Starbound

Starbound

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Supper's Combat Overhaul: Melee Aiming
   
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69.942 KB
4 Nov, 2020 @ 10:20pm
17 Nov, 2020 @ 3:58am
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Supper's Combat Overhaul: Melee Aiming

Description
Melee weapons (broadswords, hammers) from SentientSupper's Combat Overhaul are now aimable!

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This mod modifies melee weapons only from Sup's mod and not anything else.


Required mods
You only need Supper's original mod:
You need to get the original Melee Aiming (or the FU version if you use FU) to make vanilla weapons aimable.

Companion mod
Supper's Combat Overhaul: Aimable Shields
10 Comments
shardinhand 22 Jun, 2022 @ 8:23am 
does this make braod sword ability flying slash aimable pls????
Xaliber  [author] 27 Sep, 2021 @ 9:44pm 
@Mr. Darkness:
So I would need to know your modlist because SCO changes a lot of things, and to be able to pinpoint which mod is conflicting with that, I need to know your list of mods.
Mr. Darkness 18 Sep, 2021 @ 11:14am 
I have a feeling that what affects the mod is complex behavior, such as ranged mobs running away. But it's probably something simpler than that, like game saving mob behavior and breaking it on game reload. Except it breaks all mobs afaik.

If you wouldn't mind taking a look at it, I could take my time testing it to see what the reason for such mob behavior is.
Mr. Darkness 18 Sep, 2021 @ 11:10am 
I got into the same issue as KaRenis did. Combat Overhaul makes mobs just stand still and do nothing. Flying creatures also just stay in place and get zero gravity whenever you hit them.

It fixes each time I reinstall the mod, though I find it quite inconvenient to reinstall the mod every time it does this.

CO is the only mod that affects AI that I have, so I assume that the issue stands there, I noticed that it takes effect when running the game after saving and closing it once with the mod installed, so perhaps if you have the time, please try looking into the issue where the game is restarted with the mod installed, the problem probably lies there somewhere.
Xaliber  [author] 11 Mar, 2021 @ 10:48am 
I think you meant to say "Supper's Combat Overhaul" , not the Melee Aiming version of Supper's Combat Overhaul - a.k.a., this mod.

It's impossible for this mod to affect AI, because it doesn't. However Supper Combat Overhaul affects AI, and that might be incompatible with some other mods.

I can make a patch (that's my job here), but unless I know which mod it's conflicting with, I can't do anything. So if you want CO (CO is supposed to mean Supper's Combat Overhaul, right?) to be compatible with your other mods, let me know.
KaRenis 10 Mar, 2021 @ 6:16am 
Actually the problem fixed itself somehow. I tried to find out which mod exactly was causing this but after just not use this mod anymore and then trying it again just now the problem seems to be gone.

But the exact problem was that mobs that came with CO mod were just standing in place not doing anything while vanilla ones worked as usual. Sorry for being late on the matter.
Xaliber  [author] 4 Mar, 2021 @ 7:49am 
Most likely not caused by this mod.

Help me help you. Post your starbound.log and modlist. I can't really tell what's going on in your end if I don't know what mods you have installed.
KaRenis 3 Mar, 2021 @ 2:19pm 
It seems that npc's do nothing when having this mod installed
Xaliber  [author] 28 Feb, 2021 @ 8:37pm 
Glad if it helps you!
SpiderOwl 28 Feb, 2021 @ 12:33pm 
THANK YOU