Avorion

Avorion

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LumberingTroll's Complex Avorion Mod List (2.0 updated)
   
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Description
A collection of mods that I like that add variety and complexity back to Avorion, I prefer to play on Insane difficulty so some of the more extreme weapon options, and combinations are normalized.

New game settings I use are -
Free Play
Difficulty: Insane
Shipyard-Bound Building ON
Barrier & No Story line
Permadestruction ON
No Docking Restriction ON
Unlimited Max Ship Size ON
Relation Gain 100%
Relation Loss 100%
Much Worse Relations
Starting Resources Vet+
Resource Asteroids 100%
Resource Wreckage 100%
Precise Enemies ON
Enemy Damage 100% (increased in HamGalaxy Settings)
Block Destruction HP 95% (prevents losing parts from small scuffles, or minor collisions)
Factions 500
Rifts 200
Events 100%

ConfigLib Settings, edit these in your galaxy directory
AppData\Roaming\Avorion\galaxies\[GALAXY NAME]\moddata\ConfigLib

Ham Galaxy Settings (DO THIS)
https://pastebin.com/NzFYT3Qc
Items (106)
Trash Manager
Created by Meesmaalt
Let's you mark with a click all of those hundreds of useless items to sell all at once the next time you visit the appropriate merchant. Provides a UI so that you can select which tiers of items to sell. Items already favorited will not get marked for sale...
dockwork
Created by (Y)o_O(Y)
This mod try fix stations undock when trade with multiple stations in complex with transport software installed. NPC traders now can trade with child stations in complex when player in system. Мод пытается пофиксить разстыковку станций в комплексе при попы...
Autopilot Hotkey for Targets
Created by Nyrin
This adds a new hotkey that will start a target-appropriate autopilot action just like you'd get in strategy mode by selecting the ship and right-clicking on the target. - Asteroids get mined - Wreckages get salvaged - Enemies get attacked - Stations get d...
Lost Friend Improvements
Created by Nyrin
This small mod contains a few improvements for the Tier 3 Captain mission 'A Lost Friend.' Specifically: - It fixes a problem where the preview perks at the end of the mission don't match what's actually received on the final captain - It adds information ...
Scout Command improvements
Created by Nyrin
New, unique descriptions for special hidden mass sectors and a rework of Operation Exodus beacons so your Explorer captains can find those, too. Boxelware fixed the bug that prompted me to start to this mod, which was that all the special hidden mass secto...
Detailed Turret Tooltips
Created by MassCraxx
Created by lyravega, all credits go to him. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. Features: Displays Average DPS/slot Displays Hull DPS/slot Displays Shield DPS/slot Raw DPS for comp...
System Scanner Upgrade
Created by MassCraxx
This mod adds a new System Upgrade to the game: The System Scanner. Ever wondered where all the material hides inside a big ship or station wreckage? The system scanner will reveal it! While equipped, valuable system blocks in targeted wrecks will be detec...
Station Tether Upgrade
Created by MassCraxx
This mod adds a new System Upgrade to the game: The Station Tether While permanently equipped to a station, nearby alliance ships and player ships of the same alliance are tethered to the station. Tethered ships will not lose hull hp. The Station Tether ma...
Better UI Found Station Menu
Created by Drag
This mod improve the Found Station Menu in two ways : -Sort station names alphabetically, -Add a filtering text box....
Sell Asteroid Extended - Tweaked
Created by Thomas Jefferson
(Updated to include Avorion 2.x for TESTING purposes on the beta branch of Avorion.) Ever wanted something to happen to an asteroid after you sold it to a faction? Now it can... This is a fork of the original "Sell Asteroid - Extended" by Finite. I've done...
Adventurer Fixes
Created by Rinart73
Avorion: 0.23.3 - 2.0 In multiplayer only the first adventurer will give you system upgrade. The mod should be installed on server side. NOTE: This mod will be updated to the stable versions only. I'm not planning to support Beta-versions since they come o...
Scrapyard Extension - Sell Wreckages
Created by KnifeHeart
An extension to the scrapyard script that adds a tab that allows players to sell wreckages in scrapyards. If a scrapyard has seen heavy use and is low on wreckages, it may pay more when bulk buying wreckages. It is also possible to sell wreckages by simply...
Death Info
Created by Shrooblord
Sends a Mail to the owner of a destroyed Ship or Station containing the details of their death. This mod was made with Alliances in mind! All members of the Alliance will receive the message. Future Future plans include: Make who in the Alliance receives t...
