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So I would need to know your modlist because SCO changes a lot of things, and to be able to pinpoint which mod is conflicting with that, I need to know your list of mods.
If you wouldn't mind taking a look at it, I could take my time testing it to see what the reason for such mob behavior is.
It fixes each time I reinstall the mod, though I find it quite inconvenient to reinstall the mod every time it does this.
CO is the only mod that affects AI that I have, so I assume that the issue stands there, I noticed that it takes effect when running the game after saving and closing it once with the mod installed, so perhaps if you have the time, please try looking into the issue where the game is restarted with the mod installed, the problem probably lies there somewhere.
It's impossible for this mod to affect AI, because it doesn't. However Supper Combat Overhaul affects AI, and that might be incompatible with some other mods.
I can make a patch (that's my job here), but unless I know which mod it's conflicting with, I can't do anything. So if you want CO (CO is supposed to mean Supper's Combat Overhaul, right?) to be compatible with your other mods, let me know.
But the exact problem was that mobs that came with CO mod were just standing in place not doing anything while vanilla ones worked as usual. Sorry for being late on the matter.
Help me help you. Post your starbound.log and modlist. I can't really tell what's going on in your end if I don't know what mods you have installed.