Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
2,734 Comments
Beiloo 10 hours ago 
Jan 18 update
- Hearty Appitite and High Thirst are no longer obtained at Stout/Fit level, only at Strong/Athletic Level.
This isnt true, even in DTByBodyConditions.lua there still condition about having Stout/Fit
Grunil Master 28 Aug @ 11:12pm 
This mod is not that hard.
It's add real challenge, and real rewwarding if you survive long enough.
Thanks for this mod, it's the perfect PZ adn.
Silence 28 Aug @ 8:28am 
I see a lot of people complaining that the mod is too hard, but I think that is the point and really I don't find it that difficult.
I really like this mod.
Deoxys 24 Aug @ 11:43am 
While this is an interesting mod on paper, some of the rebalance is too extreme in my opinion. There's a difference between rebalance and nerfing everything to the ground.This doesn't feel like a rebalance, it feels like adding +4 or +6 cost to all positive traits and removing most negative traits, leaving behind only a handful that are all really terrible. I don't recommend this mod to anyone unless you're looking for a more difficult experience, as the negatives greatly out weigh the positives.
l GH l NDCasmera 22 Aug @ 10:48am 
Why is it that This mod says its not compatible with Evolving traits world, but that evolving traits world says it is compatible with this mod? i dont understand.
Vampyre 16 Aug @ 11:40am 
bad mod, adds about 10 negative traits when you start the game for no reason
󠀡󠀡󠁳󠀡󠀡 12 Aug @ 6:59pm 
@wiktorkosa7 yes if you sustain yourself from smoking for the required amount of days you will lose smoker
wiktorkosa7 10 Aug @ 5:47pm 
can i lose smoker if I don't smoke?
Miguelele94 10 Aug @ 2:00pm 
de los peores mods que he probado, solo te da rasgos negativos que te matan a tu personaje antes que los zombis
Khora 8 Aug @ 3:23pm 
@mike but its not sayit in any place and i get an error from the console and i was fully healer like a month ago
Paladin 2 Aug @ 4:41pm 
For some reason, melancholic is always thrown on my character no matter what I do. Its manageable, sure, but highly annoying. Nervous wreck easily stacks quickly, too, if zeds are knocking on a door or fence. I ticked off the option for nervous wreck and melancholic in the sandbox options in the dynamic trait settings and still the trait gets applied. Guidance would be appreciated.
Mike 2 Aug @ 4:11pm 
@Khora im pretty sure its supposed to be like that because your scared of fire from you know, being burned all over
AbyssStorm 1 Aug @ 4:22pm 
I really wanted Dynamic Traits - Sauce Edition, it's the most balanced, with all the others you catch the flu and die in less than 24 hours, it's horrible.
goobins 29 Jul @ 2:05pm 
please nerf fever
Lourial 27 Jul @ 6:27am 
Кате не понравилось
Khora 25 Jul @ 4:43pm 
the trait of starting with the whole body burned prevents you from lighting any kind of bonfire, could you fix it? thanks :)
cznorton2 23 Jul @ 11:00am 
you are right 666
666 17 Jul @ 11:19am 
Neh, that mod is crap. It has no constant or active support. The modder pretends that comments here don't exist. The idea of Dinamic is to offer realistic progress. If I wanted to die of fever from camping one night, I would have preferred to commit suicide by car at 100km. It's about being consistent, not a bundle of nerves, and water killing the character. This mod is unbalanced. It's a shame the modder who corrected this mod has not made his own version. DO NOT INSTALL THIS. It's not difficult, it's UNFAIR.
dark_trex_ 16 Jul @ 10:39am 
Que mod tan genial :steamhappy:
Cada partida se siente única!
cznorton2 15 Jul @ 7:13pm 
nerf the fever holy shit
Pulgar 15 Jul @ 2:30am 
Hi, congratulations for your great work!

I would like to ask you a question:
I have seen that for B42 there is an option to disable the overdose and the "nervous wreck" state, is it possible that this option can be added to the B41 version? I am playing on a multiplayer server and we would love to add your great mod to our game.

Thank you very much in advance!
TK 10 Jul @ 2:40am 
this is a great mod but will there ever be a fix for the fever and queasy i can have infection set to saliva take one scratch from a zombie and die within the next hour or two due to a fever can there be any kind of fix for this?
qtica 8 Jul @ 6:39pm 
How do I remove sleepyhead? Is it Dynamic with this mod? This is starting to piss me off. QQ
Yyyman 5 Jul @ 3:51pm 
The fever issue in b42 still hasn't been fixed. I can't play this mod if every time I get a cough I'm going to get a fever and die.
Le_BarnOwl 16 Jun @ 10:05am 
I myself am having an issue with the trait nervous wreck. I originally took it along with paranoia, panic attacks, and schizophrenia for a decent challenge, and using the trait purchase system removed all the above; however, nervous wreck always comes back, and stress rapidly builds to the max, even when doing nothing that would make one stressed. It comes back instantly when I remove it, and has only gotten worse since I removed smoker.
Le_BarnOwl 16 Jun @ 10:01am 
@Seth Wulfstone A previous comment found that the mod "Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you." in the game files.
Le_BarnOwl 16 Jun @ 9:59am 
@Francisconov That being hidden is a major low, I wouldn't have minded it but had it been mentioned but I've lost a few characters in single and multiplayer because of this. Correct me if I'm wrong but I think this isn't configurable either, as I haven't seen any options. So how in the world do you treat it? I disinfect the wound and apply a sterile bandage asap, and once I got just at the sick moodle I took antibiotics, stayed well fed, clean, no gear, indoors, warm, dry, and resting but still quickly died. There seems to be no way to treat it, even with "Everyone's Infected."
Limanad 15 Jun @ 4:01pm 
Due to injuries and blood infection, the "food sickness level" parameter increases greatly. And you quickly die from sickness. Especially when the player is bitten.
This is, as I understand it, a bug.
Seth Wulfstone 14 Jun @ 2:51pm 
Seems to be some kind of issue somewhere in the mod. Sometimes I get sick, usually the typical start of being Queasy, sometimes goes up to Nauseous, but it typically always jumps straight to having a Fever.