Better Core
Created by Bubbet!
This mod makes the core more rich with sectors....
Automatic Licenses
Created by Bubbet!
Modifies the salvage command/scrapyard to automatically buy a license upon expiration....
Mining Priority
Created by Bubbet!
Filter, and order ai mining priorities Drag by using the three dots on the right to order priority(top to bottom) and un-check the box to filter out that resource. Then tell your ai to mine and they'll follow that order....
Turret Factory Max Toggle
Created by Bubbet!
Adds a check box to maximize the ingredients for the current turret....
Increasing Threat
Created by KnifeHeart
This mod aims to increase the impact of pirate attacks over time. As you repel pirate attacks you will gradually accumulate Hatred, a stat specific to the local pirate faction, and Notoriety, a global stat that affects all pirates. As your Hatred and Notor...
The Shrooblord Mothership
Created by Shrooblord
Library mod for common functionality between Shrooblord's mods. LICENSE QPL-1.0 -- modified allowing carte blanche access for Boxelware staff See the "LICENSE" file in the downloaded package for more information. GitHub Follow the progress of the mod, trac...
Long Live The Empress!
Created by KnifeHeart
Long Live The Empress is a fully-featured expansion campaign to the Cavaliers faction from the Black Market DLC. This mod features: - Five new story missions that take place after the defeat of The Family and The Commune - A new boss to defeat. - Five new ...
Bugfix - Mine Consumer
Created by Hammelpilaw
With the shipgenerator rework consumer scripts got mistakely removed from mines. This is why mines does not buy drills, mining robots and so on anymore. Guess it's a bug, but however, I wanted it back. So here we go. After installing this mod all mines wil...
Change Max Cargo
Created by Hammelpilaw
Makes you able to chose the maximum amounts of goods, that your factories can store. You can even increase this above the global maximum of 25000 per good. Also you can modify the global maximum of goods, wich also affects npc factories and mines. Found a ...
MoreStationDestinations
Created by drenith
This increases the number of station supply sources + destinations to 9. This is a client only mod as the server already handles more than 3, but other users will be unable to see the additional options without this mod. https://github.com/drenith/AvorionM...
SectorPreload
Created by drenith
Preloads sector as soon as it is selected on the map. The intention is to hopefully shorten load times since the server will load the sector while nav calculation happens. Feedback is welcome. https://github.com/drenith/AvorionSectorPreload...
(HET) Xsotan Key-1
Created by KaneNOD
This mod add bonuses for Key-1. Now you have more 'reasons' to use it...
(HET) Xsotan Wormhole Opener
Created by KaneNOD
This mod add bonuses for Wormhole Opener. New values for the mod to make it more fair! - Jump Range - 5 - Hyperspace cooldown - 70% - Recharge Energy - 40% Now you have more than 1 reasons to use it....
Refinery Overhaul
Created by Caellion
Alters refinery speeds. Now refineries work like this: Stations have same capacity as their blocks allow (it's pulled from stats) or 10k if they have less than 10k. Refineries need 2/3/4/5/6/7/8 (For Iron / Titanium / Naonite / Trinium / Xanion / Ogonite /...
New Mission - Attack Research Base
Created by KnifeHeart
Adds a new, uncommon mission to Military Outposts that tasks you with destroying a nearby research base belonging to an enemy faction. Also contains a secret, incredibly dangerous boss encounter....
New Mission - Wrecking Havoc
Created by KnifeHeart
Adds a new, commonly encountered mission to scrapyards that tasks you with dropping off as many wreckages as possible at the scrapyard within the next 30 minutes. How you retrieve the wreckages is entirely up to you!...
Improved Orders Control
Created by Madranis
Improved Orders Control changes parts of the galaxy map interface and some command queue behavior to better build and control lists of commands for AI-controlled, captained ships. Main changes: - Adding commands to the queue is the default when the current...
Craft Orders Lib (Mad edition)
Created by Madranis
This is a fork of the original Craft Orders Lib by MrKMG for allowing multiple mods to add new orders to ships. The original is at: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1837703287 Craft Orders Lib - Mad Edition is currently used by the mo...
1.0 Orders and Looping [2.0+]
Created by ItalianMafiaGuy
Description Restores several map orders from Avorion 1.3.8 that were removed in Avorion 2.0, while still working alongside the new captain missions. As of the Avorion 2.0 stable release, only stable versions are supported. Restored Map Orders Mine Refine S...
