Cities: Skylines

Cities: Skylines

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Other Rail Track Speed Increaser 3
   
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33.267 KB
26 May, 2021 @ 2:39pm
26 May, 2023 @ 9:03am
20 Change Notes ( view )

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Other Rail Track Speed Increaser 3

In 1 collection by M.S.Referee
"Lazy Packs of Mods" -- You don't need to worry about incompatible!
202 items
Description
(English Language)

Support from a Base Game only to with any or all DLC.
Supported version: 1.17.1-f4


Description
First, You need unsubscribe original version of them to avoid incompatible.
○ "Other Rail Track Speed Increaser" (Thanks 'DAV' created the original version.)
○ "Rail Track Speed Increaser 2.2.1" (Thanks 'DontCryJustDie' created the original version.)
--> Click here go to unsubscribe "Other Rail Track Speed Increaser" Original Version <--
--> Click here go to unsubscribe "Rail Track Speed Increaser 2.2.1" Original Version <--


You can change the speed range of those 3 type of tracks at:
10km/h - 2000km/h.

You will got benefit from mod:
1. Mod can help improvement your Train traffic, you will got train to fast transportation whether it's citizen or cargo, because they are running fast like a rocket if you set track to a high speed.

2. Mod can help improvement your Metro and Monorail effects, because your metro and monorail running fast like cream, Oh! time is money :D


Using
And, this mod tested with whole mods in my "Final List", it's work fine. So if you got problem or error, you should check look my this post and followed some steps to do.
-------------> Click here to see my "Final List" of mods <-------------

Mod Functions:
○ Support Tracks: Train, Metro, Monorail, Tram, Trolleybus, Ship, Ferry, Helicopter and Blimp.
○ Support all tracks no matter from the game itself or Workshop.
○ Support "Metro Overhaul" mod tracks.
○ Support "One Way Train Tracks" mod tracks.
○ Max Speed to 2000km/h.
○ Support Multi-Language.
○ Optimized Performance.


Tips:
1. If you got text display 'problem', you just need to change to other language and change back all will be fine.


Open Translations

If you are interested in translating mods, you can click this link below.
(You can directly open and translate without logging in any account.)

-------------> Translation "Other Rail Track Speed Increaser 3" Mod <-------------[drive.google.com]


Credits:
-------------> Thank all translator for help! <-------------[drive.google.com]
Thanks algernon's translation code module.
Thanks Gabrielium for inspired structural optimization of codes.
Thanks t1a2l for help fixed text display problem.
Thanks kian.zarrin for help checkbox option.


Thank you very much to Support Me
[paypal.me]
Hope "MrBeast" will see this picture! XD


Search tags: Track, Tracks, Rail, Speed, Metro, Train, Monorail, Increase, Metro, Tram, Trolleybus, Ship, Ferry, Helicopter, Blimp




(Chinese Language)(中文)

模組可用於只玩主遊戲沒有資料片的玩家,或有任意資料片的玩家,亦或是有全部資料片的玩家。
相容遊戲版本:1.17.1-f4


說明
首先,您必須退訂這些原版模組,以避免不相容問題。
○ "Other Rail Track Speed Increaser" (感謝 'DAV' 創建了原版。)
○ "Rail Track Speed Increaser 2.2.1" (感謝 'DontCryJustDie' 創建了原版。)
--> 點擊這裡退訂原版 "Other Rail Track Speed Increaser" <--
--> 點擊這裡退訂原版 "Rail Track Speed Increaser 2.2.1" <--


您可以改變這3種類型的軌道速度範圍在:
10公里/時 - 2000公里/時.

您可以從模組獲得的好處:
1.模組將幫助改善您的“火車流”,您將獲得像火箭在飛一樣的火車帶來的高效運輸能力,那麼如何還會有過多的塞車呢?

2. 模組將幫助改善您的“捷運和單軌列車”載運效率,因為它們的載運效率仿佛進入了蟲洞一般,‘時間就是金錢’!:D


使用
此模組是與我的 ”Final List“ 模組選用 貼文,所有使用中的模組一起測試過的,運轉一切正常。所以如果您有遇到問題或錯誤,請查看、跟隨我的 ”Final List“ 模組選用 貼文排錯。
-------------> 點擊此處查看我的 "Final List" 模組選用 貼文 <-------------


模組功能:
○ 支援: 火車軌道、捷運軌道、單軌列車軌道、電車軌道、無軌電車軌道、船舶航道、渡輪航道、直升機航道、飛艇航道。
○ 支援所有軌道無論是來自遊戲本身還是Workshop。
○ 支援 "Metro Overhaul" 模組軌道。
○ 支援 "One Way Train Tracks" 模組軌道。
○ 最大軌道速度增加至 2000公里/小時。
○ 支援多國語言。
○ 優化模組效能。


