresive variant of Gauranlen dryads lore-wise. And c'mon! Where are the Nirm roots?! Beyond that, lovely content as always.
Sotetsu 22 Aug @ 7:15am 
I'm seeing the same thing as Ozma. It seems like several of the new landmark features can't appear in the Aspen biome. It's a shame because this is my favorite biome, but I wanted to play with a lake or animal habitat or hot spring in it.
Ozma 21 Aug @ 11:39pm 
Lovely update. Are water landmarks not supposed to spawn in the biome, though? Generated several seeds and none of the Odyssey water landmarks such as lakes, lakes w/ island, or basins spawn in aspen forests.
Miller 21 Aug @ 1:28pm 
it would be very appreciated
Helixien  [author] 21 Aug @ 6:48am 
Not yet but worth considering
Miller 20 Aug @ 4:04pm 
is there a way to make it generate more often?
veoba 19 Aug @ 12:05pm 
Same thing to me with VFE: https://gist.github.com/HugsLibRecordKeeper/0137cd872547d0d4f649f39dc9c8a8c7
rows of log: 3540 and 3623
when game loaded, didnt tried to run save.
ILikeWebberFromDontStarve 18 Aug @ 11:48am 
Im glad this mod was updated. I love Aspen Trees :steamhappy:
-=GoW=-Dennis 18 Aug @ 1:14am 
You probably already know, but I see an error related to VFE (which I have installed):
[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: D:\Programme\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Helixien  [author] 17 Aug @ 9:46pm 
will fix asap!
cutedispenser 17 Aug @ 5:57pm 
Running into the same issue someone else mentioned below, invisible mod foliage/trees and error "collection cannot init no textures found at path" with:
RG_Aspengrass, RG_AspenFern, RG_SaffronCushion, RG_Deathbell, RG_RedMountainFlower, RG_BogBeacon, RG_TreeRedAspen, RG_TreeYellowAspen_Immature, RG_TreeYellowAspen, RG_TreeRedAspen, RG_TreeYellowAspen

Happens with only mods as base expansions + VEF + regrowth 2 and regrowth 2: aspen
qux 17 Aug @ 4:36am 
Hi, there is an error with odyssey and fishing expanded

[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath

[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing
Shinzou 17 Aug @ 2:52am 
Hey there, i am still on 1.5,this recently updated and i am getting the following missing textures errors:

Collection cannot init: No textures found at path Things/Plant/RedMountainFlower
Collection cannot init: No textures found at path Things/Plant/Deathbell
Collection cannot init: No textures found at path Things/Plant/_Polluted/AspenShrubs_Polluted
Collection cannot init: No textures found at path Things/Plant/_Leafless/AspenShrubs_Leafless
Collection cannot init: No textures found at path Things/Plant/AspenShrubs
Collection cannot init: No textures found at path Things/Plant/AspenGrass

Seems like something got lost in translation in the move to asset bundles :steammocking:

Would be thankful for a fix. Cheers!
Archimedes 16 Aug @ 7:23pm 
Yay, my favorite biome!
-=GoW=-Dennis 16 Aug @ 8:49am 
HYPE!
Rohzdear 16 Aug @ 7:30am 
I do am using ReGrowth 2
Helixien  [author] 16 Aug @ 6:58am 
@Rohzdear: They are in an asset bundle in ReGrowth 2. You need that for the biome.

Please follow the bug reporting guide so I can actually help you.
Rohzdear 16 Aug @ 6:46am 
Dp the Aspen Trees have unique textures Or are they like a dynamic recolor of regular? I colonized an Aspen Biome, but the trees are simply invisible/have no texture. I checked files but there was no textures for the Aspen trees in the new 2.0 version.
SNOODBEAST 16 Aug @ 4:28am 
Hi, sorry if I'm not doing this correctly. I'm having an error on load that seems to be related to the vanilla fishing expanded patch.
Here's a link to the log. [gist.github.com]
Helixien  [author] 16 Aug @ 12:08am 
@Wolf von Isles: It generates, its just rare. Its also a cold biome, so if you want to see more make sure to lower your worlds temp.
Steel Rainbow 15 Aug @ 11:56pm 
Fantastic. Quality mod and happy to see updates.
Librarian Luke 15 Aug @ 10:43pm 
Thank you
Wolf von Isles 10 Jun @ 4:46am 
This biome is not being generated for me anymore, no changes to modlist, just won't generate without using, ReGrowth World Generation and displacing the other biomes to force it to generate
C0mrade 27 Mar @ 3:03pm 
would like cherry trees
Helixien  [author] 9 Nov, 2024 @ 3:51am 
@Ravenheart: No clue man, you probably have some mod conflict. No clue which mods might do it.
Ravenheart 9 Nov, 2024 @ 3:34am 
A beautiful biome, thank you so much for this mod!
For some reason, no wild animals ever spawn in my aspen forests. Aside from storyteller events. Am I doing something wrong or is this a bug?
Trinity 22 Jun, 2024 @ 9:11am 
Hi, great mod thanks. One slight problem. None of the biome locked fruit trees from Vanilla Plants Expanded seem to be plantable in the biome.
Chesse5552024 9 Jun, 2024 @ 2:12pm 
can lower it few biomes.
kukun 5 Jun, 2024 @ 7:43am 
Hello, do modded animals still need patches to spawn in or is it now automatic by basing the spawn rate on a vanilla biome?
ExplorerRowan 26 May, 2024 @ 10:32am 
Are there any fruit trees that grow natively in the Aspen biome?
mkdir 22 May, 2024 @ 9:17am 
Do you have a recommendation for patching all regrowth biomes to support wildlife from a single mod? I couldn't really find a subject on it so I figured I'd ask here, but I'm working on a compatibility patch for Alpha Animals to spawn in the regrowth biomes, and I have Aspen Forest handled but Im curious if I need to make individual patch operations for each biome
Lira 4 May, 2024 @ 2:23am 
I can confirm that malaria pops up in this biome now. Nasty surprise! From Helixien's response to Tesla Coyle back in January it sounds like that's not working as intended?