RimWorld

RimWorld

259 ratings
Clay Soldier Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.400 MB
2 Dec, 2020 @ 11:59pm
15 Jul @ 3:00pm
18 Change Notes ( view )

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Clay Soldier Race

Description
Have you ever felt out matched by the insane populations of raiders? Well this mod looks to alleviate that feeling by adding some moderately cheap clay soldiers into Rimworld!

Description of the soldiers
The soldiers are created at an art bench and require 5 crafting as well as the pawn to be assigned to art.
Made out of 200 stone blocks
Weaker than human pawns
Cannot have mental breaks
Do not need food or rest
Can only fight, incapable of all other work
Due to only being able to fight their market value is low meaning colony wealth does not skyrocket


Incompatibles
CE - Damage works, however there is no ammo counter near their draft button
Any child or baby mod (Excluding Biotech)

Who thought they wanted this mod? Well me Gpac1231 of course
Who coded these bad boys? Well that would be the wonderful Taranchuk who works off of the Rimworld Mod Market

[discord.com]
Popular Discussions View All (2)
2
5 Mar, 2022 @ 7:51pm
Empire Compatibility?
Milk
0
22 Aug, 2021 @ 10:38am
Ideology Interaction
Zoviscyne
437 Comments
dereality 2 hours ago 
Can these guys heal naturally? I've played around with them a few times, but every time I see one get injured, patched up, and tossed in a bed to recover, it never actually seems to heal. It's likely a problem entirely on my end, though.
Aether 6 Oct @ 12:47pm 
@Sera there is a toggle in the mod's setting to enable Clay Golems to do other jobs.
Sera 5 Oct @ 10:14pm 
I'm really liking these, What the fact that I can just click out a bunch of really pathetically terrible warriors to kind of fill up my numbers is awesome. I do have to wonder though. What about a version of the mod that makes it so there are worker versions of the clay soldiers? I What imagine that they're terrible in combat to the point of don't even bother using them for it and their skills would be level 4. A little bit of extra workers to help out, even though they're terrible, and when their job is done, send them off to combat As fodder for your... Well, fodder.
Korzen 29 Sep @ 12:20pm 
hello mod creator, i love this mod, i wish to have the chance of modify the cost of the golems
that will be nice
M2Ferocious 15 Aug @ 12:31am 
This is beautiful. Thank you
Gpac1231  [author] 6 Aug @ 6:23pm 
@Kursed_Knight

This is an interesting idea, I may look into that.
Kursed_Knight 6 Aug @ 5:54am 
Hello Mod Author. I would like to share a simple wish that, if you're willing to work on, would make the mod better for a few people, but specifically me (I'm no liar).

It would be neat if the Golems can be assigned to 'shut down' like mechanoids when there is no work that needs to be done/they are not drafted. I dislike seeing the golems just wander around, sometimes into the edge of the map, when doing 'Golemancer with a golem army' playthroughs.

Maybe they could even use the same system as mechanoids?
Gpac1231  [author] 5 Aug @ 4:41pm 
@小黑

HAR should be above/before the clay soldiers mod.
小黑 4 Aug @ 10:02pm 
you mean Clay Soldier Race should be before Humanoid Alien Races mod?
小黑 4 Aug @ 9:59pm 
@Gpac1231
yes,I add ratkin/kiiro/moelotl/dragonian before this mod