RimWorld

RimWorld

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Vanilla Storytellers Expanded - Diego Industrial
   
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Mod, 1.2, 1.3, 1.4
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592.775 KB
13 Apr, 2021 @ 4:48am
23 Oct, 2022 @ 6:24am
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Vanilla Storytellers Expanded - Diego Industrial

Description


[www.patreon.com]







1.0 (13/04/2021): Release





Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Diego Industrial creates a story of increasing curve of challenge and tension. He will make sure you have a breathing room between hard, difficult events. Most factions and all research will be limited to the industrial and pre-industrial eras."

Diego Industrial comes with the following traits:

Technology limited to Industrial
Upon world generation, this storyteller will prevent factions past industrial from spawning.

Scales with Wealth
This storyteller scales with a colony wealth being a deciding factor - the higher the wealth, the more difficult raids and bad events will happen.

Balanced Difficulty
This storyteller has balanced difficulty. It will not favour good nor bad events, and any events that happen are tailored to your colony based on it’s wealth, past events, amount of colonists and other factors.







Authors:

Oskar Potocki, an artist and a designer, responsible for artwork and the code of this mod.

Rimworld is owned by Tynan Sylvester.

Thank you:

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: In order to benefit from the world locked to industrial era, start a new save with this storyteller. Do not change the storyteller to any other one, as it will re-enable post-industrial factions.

Q: Can I change to this storyteller mid-save?
A: Absolutely, however it won't apply the Industrial era effect - this is only applied on creating a new save. It will however stop you from researching spacer era technologies.

Q: Does it work with Combat Extended?
A: It’s a storyteller. It should do.

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods. One big incompatibility is Faction Control. Don’t use this mod and faction control together.

Q: Can I play this mod alongside Vanilla Factions Expanded - Settlers? How is this storyteller different?
A: Yes. This storyteller locks technology to industrial - meaning it’s much harder to research spacer tech technologies.

Q: How do I research techs past locked tech level?
A: You need to research every available technology first. Then, when you obtain techproof subpersona core, you can use it to research a new, random, more modern tech.

Q: Empire faction spawned anyway! How come?
A: The DLC faction is hardcoded to spawn. Disable the DLC if you don’t want it.

[forms.gle]

114 Comments
MrUglehFace 15 Oct @ 8:57pm 
@PhantomO1 nope, I can still research it. It is not just locked, this mod doesn’t work. Ofc he decides to not update it the one time I want to limit tech levels
CalibratedFall7 6 Oct @ 9:39pm 
pretty sure they are no longer updating any of their mods... so someone needs to fork it, / continue it
TTV-nixonjust 13 Jul @ 10:07am 
@oskar Potocki i appreciate the response and im sure your asked this qustion alot but will this mod at some point to 1.5?
TTV-nixonjust 9 Jul @ 2:45pm 
can you still use it in 1.5?
Leldy 12 May @ 7:52pm 
Oh Diego my beloved
Leo 9 May @ 10:33am 
diego i miss you and your industrial technology restriction
Goose 4 May @ 5:04am 
will there be a 1.5 update?
Dycantos aka Dyno Nuggies 21 Apr @ 1:01pm 
Will there be a 1.5 update?
PhantomO1 2 Feb @ 10:36am 
for those that are saying they can see the research tree, that works as it should, the mod doesn't hide research, it just locks you from researching them
HangrClinic 21 Nov, 2023 @ 6:02am 
started a new game with this (and many other mods of corse) and it still shows the entire tech tree as well as micro electronis already researched. im using a lot of VE mods as well as rimwar. thanks!