RimWorld

RimWorld

45 ratings
Fungi lite
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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40.999 MB
13 Jun, 2020 @ 12:13pm
12 May, 2024 @ 1:05pm
16 Change Notes ( view )

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Fungi lite

Description
This is the Race "Fungi" from my mod Tribal Fungi Core.
Fungi dudes.
36 different Head types .
Dont care much about corpses.
Like kibble.

This is the version for people that think the weaponry/implants and other stuff of the core mod is "too much".

This version won´t get real big updates. I´ll update animals and new textures from time to time.

Maybe in the future i´ll make something out of them.

Main development focus is Tribal fungi core and the Agari.

This version has very low priority at the moment.

If you like the old head textures more, there is a folder in the texture folder for the heads to swap them out.
The old textures are basically low quality dirty versions of the current ones but they´ll stay.



Background (lite)

Once enslaved, mistreated, and tortured, the Fungi endured a harrowing existence with a life expectancy cruelly limited to just 15 years. Yet, through a violent uprising and daring escape, they broke free from their chains and forged a new path for themselves. Over thousands of years, the memories of their traumatic past gradually faded into obscurity as they embraced a tribal way of life, focusing solely on survival in their newfound freedom.

Today, scattered across the galaxy, scientists speculate about their origins, labeling them as genetically altered humans. However, the truth of their past remains shrouded in mystery, lost to the annals of time. In the regions where they now reside, memories of their enslavement have faded, replaced by a primal instinct for survival and a determination to thrive in their tribal existence.

Defining Traits

The Fungi exhibit nocturnal tendencies, thriving under the cover of darkness as natural night owls. Unfazed by nudity, they roam their habitats with ease.

Their dietary preferences are equally unconventional, as they partake in consuming corpses and humanoid meat, albeit only when cooked to their liking. Despite their culinary choices, they remain civilized beings, distinct from mere animals.

Preferring warmer climates, the Fungi struggle to survive in colder habitats, their physiology ill-suited to the chill. Yet, they find solace in the company of their beloved shroomimals, loyal companions who accompany them on their nocturnal journeys.

However, caution is warranted, as shroomimals possess a potent defense mechanism. With a sting of their tail, they inject a flesh-eating spore infection into their victims, inducing excruciating pain and relentless vomiting. While treatable, failure to address the infection swiftly can result in a rapid demise for the afflicted.


Obviously, you need Humanoid Alien Races 2.0, Big Credits to Erdelf for making other races possible.

Thanks to Ogliss, he provided the initial code back then in 1.2 to make this race growable and helped me back then since i had no idea about modding! You may be interested in his mods if you like warhammer. Check his mods out!

Huge Thanks to Mlie for keeping this mod alive between 1.2 and 1.4 and according to the changelog also Credits to Razar on the HAR-discord for fixing gene restrictions and TurtleShroom for further fixes / improvements.

If you want to play that race , just pick the scenario : " Oh look! Shroomies! "

Popular Discussions View All (2)
0
28 Mar, 2024 @ 1:43pm
Bugs
Druidefuzi
0
28 Mar, 2024 @ 1:43pm
Suggestions
Druidefuzi
56 Comments
TurtleShroom 7 Aug @ 4:45pm 
The good news about it is that you actually don't have to change anyhing in terms of the HAR Mod from V1.5 to V1.6 . However, there ARE major changes to ALL Animal and Mechanoid Thing Defs, in which <wildness>X</wildness> was moved from RACE to STATBASES and the casing became <Wildness>Y</Wildness instead. Also, ALL Drugs changed the "CAUSESNEED" statement to " <chemicalNeed>z<chemicalNeed> " for absolutely no reason whatsoever.
Druidefuzi  [author] 4 Aug @ 12:09pm 
Dont worry , i will update it! I´m justy a bit busy right now but ive already taken a look what it takes to update it.
TurtleShroom 4 Aug @ 10:56am 
I miss this Mod! I hope you will consider updating it in the future!
TurtleShroom 18 Jun, 2024 @ 8:24am 
No no no, I DO NOT want it to work when it's cooked. That would be terrible, because I use it to age up my babies to the age of three, so that they can walk.
Druidefuzi  [author] 16 Jun, 2024 @ 10:11am 
If you prefer it to work also when its cooked i can look into it
TurtleShroom 16 Jun, 2024 @ 10:02am 
Thank you!
Druidefuzi  [author] 16 Jun, 2024 @ 1:58am 
Just tested it , only works when its raw :)
TurtleShroom 15 Jun, 2024 @ 11:57am 
If I cook Time Berries into a dish, does it still age up my Pawn, or does this only happen when it is raw?
Druidefuzi  [author] 13 May, 2024 @ 1:41pm 
I made a folder with the old textures for that reason, you can just swap them out. Its in the folder with the head textures.
TurtleShroom 13 May, 2024 @ 1:26pm 
I am disappointed in the change of their heads. I REALLY liked the oriignal graphics. Why not add them as additions?