Fixed resource asteroid respawn
Created by Caellion
Fixes vanilla avorion bug that counted wreckages as 'rich asteroids' when deciding whether to respawn asteroid field or not. (Microwreckages pumped this amount by large amounts as each one counted as an rich asteroid, causing the script to not fire often e...
Shipsize For Turrets
Created by Hammelpilaw
Increase the maximum amount of arbitrary, defense and auto turrets for player ships (and stations), the more processing power the ship has. With default configuration the max bonus of 50 arbitrary, 20 defense and 20 auto turrets will be reached at 190k pro...
Flight Sector Overview
Created by Madranis
Tired of switching to strategy mode just because you want to see a list of all the entities in a sector and possibly select one you are interested in? Want to easily see distances to other entities in the system without having to select each of them? Well ...
Regenerative Scrap Yards
Created by Hammelpilaw
This mod makes Scrapyards regenerate wreckages when there are not many of them left in the sector. It only happens from time to time, maybe you have to wait until it happens. Duration can be configured in galaxy folder `moddata/ConfigLib/` as usely in my m...
New Mission - Destroy Prototype Battleship
Created by KnifeHeart
Adds a new, rarely-encountered mission to Military Outposts, Shipyards, and Research Stations that tasks you with destroying a prototype battleship that has been hijacked by pirates. Watch your back - the prototype is quite dangerous, and the pirates may h...
New Misson - Collect Pirate Bounty
Created by KnifeHeart
Adds a new, commonly encountered mission to Military Outposts and Smuggler Hideouts that tasks you with killing a set number of ships or stations from a specific pirate faction. How you find them and kill them is up to you, as long as they are eliminated!...
Extra Available Missions
Created by KnifeHeart
Quick reimplemnetation of Available Missions Overhaul - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2045569194 - I have several serious issues with how FuryOfTheStars implemented this concept, and they don't seem to be interested in maintaining ...
Extra Ship Classes Core
Created by KnifeHeart
This used to only add a few extra types of pirates to spawn, but has slowly grown into a large support library that I use for pretty much all of my projects. Includes extra pirate ship classes and all sorts of neat scripts that you can use to make the play...
Ham Galaxy Settings
Created by Hammelpilaw
A global galaxy balancing mod. It adds a new config file to your game, wich gives you access to a lot of new custom settings to modify balancing and difficulty of the whole galaxy. The goal is to make the game more individual for the player / server, and t...
Mod configuration library
Created by Hammelpilaw
A resource for modders, to provide galaxy related mod configurations for your own mods. Config files are stored on server side, while client will automaticly fetch it from server. Beside this it provides a logging tool you can optionally use in your mods. ...
Extended Utility Library
Created by Hammelpilaw
A collection of useful functions to handle strings, number or tables. Usage: package.path = package.path .. ";data/scripts/lib/?.lua" include("extutils") This collection is intended to grow over time. If you have a great idea what I should add to it, feel ...
(HET) C43 - Object Detector
Created by KaneNOD
A part of High Efficiency Turrets (HET) mod that I decide to make a separated version for this one here. It's just a mod that add a purple arrow to player identify more easilly 'Valuable Objects'. High Efficiency Turrets: https://gtm.steamproxy.vip/sharedf...
No Boarding Penalty
Created by Jack_Bob
Removes the 'structural damages' penalty from conquered enemy ships. The penalty caps your hull HP and highly reduces the ship value until you repair the ship, resulting in less resources returned when deleting blocks and more resources required to actuall...
More Manufacturing
Created by Taehl
Fills a few holes in Avorion's manufacturing of goods. You can now build stations to manufacture synthetic cloth (fabric from oil), bake gluten-free treats (food bar from rice and cocoa), and distill Bourbon, vodka, and sake (liquor from corn, potatoes, or...
[2.0] - (SDK) Rebalance - Extended Docking Shields
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This Rebalance will be globally applied to all ships and stations. It will prot...
[2.0] - (SDK) Rebalance - Static Founding Cost
Created by SDK
This Mod removes the very frustrating Founding cost which limits your ability to build an economy in the game outside the barrier. This makes the founding cost for all ships always set to 500 Iron (See picture above where ship #11 cost 500 iron) to allow b...
[2.0] - (SDK) System Upgrade - Commercial Refinery Bay
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: Note: Pictures need to be updated to reflect the buffed values from the recent ...