提示:
1. 如果您有遇到模組文字顯示不正常的狀況,很簡單,您只須要切換到其他語言在切換回來就一切正常了。


感謝
-------------> 感謝所有幫助翻譯的玩家們! <-------------[drive.google.com]
感謝 algernon 的翻譯程式模塊。
感謝 Gabrielium 啟發了代碼結構的優化。
感謝 t1a2l 幫助修復文字顯示問題。
感謝 kian.zarrin 幫助複選框功能。


非常感謝您的支援:
[paypal.me]
ご寄付ありがとうございます!       기부에 대한 정말 감사합니다!


搜尋關鍵字: 軌道, 鐵路, 速度, 捷運, 地鐵, 火車, 單軌, 列車, 單軌列車, 電車, 無軌, 船舶, 渡輪, 直升機, 飛艇
Popular Discussions View All (1)
8
10 Apr, 2022 @ 1:41pm
can you add korea language?
TwotoolusFLY_LSh.st
99 Comments
OllyG 15 Aug, 2023 @ 4:59am 
Yes, indeed there are.

I remember once, after a game update, the 81 Tiles Mod made all industry areas go into massive negative profits! The author initially didn't know why, but eventually sussed it and did an update. Mysterious.
M.S.Referee  [author] 14 Aug, 2023 @ 8:19pm 
To OllyG

Thank you, and in fact, I'm also don't know why like this.

Functionally, it shouldn't cause this problem, since there is no way to interfere. Therefore, it can only be said that there are many 'weird' situations in the game.
OllyG 14 Aug, 2023 @ 8:09pm 
Well, I spent over an hour testing it, and disabling your mod fixed the problem. I do agree with you that there is no logical reason for why that should be.

It's not to do with the budgets as I left them unadjusted in my test. I started a new game, and removed mods 1 by 1 until I found what was causing the altered coverage behaviour.

I thought I'd let you know, but the issue has been resolved for me now for whatever reason.
M.S.Referee  [author] 14 Aug, 2023 @ 7:50pm 
To OllyG

Maybe you're mistaken, this mod just controls the 'tracks' contained in the perview picture. However, the police station and the fire department do not have 'tracks' at all. They depend on 'roads', and roads do not belong to 'tracks'. To put it simply, there are three mainstreams mods that can control the behavior of 'vehicle(cars)' and 'roads': 1. TM:PE. 2. Advanced Vehicle Options. 3. Transport Lines Manager.
So, even if this mod wants to interfere, it cannot reach the 'interface' and even there are no codes to change 'roads' in this mod.😄

It's like, you use an iPhone, and it found out that Android system is causing the problem, but the point is that the iPhone is not using Android system at all.😄

As for the scope issue you mentioned, if you increase the related budget, it will also improve their scope, maybe that is reason.
OllyG 14 Aug, 2023 @ 5:55pm 
Hello

Having done some investigation, by a process of trial-and-error, I believe this mod is causing a strange effect in my game.

My service buildings (e.g. police/fire stations) were showing 100% efficiency and coverage of all the roads (one police station made every road on the map green coloured), which didn't seem right.

I removed all my mods one by one and traced the cause to this mod.

Do you have any idea why?

Thanks

Olly.
jasstaka 24 Jun, 2023 @ 10:04am 
To M.S.Referee
Thank you!!
When I the tracks speed to 'Unlimited' in TM:PE, it worked as expected.
M.S.Referee  [author] 23 Jun, 2023 @ 4:37pm 
To jasstaka

It may need like before that need to set the tracks speed to 'Unlimited' in TM:PE.
jasstaka 23 Jun, 2023 @ 12:04pm 
Sorry, TM:PE seems to have been the cause. (TM:PE 11.8.0.0 STABLE)
When TM:PE was turned off, it worked without having to redraw the tracks.
Perhaps it's conflicting with TM:PE's speed limit feature or something.
jasstaka 23 Jun, 2023 @ 11:46am 
In 1.17.1-f4 game version, this mod doesn't work on existing tracks, it only works when new tracks are drawn.
However, this information is not saved and will not work when the game is restarted after saving. It will not work unless the line is drawn again.
M.S.Referee  [author] 30 Mar, 2023 @ 2:26am 
To mistermcd

Thank you also for discovering the problem caused by the airplane path, so that we can got a conclusion after a good discussion.

Have a good day!