Nothing I do stops this fever. No zombie infection, no corpse sickness, no cold, not overheating. Happens in Singleplayer and Multiplayer in Build 41.

Not sure what the problem is, but I can't keep using the mod if it's going to self-destruct our characters for seemingly no reason.
Im BioShocked 5 Jun @ 10:47pm 
Nervous wreck is such a trap... if you pick it you end up being stressed which gets you bad traits which gets you stressed which gets you bad traits... i got 9 negatives in 1 batch and cant get rid of them cuz nervous dissallowes me from getting happy enough
Nidd 1 Jun @ 1:01pm 
Mod stacks negative traits too soon into a play through for you to have a chance. Needs a grace period before it starts calculating traits or something. Had 7 negative traits added by end of day 1 and dead by day 3 from fever.
RagingLoony 31 May @ 2:31pm 
double post, but they do, vol 2 is also giant lol https://imgur.com/a/e8BDmM5
RagingLoony 31 May @ 2:30pm 
Emotional Intelligence Vol 4 may need a slight size tweak lmao https://imgur.com/a/7NccWVU

The other boosk probably need it too :P
Racoon 31 May @ 3:37am 
My game crashes after being with bandits shooting zombies the log says "player hitting zombies"
Francisconov 27 May @ 9:00pm 
" Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you."

found this in the files, i think this kind of information should be provided more easily
Francisconov 27 May @ 8:55pm 
with this mod enabled and sandbox option set to lethality to 2-3 days (also tried 1 week) and infection method being bit, the zombification occurs 1-2 hours after being bitten (queasy immediatelly ascends to a lethal fever). i think it should be looked into why it does not respect the sanbox option.
rommi 26 May @ 12:08am 
coffee wont work on coffeine addiction:D
kelenas_sarkeen 24 May @ 6:18am 
For traits that are reliant on a certain number of kills made, maybe consider linking them to the population-settings of the game? Ie, lower population settings = lower number of kills required, to compensate for the fact that there's less zombies around to kill?
Tobias Parker 16 May @ 1:59pm 
Anyone else with alcoholic lose all fatigue when drinking?
cznorton2 15 May @ 2:04pm 
I was overdosed and i tried everything but i kept getting more sick and died
Froge 14 May @ 9:19am 
Hi,
Huge fan of the project, I had some issues with it personally but recently I decided to take the things into my own hands by creating a fork that adds sandbox settings to A LOT of systems for B41, would love to get in touch with you to see if you would be cool with me uploading me, or even to just add you to the authors even tho my fork is currently friends only.

Cheers
PHXΓ 30 Apr @ 9:10pm 
The names of the perks "Amateur electrician" and "Electrical-technician" should be capitalized and have no hyphen respectively (Amateur Electrician and Electrical Technician) so they match the syntax of the existing perks. Small nitpick I know.
Lexxx1on 25 Apr @ 3:17am 
After getting high fitness and strength i have to eat for 7-8 times and carry for 5 bottles, lol. Maybe is there a way to change it, its so damn annoying, also to take pills from Melancholic and Nervous Wreck
Armor breaker dragon 24 Apr @ 10:37pm 
啟用該模組後一旦感冒發燒會不到半天死去
Kurai 24 Apr @ 10:05am 
I keep getting sick and dying every time I choose the "Alcoholic" trait.

Is that the intent of the trait? Because I read that it can make you nauseous and dizzy, but not that it can make you sick and kill you.
silly goober 14 Apr @ 6:50pm 
i died of fever in day 0, does anyone know what happened? im really confused with this mod, can anyone explain it to me?
Mr.Jones2005 31 Mar @ 3:37am 
Really enjoy the mod and has greatly improved my play time for my character. Huge thanks to PepperCat for the work that went into this mod. Didn't really know about the bloodlust trait till month 2 and couldn't figure out how to get rid of it even in debug. Found out there is no way to really get rid of it (even removed in debug it still is there at least for me). Found a nice work around of just disabling the mod after you accumulate all the dynamic traits. Really like the mod and hopefully we'll get a sandbox option in a future update. :)
≫ Dasfer 30 Mar @ 6:36pm 
drank 250ml of whiskey and died of overdose lol
Bonk 29 Mar @ 3:31am 
@Fabian bandit.gg This is unlikely the case here. Various items contribute to Overdose. Relax, and learn the nuances of the mod
Nice, I just lost my character to this mods added "Overdose" mechanic because I drank one beer. Very good mod if you want to lose your character to some stupid crap :steamhappy: