RimWorld

RimWorld

886 ratings
Vanilla Storytellers Expanded - Maynard Medieval
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Mod, 1.2, 1.3, 1.4
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635.554 KB
13 Apr, 2021 @ 4:48am
23 Oct, 2022 @ 6:22am
3 Change Notes ( view )

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Vanilla Storytellers Expanded - Maynard Medieval

Description


[www.patreon.com]







1.0 (13/04/2021): Release





Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Maynard Medieval creates a story of increasing curve of challenge and tension. He strongly believes in valor, honor and sacrifice, and will make sure you regain your strength before tackling a next big threat. Most factions and all research will be limited to the medieval and pre-medieval eras."

Maynard Medieval comes with the following traits:

Technology limited to Medieval
Upon world generation, this storyteller will prevent factions past medieval from spawning.

Scales with Wealth
This storyteller scales with a colony wealth being a deciding factor - the higher the wealth, the more difficult raids and bad events will happen.

Balanced Difficulty
This storyteller has balanced difficulty. It will not favour good nor bad events, and any events that happen are tailored to your colony based on it’s wealth, past events, amount of colonists and other factors.








Authors:

Oskar Potocki, an artist and a designer, responsible for artwork and the code of this mod.

Rimworld is owned by Tynan Sylvester.

Thank you:

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: In order to benefit from the world locked to medieval era, start a new save with this storyteller. Do not change the storyteller to any other one, as it will re-enable post-medieval factions.

Q: Can I change to this storyteller mid-save?
A: Absolutely, however it won't apply the Medieval era effect - this is only applied on creating a new save. It will however stop you from researching industrial and spacer era technologies.

Q: Does it work with Combat Extended?
A: It’s a storyteller. It should do.

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods. One big incompatibility is Faction Control. Don’t use this mod and faction control together.

Q: Can I play this mod alongside Vanilla Factions Expanded - Medieval? How is this storyteller different?
A: Yes. I have created this storyteller in case someone doesn’t want the whole medieval mod but still wants to limit their technology in their game.

Q: How do I research techs past locked tech level?
A: You need to research every available technology first. Then, when you obtain techproof subpersona core, you can use it to research a new, random, more modern tech.

Q: Empire faction spawned anyway! How come?
A: The DLC faction is hardcoded to spawn. Disable the DLC if you don’t want it.

[forms.gle]

183 Comments
FotisLight 18 Oct @ 4:27pm 
Was wondering if yall had a discord for keeping posted on your updates and progress or is it more of a fuck we ball type of approach.
Varin 13 Oct @ 10:33am 
I really love this mod. It solves all the problems around disabling anything over medieval age in other factions, without deleting research. Do anyone knows about any alternative mod before this one gets update ?
Liu Junior 4 Oct @ 4:39pm 
Like PoolNoodle said, wanted to do a medieval run, and I can't wait for the update of this mod. Thank you for your work, Oskar and on the behalf of the other, ruder, impatient people, sorry for the rush!
Tyler 1 Oct @ 11:58am 
Much love to you and the team Oskar!:whiteward:
PoolNoodle 26 Sep @ 4:41am 
checked hazzor medival run, wanted to do one too, got all mods almost to work, and now seeing this not working. only 1 word: damn xD
🥕 Nala 🥕 4 Sep @ 12:08am 
Thank you for your hard work. I love your mods, they are like free DLC for the game. The level of care and love that goes into them is incredible.
elmascapopapitomirey 31 Aug @ 6:59pm 
Will it take about a year to get a mod update?
Vlar 31 Aug @ 6:58pm 
lol. We know you dont
Oskar Potocki  [author] 31 Aug @ 3:11am 
Doesn't matter, I don't care.
Vlar 30 Aug @ 9:48am 
Would rather have this updated then your other mods