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Deathbells make more sense, Hjaalmarch is closer to the Rift then Blackwood and Black Marsh, as well as being in the same province. But Death bells should probably be in Cold Bogs instead.
Scaly Pholiota are usually in the Rift than Bog beacons, and Nightshade grows in places of death like Deathbells, however unlike Deathbells they grow all over Tamriel.
As for why it wasnt needed, because fishing is now a vanilla or odyssey feature. The patch that added fish to waters is no longer needed. Its now done differently.
ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
https://gist.github.com/HugsLibRecordKeeper/5fd262e744891ae7bc451f2ad9e7f54e
rows of log: 3540 and 3623
when game loaded, didnt tried to run save.
[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: D:\Programme\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
RG_Aspengrass, RG_AspenFern, RG_SaffronCushion, RG_Deathbell, RG_RedMountainFlower, RG_BogBeacon, RG_TreeRedAspen, RG_TreeYellowAspen_Immature, RG_TreeYellowAspen, RG_TreeRedAspen, RG_TreeYellowAspen
Happens with only mods as base expansions + VEF + regrowth 2 and regrowth 2: aspen
[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing
Collection cannot init: No textures found at path Things/Plant/RedMountainFlower
Collection cannot init: No textures found at path Things/Plant/Deathbell
Collection cannot init: No textures found at path Things/Plant/_Polluted/AspenShrubs_Polluted
Collection cannot init: No textures found at path Things/Plant/_Leafless/AspenShrubs_Leafless
Collection cannot init: No textures found at path Things/Plant/AspenShrubs
Collection cannot init: No textures found at path Things/Plant/AspenGrass
Seems like something got lost in translation in the move to asset bundles
Would be thankful for a fix. Cheers!
Please follow the bug reporting guide so I can actually help you.
Here's a link to the log. [gist.github.com]
For some reason, no wild animals ever spawn in my aspen forests. Aside from storyteller events. Am I doing something wrong or is this a bug?