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I remember once, after a game update, the 81 Tiles Mod made all industry areas go into massive negative profits! The author initially didn't know why, but eventually sussed it and did an update. Mysterious.
Thank you, and in fact, I'm also don't know why like this.
Functionally, it shouldn't cause this problem, since there is no way to interfere. Therefore, it can only be said that there are many 'weird' situations in the game.
It's not to do with the budgets as I left them unadjusted in my test. I started a new game, and removed mods 1 by 1 until I found what was causing the altered coverage behaviour.
I thought I'd let you know, but the issue has been resolved for me now for whatever reason.
Maybe you're mistaken, this mod just controls the 'tracks' contained in the perview picture. However, the police station and the fire department do not have 'tracks' at all. They depend on 'roads', and roads do not belong to 'tracks'. To put it simply, there are three mainstreams mods that can control the behavior of 'vehicle(cars)' and 'roads': 1. TM:PE. 2. Advanced Vehicle Options. 3. Transport Lines Manager.
So, even if this mod wants to interfere, it cannot reach the 'interface' and even there are no codes to change 'roads' in this mod.😄
It's like, you use an iPhone, and it found out that Android system is causing the problem, but the point is that the iPhone is not using Android system at all.😄
As for the scope issue you mentioned, if you increase the related budget, it will also improve their scope, maybe that is reason.
Having done some investigation, by a process of trial-and-error, I believe this mod is causing a strange effect in my game.
My service buildings (e.g. police/fire stations) were showing 100% efficiency and coverage of all the roads (one police station made every road on the map green coloured), which didn't seem right.
I removed all my mods one by one and traced the cause to this mod.
Do you have any idea why?
Thanks
Olly.
Thank you!!
When I the tracks speed to 'Unlimited' in TM:PE, it worked as expected.
It may need like before that need to set the tracks speed to 'Unlimited' in TM:PE.
When TM:PE was turned off, it worked without having to redraw the tracks.
Perhaps it's conflicting with TM:PE's speed limit feature or something.
However, this information is not saved and will not work when the game is restarted after saving. It will not work unless the line is drawn again.
Thank you also for discovering the problem caused by the airplane path, so that we can got a conclusion after a good discussion.
Have a good day!