Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civ VI but i took the trash out
   
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Items (21)
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Take your Time Ultimate - Slower Research Trees
Created by joshmanisdabomb
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era. Optio...
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....
Pidi's Religious Border Control
Created by SwissPidi
Description It's quite a simple mod. No religious unit from another Civ can pass your borders without the deal "Open Borders". Crater Raider has rewritten the complete mod. Thank you very much for this new version!! Compatibility - All official DLCs - 99% ...
Free Flood Barriers for City-States
Created by Adriaman
Requires Gathering Storm and affects save files. This mod provides free flood barriers upon reaching the Modern era to city-states. Check out my Awesome Civilization VI Collection! Improved compatibilty and fixes of many popular mods....
Team Shared Research v1.2.3
Created by Koteemu
This mod enables shared research and technology tree for members of the same team. Quickstart The mod adds the new "Teams Share Research" game configuration option, enabled by default. If the option is enabled, shared research will automatically activate i...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
Harvest Early Strategics
Created by Urist
Allows harvesting Horses, Iron and Niter resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to harvest t...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
3x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 200% more CO2 required with this mod (one third of the original speed). This mod is a standalone component of the "Climate Balance" mod collection and requires ...
Clean Nuclear Power
Created by JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Repeat Project
Created by yamada
Repeat the district projects automatically. You do not have to click the same project over and over again. This MOD repeats the next project. Holy Site Prayers Campus Research Grants Encampment Training Harbor Shipping Commercial Hub Investment Theater Squ...
Real Era Stop
Created by infixo
New v3.3 as of 13.04 - Elizabeth's ability fixed, should prevent game crashes. Allows to stop the game at a specific Era, from Classical to Information. This mod literally removes all techs, civics, and items associated with them that are from eras past th...
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
More Movement
Created by p0kiehl
Adds +1 to movement of all units to make traversing big maps faster. Fully compatible with all mods, all DLC, and all expansions....
New Era Settler +Walls
Created by Das Capitolin
This mod slows the expansion of civilizations in early game by limiting Settlers and early city capture. A new Settler is granted at no cost with each new era*. Cities will automatically receive Ancient Walls, and City-States will have improved walls. Sett...