[2.0] - (SDK) System Upgrade - Shield Booster
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This Mod will provide randomly generated Shield Upgrades containing a variety o...
Distinct Mining Arrows
Created by Lulzbringer
Updated for new version, Original by Adeilt The arrows provided by the Mining System upgrades are the same shape as all of the other targeting arrows, and that can make it difficult to distinguish your selected target's arrow from all of the asteroid arrow...
Enhanced Faction Packs
Created by Rinart73
Avorion: 1.0 - 2.0 Adds more features to faction packs such as the ability to set faction pack for a starting faction or to set faction traits. This mod should be installed on server in order to work. NOTE: This mod will be updated to the stable versions o...
[2.0] - (SDK) System Upgrade - Specialized Mainframes
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This Mod adds Mainframe System Upgrades that will allow players to highly speci...
[2.0] - (SDK) Overhaul - Ship & Station Generation
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This Overhaul replaces the Ship and Station Generation in the game and adds sev...
[2.0] - (SDK) Support Library - Shadow Lib
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This is a collection of custom Libraries that I use to support other mods I mak...
Bigger Asteroids
Created by SuperPig
Bigger regular and resource asteroids! 2.5X bigger!...
Resource Display
Created by Rinart73
Avorion: 0.29 - 2.0 Always displays player resources and cargo hold capacity in the top left corner of a screen. This is a client-side mod. If you install it on server, all players will automatically download it. NOTE: This mod will be updated to the stabl...
Discovery Jump Sound
Created by Rinart73
Avorion: 2.0+ Replaces hyperdrive charging sound and jump sound with Star Trek Discovery sounds from the video: https://www.youtube.com/watch?v=AoVZqnXlwAI (0:00 - 0:10). I don't own the video or sounds used in the mod. This is a client-side mod. If you in...
Alliance Escorts
Created by Shrooblord
Alliance craft now show up as valid Escorts in the Operations UI for the Galaxy Map....
Standalone Turret - Star Trek Pulse Phaser OLD
Created by RedFrog80
Pulse cannons with enhanced projectile velocity and range....
Arsenal Extension - Pulse Accelerator
Created by KnifeHeart
A deadly weapon that fires extremely powerful bursts of charged particles, the pulse accelerator is a fearsome sight on any capital ship. These are only available quite a distance into the galaxy, and are vanishingly rare. However, any captain who gets the...
Laserzwei's Productionchain M
Created by Laserzwei
This mod adds: Bio Gas Fermenter: Plant(x40) -> Bio Gas(x4) + Water(x10) + Toxic Wast(x1)) Diamond Mine: Nothing -> Diamond(x2) Don't activate the "M" and "S" version at the same time...
Eat Me Up!
Created by Xenomorph-Alpha
This mod makes the consumption of stations dynamically scaling. It depends on the crew size on your Station. The more, the merrier :D. It give these stations now a sense, and the size matters! Still gives you 10% Profit....
Lickwit's Tactical Missile Launcher
Created by Lickwit
Should be compatible with all Avorion 2.2.x versions (let me know if you run into any issues since I haven't had time to test extensively) We all know missiles, right? Those boring slow moving medium damage seeker projectiles with a tiny boom attached to t...
Homeworld Weapons sounds
Created by HubertuS
its not my mod, I just updated it...
Arsenal Extension - Lancer
Created by KnifeHeart
Borrowing some design ideas from the Vauss Cannon, the Lancer is an always-coaxial laser that's available anywhere that you can find a standard Laser Turret. However, it is less common. Does not suffer from the same issues that impact the standard Laser (p...
Arsenal Extension - Slug Gun
Created by KnifeHeart
A cross between a railgun and shotgun, the Slug Gun fires a wide spread of high-velocity projectiles that are capable of penetrating weak sections of a ship's hull. Slug Guns can be found anywhere that a railgun can be found, but they are slightly less com...
Arsenal Extension - SRM Launcher
Created by KnifeHeart
A small missile launcher that offers unparalleled burst damage, the Short Range Missile - or SRM for short - belches out a cloud of fast seeking missiles. Don't let their small size and low DPS fool you - any unshielded hull will be torn to pieces in short...
Arsenal Extension - Hydra Torpedoes
Created by KnifeHeart
Adds ten new types of torpedoes to equipment docks for purchase. These torpedoes will split into multiple sub-munitions that independently seek the target. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions st...
