Project Zomboid

Project Zomboid

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Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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File Size
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8.116 MB
7 Jan, 2023 @ 12:53am
24 Jan @ 2:18pm
97 Change Notes ( view )

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Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"

In 1 collection by MusicManiac
MusicManiacs PZ Modding fiesta
7 items
Description
B42 INFORMATION
Can be found in this thread ->>> CLICK ME <<<-
TL;DR: mod is being adjusted for b42, expect bugs.

Welcome to the world of Evolving Traits
This mod allows you to get really ripped in PZ and see an actual character progression besides getting your skills from lvl 0 to lvl10. You'll be able to purge the majority of negative traits and earn a lot of positive ones (but also earn some negative ones as well). This would help you to go from your average Joe to actual GigaChad in-game. You repair a lot of cars? You get better at it. You train yourself to take long-range kills with proper rifles? Why wouldn't it warranty getting Eagle-Eyed? You pick up thousands of plants through your lifetime and still can't call yourself Herbalist? Yea, that doesn't sound right to me. You maintain great sleeping schedule but for some reason you still need same amount of sleep as when you were sleeping whenever? Not anymore. Welcome to the Dynamic Traits World, ladies and gentlemen!

Features
  • NEW! UI with all the mod information in-game! Default hotkey is "["
  • 70+ dynamic traits (vanilla + added by the mod), full list on this spreadsheet[docs.google.com].
  • FULL sandbox customization. Choose which perks you want to be dynamic, choose how fast you get them, choose how fast you lose them, customize anything with more than 150 sandbox options. Nothing is forced upon player, if you like 1% of the mod, you can literally set it up so you get to use that 1% and nothing else.
  • Advanced systems that affect a lot of traits. Affinity system, that allows you to stick to your starting traits better. Delayed traits system, that allows you to get/remove traits with random delay.
  • QOL (Quality of Life) submod - mark all traits that are dynamic so in character creating you can see which perks are obtainable during gameplay! Can be enabled without enabling main mod, so if you don't like main features added by this mod and just want to see which traits are dynamic in your game with SOTO/MST/MT/DT - you can do that.
  • For new traits (aka not vanilla game), customization is also present. Want Hoarder perk to give you more carry weight per point of STR? Go adjust it in Sandbox. Want to be even happier under rain with Pluviophile? Sandbox it is.
  • Client-sided configuration available with Mod Options.
  • Don't like some/all traits added by this mod but only want to have vanilla traits dynamic? Also possible, with help of Evolving Traits World (ETW) - Disable Selected Traits.

Compatibility and Installation (b41)
Installation instructions can be found in this discussion.
List of compatible/incompatible mods can be found in this discussion, including details on: Dynamic Traits, Expanded Taits, More Traits, zRe ARMOR PACK by kERHUS, Simple Overhaul: Traits and Occupations (SOTO), More Simple Traits (MST), Explorer Trait, SixthSense, Superb Survivors!, Snake's Mod Pack 41.77

Recommended Mods (b41)

GitHub and Discord
If you want to submit translation files, make suggestions or report bugs, the easiest way to do it would be on Discord.
[discord.gg][github.com]

Credits and Translations
List of credits, contributors and translators can be found in this discussion (hitting description limit so had to move it).
Currently mod supports following languages (note that not all translations are 100% complete as mod is getting updates):
  • English
  • Italiano / Italian
  • Español / Spanish
  • 簡体中文 / Chinese
  • 繁體中文 / Traditional Chinese
  • Português Brasileiro / Brazilian Portuguese
  • 한국어 / Korean
  • Türkçe / Turkish
  • Deutsch / German

Afterword and Permission
If you like this mod, check out collection on top of page for other mods I made or collaborated on! Rate ups are appreciated, and if you wanna send me a coffee, that's a real homie move, and you can do it here:
[ko-fi.com]

⛔ Permissions
Redistribution of this mod without explicit permission from the creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions.
© 2025 MusicManiac (SteamID64: 76561198152820942)

For B41:
Workshop ID: 2914075159
Mod ID: EvolvingTraitsWorld
Mod ID: EvolvingTraitsWorldMarkDynamicTraits

For B42+:
Workshop ID: 2914075159
Mod ID: 2914075159/EvolvingTraitsWorld
Mod ID: 2914075159/EvolvingTraitsWorldMarkDynamicTraits
Popular Discussions View All (10)
236
19 Jan @ 10:03am
PINNED: Bugs report thread
MusicManiac
6
2
12 Jan @ 12:24pm
B42 (Unstable) Thread
MusicManiac
32
14 Jan @ 11:01am
PINNED: Suggestions
MusicManiac
1,162 Comments
quilates_24 41 minutes ago 
Hi, It seems that your mod has some incompatibility with knox expanded event
MusicManiac  [author] 10 hours ago 
B41 version of the mod will not be getting any more updates except fixes. For B42 I do not have a roadmap, I mostly code what I feel like coding.
Neosphaler 11 hours ago 
Hello !
First of all thanks for your work, I enjoy it a lot with my friend on our server, def a must-have for both of us now.

Quick question, do you already think about making Driving/Woodcutting skills compatible ?
Or is there an easy way I can apply myself maybe ?

Thanks again and have a nice one :)
MusicManiac  [author] 18 hours ago 
No, that's More Traits
F1tgal911 18 hours ago 
Can you lose the Burn Ward Patient fear with this mod?
MusicManiac  [author] 24 Jan @ 2:34pm 
Not my fastest patch but still :D
Don't forget to rate up and stuff <3
Or if you feel generous you can send me a coffee :D
Shiro 24 Jan @ 2:29pm 
Damn our boy is FAST, never saw a patch being written and published that quickly, thanks a lot
MusicManiac  [author] 24 Jan @ 2:20pm 
(Properly formatted changelog can be found here) [github.com]

v.9.2.1

General:
- Changed all audio from .wav to .ogg which cuts the size of sounds from 11 MB to 800 kB
Fixes:
- Fixed submod not showing up in mod list
Shiro 24 Jan @ 2:15pm 
Great mod, but I can't find the Mark Dynamic submod, it seems to be missing.
F1tgal911 24 Jan @ 2:02pm 
Same as Garydos, no more submod for marking dynamic traits. There are dynamic traits still, aren't they?