Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










i'm currently modding star systems myself and ran into the issue that i couldn't go beyond 7 stars per system. Did you run into the same restriction and if yes do you know what causes it?
But this is not a mod problem, the same result will be without it.
I am testing new version dozens of times with 13 opponents (together with mod «All AI» and without it). There is no any problems.
Are you using any other mod which changed galaxy generation settings? Is this mod at the very bottom of the list?
I admit that “Diverse Specials and Massive Planets” is not compatible, it makes a lot of changes to same files. I don't use it because I prefer “Realistic specials”
I'm sorry for long delay, version 1.3 with compatibility fix is available now.
Due to the fact that the size of star systems with up to 7 planets was larger than the standard, with complex initial settings of galaxies, this could cause a hang during generation.
I reduced the radius of the orbits and made the size of the planets slightly smaller. Now all is ok. In addition, this mod become fully compatible with any other mods (including "5x" and "All AI"). To work correctly with other mods, it must be placed at the bottom of the list of mods.