XCOM 2
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Spark - Plating and Launcher Slots
   
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20 Jun, 2020 @ 10:29pm
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Spark - Plating and Launcher Slots

Description
==[SPARK PLATING AND LAUNCHER SLOTS]==
This is a simple SPARK buff mod that adds two new inventory slots to all SPARKS: a Plating slot and a Launcher slot. It's exactly what it says on the tin.

The plating slot can equip any of the LW2 Plating utility items and gives SPARKS a buff to their both their survivability and reduces the amount of time they spend repairing from taking minor hits.

The launcher slot allows the SPARK to equip any of RealityMachina's SPARK Launchers in it for some extra versatility.

UPDATE
This mod has some config options to let you equip the Ordnance Launcher in the new inventory slot. Currently, however, you cannot fire rockets (from Iridar's Rocket Launchers) using an Ordnance Launcher equipped in any slot but the secondary weapon slot. Grenades will work, just not firing rockets. Keep that in mind when making load outs for your SPARKs.

It's due to some hard-coding in the Rocket Launchers mod itself. Iridar is aware of the issue, but it's not high on his list of things to do at the moment. Please don't bug him about it. Or me, for that matter.

Why does this mod exist?
To be honest, this is something I had basically done three'ish years ago, but never published it. I just took it, cleaned up the code (cribbing heavily from WoTC Vest Slot then and now) and published it now because... well, why not? Maybe someone will find it useful or fun even in a world of Mechatronic and SPARK Arsenal :V

Mod Compatibility
  • Iridar's Defensive Items Overhaul - Compatible. SPARKs get a Vest and Plating slot, giving them basically double the ablative HP. Might be a bit much, but hey, that's your choice! (and you can easily disable one of the slots through config files)
  • Iridar's SPARK Arsenal - Compatible. This mod includes some config lines that are commented out that can be used to switch the ordnance launchers to be equipped in the new launcher slot instead of as a secondary weapon. Check XComOrdnanceLauncher.ini and XComSparkLauncherSlot.ini
    • Note: it is absolutely necessary that you uncomment the lines in both XComOrdnanceLauncher.ini and XComSparkLauncherSlot.ini. Otherwise you'll either not be able to equip the launchers in the Launcher slot or won't get the two grenade-only slots granted by the ordnance launchers. CHECK BOTH CONFIG FILES BEFORE SAYING IT DOESN'T WORK
  • Mechatronic Warfare - Absolutely compatible. This mod doesn't touch the SPARK class at all, just adds two new inventory slots.
  • Metal over Flesh Redux - This mod does nothing to prevent you from equipping two launchers at once, but otherwise these mods won't conflict at all.
  • ALL OF THE ABOVE AT ONCE - Goodness! The poor robot that has to carry all that equipment and those upgrades! Don't you feel sorry for it? :( Yes it works.[i.imgur.com]
  • MEC Troopers - MECs should be configured to get a plating and launcher slot just like SPARKs.
  • Augmentations - Okay, not a SPARK mod, but there's some commented out lines that will let any soldier that has a Torso augment gain a Plating slot instead of a Vest Slot. Check XComVestSlot.ini and XComPlatingSlot.ini.
  • Other SPARK Mods - Likely compatible, but not tested. Mods that add new SPARK classes are doubly untested.
  • RPG Overhaul - Does RPG Overhaul even touch sparks?
  • LWOTC - I dunno. You try it and tell me. Not supported in any case.
  • Inventory Slots Used - eInvSlot_Plating and eInvSlot_SparkLauncher.

    THANKS
    LW2 team for creating and Favid for porting over the LW2 Plating Items
    All of RealityMachina's excellent mods
    All of Iridar's fantastic mods
    Musashi for Vest Slot without which I'd have been lost how to do this three years ago and now.
Popular Discussions View All (1)
0
11 Oct, 2022 @ 2:38pm
Spanish Translation
Kanario97
13 Comments
Rikka Arashi 16 Aug, 2022 @ 10:17am 
removed the ; from both the stated lines to use the ordinance launcher in the new slot, but its nether functional nor gives the grenade slots except when placed in its original secondary slot
Lobuno 4 Mar, 2022 @ 8:49am 
Incompatible with "Ammo and Vest Slots [WOTC]" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123704945
Dragon32 26 Jun, 2020 @ 4:01am 
@kenanthebarbarian
I really wouldn't expect Kyuubicle's mod to be set up to modify Iridar's

I'd look at the configuration available in Iridar's mod.
kenanthebarbarian 25 Jun, 2020 @ 7:09pm 
If I'm using Defensive Items Overhaul and I want to remove the vest slot from SPARKs and allow only the plating slot, should I comment out +AllowedCharacterTemplates = "SparkSoldier" in Iridar's XComVestSlot.ini, or is there someplace to do it in this mod's configs?
ryousanko 24 Jun, 2020 @ 11:50am 
Thanks, I wasnt unable to to fix the issue on my end, seems like Iridar tinkers SPARK ALunchers in a different manner. Still, SPARKs are already insanely powerful , Im just powermongering here xD
Kyuubicle  [author] 24 Jun, 2020 @ 8:24am 
@ryousanko - I see what you mean, I actually didn't know rockets could be launched with the ordnance launchers and thus had only tested to make sure grenades worked.

A brief look through the code of both mods seems to indicate it might be something that can't just be changed via a config change. It might be related to the fact that will the Spark Arsenal code will look at a config file entry to determine where to look for the ordnance launcher for grenades, the Rocket Launcher mod always looks at the Secondary Weapon slot.

I'll have to get in touch with Iridar and see what can be done to fix the issue on my end or his.
ryousanko 22 Jun, 2020 @ 12:09pm 
I will tinker a bit around and report back, yesterday I had a rather optimal set up (2 grenades, 2 rockets plus two Launchers.) It seems I broke something this mordning.
Kyuubicle  [author] 22 Jun, 2020 @ 12:02pm 
@ryousanko - I changed nothing about the BIT in this mod. I'll have to check about using Rockets at somepint.

As for reverting the changes, just comment out the lines in XComOrdnanceLauncher.ini in this mod's folder and that should switch the Ordnance Launchers back to using the Secondary Weapon slot.

You can also comment out the one line in XcomSparkLauncherSlot.ini to stop the Ordnance Launchers from being able to be equipped in the launcher slot.
ryousanko 22 Jun, 2020 @ 11:57am 
Queston if the fact that the BIT cannot be unequipped intentional? What adjustment can I make to use tehs econdary weapon Slot to use , say, Iridar´s Arsenal? Im running into an issue that attempting to use Iridar´s ordenance Launcher with rockets is borked for some reason
McJeetus.Hollow 21 Jun, 2020 @ 11:42am 
@Kyuubicle to answer your question, this mod doesn't do anything to the SPARKs. They're entirely separate and fall under the the same category as the other DLC Heroes and the RPGO primarily focuses on the standard XCOM Soldiers. In short, the RPG Overhaul should be just as compatible as Mechatronic Warfare.