Arsenal Extension - Vauss Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent 3's Vauss Cannon. The Vauss Cannon is an always-coaxial weapon similar to a chaingun with significantly increased shot velocity and range. Vauss Cannons are available anywhere that a chaingun is available (...
Arsenal Extension - Spreadfire Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent 1's Spreadfire Cannon. The Spreadfire cannon is an energy weapon that alternates between a blast of three tightly-grouped shots, then three loosely-grouped shots. Works decently well against large groups of...
Arsenal Extension - Helix Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent 2's Helix Cannon. The Helix Cannon is an energy weapon that alternates between firing a blast of five tightly-grouped spread of shots, then five loosely-grouped spread of shots, then five extremely loosely-...
Custom Hotkeys
Created by Bubbet!
Allow mod authors to use remappable keybinds. I made this mod to prevent hotkey conflicts before they start and promptly made my only mod that uses a hotkey use it. Open your player menu and click the binding buttons to change them, you can cancel with esc...
Equipment Dock Income
Created by Sir Mario
Adds NPC interactions with Player/Alliance owned equipment dock stations. Which means they will now be a source of new turrets and modules. If a player is in system it spawns a ship to manually trade. If there is not a player in system the trade is trigger...
Resource Depot Income
Created by Sir Mario
Adds NPC interactions with Player/Alliance owned resource depot stations. Which means they will now be a source of resource income via taxes. If a player is in system it spawns a ship to manually refine. If there is not a player in system the tax is trigge...
Casino Income
Created by Sir Mario
Adds NPC interactions with Player/Alliance owned casino stations. Which means they will now be a source of income via npc gambaling. If a player is in system it spawns a ship to manually gamble. If there is not a player in system the income is triggered in...
Torpedo Production RE
Created by HubertuS
This mod allows you to produce torpedos on your vessels.RE...
Auto Research
Created by Rinart73
Avorion: 1.1.2 - 2.0 Lets to automatically research system upgrades and turrets from lowest rarity to highest. This mod should be installed on both client and server. NOTE: This mod will be updated to the stable versions only. I'm not planning to support B...
Research Station Lib
Created by Rinart73
Avorion: 1.0 - 2.0 A library for modders that provides tools for easier modding of the researchstation.lua file as well as adds some useful features. Feel free to contact me if you want to add some extra features like hooks, utility functions e.t.c NOTE: T...
Compass-like Gate Pixel Icons
Created by Rinart73
Avorion: 0.29 - 2.0 Adds compass-like icons to gates that hint the direction they are going. This mod should be installed on both client and server. NOTE: This mod will be updated to the stable versions only. I'm not planning to support Beta-versions since...
AzimuthLib - Library for modders
Created by Rinart73
Avorion: 0.31 - 2.0 A resource for modders that provides useful functions to make mod development easier. Used mostly in Rinart73's mods. NOTE: This mod will be updated to the stable versions only. I'm not planning to support Beta-versions since they come ...
Arsenal Extension - Fusion Cannon
Created by KnifeHeart
Adds a new weapon to the game inspired by Descent's Fusion Cannon. The Fusion Cannon is an energy weapon that features a very low rate of fire, but devastating single-shot damage. Compared to a standard cannon, it fires more slowly and has a shorter range,...
Laserzwei's Respawn asteroids everywhere
Created by Laserzwei
This mod allows every sector to respawn resource asteroids. Works well with Simple asteroid respawn mod...
War Zone / Hazard Zone Tweaks
Created by YellowApple
What does it do? Fixes a rather wide variety of annoyances and even outright bugs with so-called "Hazard Zones" ("war zones" in the game code). In particular: Explicitly restricts war zone score increases to the destruction of specific entity types (ships,...
Galaxy Map QoL
Created by Rinart73
Avorion: 0.31 - 2.0 Improves Galaxy Map UI to provide more info. Allows to mark sectors with icons. This is a client-side mod. You can install it on server for more features and to make all players automatically download it. NOTE: This mod will be updated ...
Cargo Control
Created by Rinart73
Avorion: 0.33.2 - 2.0 Allows to create rulesets that determine what to do with cargo once it's been picked up. NOTE: This mod will be updated to the stable versions only. I'm not planning to support Beta-versions since they come out very often and I don't ...
Claimable Resource Asteroids
Created by Bubbet!
