XCOM 2
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Augmentations
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86.300 MB
6 Feb, 2018 @ 3:24pm
25 May, 2019 @ 8:57am
25 Change Notes ( view )
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Augmentations

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
You never asked for this.

This mods lets you research and apply augmentations to your soldiers.

After you research Hybrid Materials a new category called 'Cybernetics' will be unlocked.

Once researched you can build Cybernetic upgrades in the proving ground.

Higher tier parts also require higher armor research like plated armor or power armor.

As soon as you have built a part you can augment a soldier by clicking on the new "Augmentations" menu item in the soldier menu.

When augmenting a body part it gets replaced by the new cosmetics this mod provided (this behavior can be disabled in the ini).

The cosmetics are fully tintable and patterns can be applied. The color of emissive parts like eyes can be changed via the eye color menu.

Its safe to add this mod mid-campaign

Details of the augmentations so far (more to come in the future)

Google Sheet[docs.google.com]

New wound mechanic

Augmenting soldiers will reduce their healing time when they are wounded.

However when your soldier gets gravely wounded he gets assigned a body part randomly
which needs to be augmented in order to heal again at all.
E.g his legs are critically wounded beyond repair and need to be replaced.

How can I see if a soldier needs an Augmentation?

First, they will be listed as wounded, but don't have a number of days to heal
Second, when viewing them in the armory, the "Augments" button will have a yellow exclamation point.
Clicking it will open the Augments screen with a "Needs augmentation" text.

Looking for early augmenations to get your gravely wounded soldiers out there on the field again?
Checkout RealityMachina's excellent Mark Zero Augments mod.

Why the vest slot dependency?

Cybernetic torsos provide a free vest slot to your soldiers. Normal soldiers do *not* get a free vest slot with this mod active.

Disabling the automatic cosmetic changing
open the ini file with a text editor.

Its located here:
%Steam%\SteamApps\workshop\content\268500\1293725945\Config\XComAugmentations.ini

and change

bAddCosmeticOnAugmentation=true
to
bAddCosmeticOnAugmentation=false

FAQ

Can this be used in the Character Pool?
Yes the visual cosmetics are just that: cosmetics. They can be used in the CP as well as normal cosmetics on soldiers that aren't augmented.
The augmentation items can only be applied in game after researching cybernetic and building them in the foundry.

Is this mod compatible with mod XY?
This mod is not compatible with MINT and other mods that add a soldier menu item in a non compatible way.

Is there a way to disable the mandatory upgrades on Grave Wounds?
yes, set
bUseGravelyWoundedMechanic = false

Can you do a LW2 or Vanilla version?
No i can't. I don't have both modding tools installed because they take up heaps of hd space and its too much effort to maintain multiple versions of a mod.

Credits
Musashi - Gameplay design and coding
Robojumper - Custom Slot support in the Highlander (without this mod would not exist)
and real invisible head code.
ObelixDK - Claws Weapon animation, Rigging and Weight painting
Nekoworkshop - Textures
ShinyDiver - Localization
InternetExploder - Tech Images
Chris The Thin Mint - Concept work on the augmentations
Popular Discussions View All (20)
24
23 Apr, 2024 @ 6:35am
Unable to see augmentation menu
Entr0py
9
15 May, 2024 @ 6:54pm
No Actual Augmentations showing up
olsongc
18
17 Jan, 2021 @ 10:39am
Full Augmentation Perks & Stats Here
Circle of Psi
802 Comments
[DG] Z Type Knight 30 Dec, 2024 @ 12:20pm 
Brilliant. Though I think that maiming should be reserved for soldiers who ACTUALLY reach Death's Door.
wezer284 27 Oct, 2024 @ 10:28pm 
what do i type to get these via console command?
Obama 14 Oct, 2024 @ 6:05pm 
The gravely wounded mechanic seems not to work with LWOTC. All other features have been working for me though
Alex 8 Oct, 2024 @ 1:05pm 
For LWOTC users who are experiencing the bug where a soldier is showing as "Available" after augmenting them to heal an injury, but you are unable to select them for missions:

Fix: Assign the soldier to a haven as a haven advisor. Then remove them from the haven. You should now be able to select them for missions again
no one 11 Sep, 2024 @ 9:05am 
Does this mod no longer work? It doesn't add +3 mobility or any other stats that I can tell when installed on soldier.
ПΛПО Dragoon 30 Aug, 2024 @ 12:29am 
How wounded are they and are they augmented? If they are injured enough then you have to augment them before they can go back out there.
Masterpiecejeremy 29 Aug, 2024 @ 11:52pm 
My wounded soldiers don't heal anymore after installing this mod. I tried uninstalling it or just turning it off but it doesn't fix this bug.
KAcidi 10 Jul, 2024 @ 10:27am 
cant add utility item to soldier after i augment him
life4trinity 8 Jun, 2024 @ 11:36pm 
Cool idea, but I often had no reason to use them, and when I did the abilities seemed a bit too OP. Would maybe serve well as a cosmetic mod, XCOM does not need augmentations as the game already gets easier as it progresses.
Yushiko67 9 May, 2024 @ 10:58am 
Well, it works fine for me but i cant give utility items to my soldiers that have this mod augmentation, it is a bug?:ftired: