Project Zomboid

Project Zomboid

3,603 ratings
Dynamic Traits and Expanded Moodles [B41 & B42]
39
26
7
12
6
16
5
9
4
6
3
5
5
4
4
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.687 MB
16 Apr, 2021 @ 6:13pm
10 Apr @ 6:48pm
136 Change Notes ( view )

Subscribe to download
Dynamic Traits and Expanded Moodles [B41 & B42]

In 3 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
378 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Alexa's Collection B42 - 42.3.1
137 items
Description
Features

  • The player will be able to gain or lose both positive and negative traits during the game based on different conditions.
  • New traits, some dynamic, some statics.
  • Vanilla traits cost rebalance.
  • New moodles and new effects for vanilla moodles such as: fractures by being overloaded or possibility to pass out if too tired for too much time, etc.
  • Vanilla professions rebalance.
  • Some new funtionalities such as overdose.


WIP Documentation - Outdated, this is B41. For B42 there's nothing yet.

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Other Traits mods Compatibilities

Other Compatibilities

My mods :)

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Thanks to Aurora for the poster imagen <3

Workshop ID: 2459400130
Mod ID: DynamicTraits
Popular Discussions View All (88)
2
28 Sep @ 3:51am
B42.12 Hit/Swing Error Patch
2sa2
29
18 Jun @ 10:56am
PINNED: Overdose Mechanic explanation
PepperCat
2
12 Jun @ 3:13am
Any fix for error on Bandits NPCs when they fight zombies?
binchito
2,760 Comments
Fredyfulltate 4 hours ago 
Alexa, arregla el mod, sale error c/vez que el pj golpea,dispara o empuja
alfredomg42 10 Oct @ 7:21am 
i really like this mod makes surviving real the only anoying think is when yo uwin melancolic or the stress trait and you can disable it in options personally i dont have any problem wiht the overdose is normal if you mix alcohol and medicine you get sick the fever comes with the illness and the illnes with the wet trait and cold i think is everything okay in the mod just the 2 errors when i hit. i can play normally but still....
alfredomg42 10 Oct @ 7:18am 
the mod gives me error everytime i hit push or atack a zombie in fact gives 2 errors at the same time i check it wiht dynamic trais alone
Chetoh 9 Oct @ 6:00pm 
Drank one bottle of alcohol and my character gets stuck with overdose that I can't get rid of even with admin heals. Not to mention the immediate fever that happens randomly. Mod is not worth it in its current state
7HighSchoolDxd7 8 Oct @ 9:40am 
-16 for the strong trait but only +12 for weak? no thanks.
Crosspike 5 Oct @ 11:52pm 
The overdose mechanic is completely ridiculous and makes this mod pointless. Why is there even an alcoholic trait if having a bottle of wine is an overdose? You can't drink 1/4 bottle of liquor without overdose. No other drugs involved. Why is this a thing? Get rid of it or make an option to disable it. I was 5 hours in my run until I found alcohol, now I need to delete my character because he has the alcoholic trait from the start of the game.
Zepehr 29 Sep @ 3:58pm 
still works with .12?
2sa2 28 Sep @ 2:45am 
FIX!!!!!!!!!!!!!!

Look at recent discussion, there it's mentioned
2sa2 28 Sep @ 1:27am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).