Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
This repeats everytime someone tries to get food no matter who it is.
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at VanillaCookingExpanded.PawnUtility+<>c__DisplayClass0_0.<PawnNotHaveActiveCondimentAsFood>b__2 (Verse.ThingDef i) [0x00000] in <595624287a154435b612e24396c42a15>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
You would need to eat them en masse, and it would require quite a long-time until they're visible. Health conditions only show once they're somewhat critical.
@Robfal2
Coat something in enough breading and batter and deep fry it and you basically can't tell what it is. :P
@eldiabs, @Kayedon
We're looking into it.
This only started occurring after the July 27 update.
i´ve made a german translation, maybe u can add it to the Translationtab :):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2180637433
Here is the Hugslib log from the transpiler crash
https://gist.github.com/77c965fb4383c55b7f7463f652679d22