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Did not know that. Thank you
that will be nice
This is an interesting idea, I may look into that.
It would be neat if the Golems can be assigned to 'shut down' like mechanoids when there is no work that needs to be done/they are not drafted. I dislike seeing the golems just wander around, sometimes into the edge of the map, when doing 'Golemancer with a golem army' playthroughs.
Maybe they could even use the same system as mechanoids?
HAR should be above/before the clay soldiers mod.
yes,I add ratkin/kiiro/moelotl/dragonian before this mod
Are you running the Humanoid Alien Races mod before this one?
After I added this mod, a quick test failed to generate colonists and the caravan failed to generate traders
Like Vacstone golems could be immune to vaccuum, granite golems are tough, marble golems are pretty, e.t.c.
I did think of the different Golem types, but ultimately decided that the more basic the better.
I just looked back through the comments and you have been here the whole time! I appreciate the commitment!
It is strange to think that I had this mod made before I started college and now I have my Masters...
Not a problem, as long as at least one person enjoys it, I will keep it updated to the current version and dlc of Rimworld.
I do not intend to make any graphical changes or patches for other mods, these guys are meant to be detail-less clay minions... so yeah, sorry.
The mod has been updated, please let me know if any other issues arise!
For now, you can use dev mode to delete the spawners and use the spawn pawn option and spawn a Clay Man, then recruit them, although that is quite a process.
I promise to let you know when I figure out how to fix it!
Will look into it now.
They have 100% vacuum resist by default, no suits needed.
I will not be making changes like that to the mod, if that is something you would like, you can change skill levels using dev-mode. I primarily made this mod so that players could have equal numbers of combat units as raiders and would thus feel more balanced, not for players to make an army of workers. But using the built in toggle you can make the soldiers also do work, and when made they will have random skills allocated to those categories.