Claim resource asteroids and build mines on them to produce resources. Take the resources to resource depots to refine. Only large resource asteroids are claimable, use a valuables detector to help find them. Mine production rate is affected by asteroid si...
Laserzwei's Advanced Shipyard
Created by Laserzwei
This mod extends vanilla shipyards to produce custom-made ships....
Universal Adventuring Companion
Created by Myrianne
Adds a module that combines convenience features of various systems into a single unit. If you're tired of having to swap around modules constantly to perform different tasks, this mod is for you. The module comes in all rarities and will show up at equipm...
Laserzwei's Basic Commands for the Carrier Commander
Created by Laserzwei
This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. It has the same featureset as v 1.10.1 on the Avorion-Forum...
Laserzwei's Carrier Commander
Created by Laserzwei
This mod is the backend of the Carrier Commander mod. It doesn't provide any commands on its own. You will need an additional commands package (e.g. CC Basic Commands) It has the same featureset as v 1.10.1 on the Avorion-Forum...
GravyUI(1.1.0)
Created by Bubbet!
Reupload for 1.1 with and fixes for plugins. A feature complete libary to make designing an UI easy as gravy....
Bubbet's UIElements
Created by Bubbet!
A collection of UIElements used in Bubbet's mods....
Starting Ship
Created by Beans
NOT TESTED IN MULTIPLAYER! With this mod, you will start the game with a ship! Your starting ship will contain all crew necessary for operation, along with a captain and up to 2 generic crewmembers for manning a couple of turrets. You will also receive a r...
Global Faction Pack - Aegis Inc
Created by Specter
GFP Aegis Inc. designed to be a more effective faction pack, linked with SDK Overhaul mod, and works with it. thus will be a requirment. Images are what ships/stations are in the faction itself. original stand alone faction pack- https://gtm.steamproxy.vip...
Wreckages Tab for Strategy Mode
Created by Nyrin
Adds a new tab to the strategy view that will display a mass-sorted list of all salvageable wrecks. You can click on the entries to target them. The names assigned to the wrecks are just for flavor. Future potential features: - Resource estimates with a Sc...
Cargo Module
Created by Saravind
cargo ai module long range tractor beam *added rarity scaling with a flat boost to cargo https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2804074507 if anyone wants a over the top cargo module...
NCCM: Nyrin's Captain Command Mod
Created by Nyrin
Under development -- usable now, feedback and suggestions welcomed. What's this about? My goal is to enrich what we have in the 2.0 map commands to Make more relevant things matter for ships doing missions Improve some of the quirky QoL things Add balanced...
NO CD Hyperspace Upgrade
Created by Phoenix
This is a simple mod that removes the added Cooldown penalty of Hyperspace upgrades that extends the range of your jump, now you no longer have to wait multiple minutes for wanting to have a decent hyperspace reach....
More Galaxy Map Hotkeys
Created by Nyrin
Adds more hotkeys to the galaxy map for quality of life purposes: - Switch to first selected craft ... More to come! ...
Torpedo auto-target with spread
Created by Nyrin
This small entity script will automatically assign nearby targets for player-fired torpedoes if no target is selected or players are targeting themselves. The automatic targeting spreads torpedoes out among enemies in range, enabling a more 'swarm-like' to...
Loot4CarrierCommander
Created by DiabloPower
Outdated and not needed as of Version 2 of Avorion! Adds the option to loot with Carrier Commander. Requires LaserZwei's Carrier Commander and Basic Commands for Carrier Commander MODs. Best used with non-combat fighters (like repair fighters). Based on th...
Braking Distance Display
Created by Sineme
Displays the current braking distance below the velocity bar. 1.0 Release 1.1 Added Icons and Sound when on a collision course with an object Yellow: the object is within twice the braking distance, slowing down or adjusting course recommended Red: the obj...
[2.0] - (SDK) Rebalance - Build Knowledge Access
Created by SDK
                                     Updated/Compatible with Avorion 2.0                                                 If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: This R...
[2.0] - (SDK) Rebalance - Realistic Block Physics
Created by SDK
                                                If You Enjoy This Mod:                                                              https://i.imgur.com/p7Fv1Z6.gif Description: Removes the shared block health and durability. Normally in game you are not ab...
[2.0] - (SDK) Rebalance - Ship & Station Boarding
Created by SDK
This Mod gives you a 60% chance to board and claim a fully operational station. Provides feedback from the boarding party in the chat area after successful boarding indicating the status of the station. Notes: The station label will still be changed to "De...