Master of Orion

Master of Orion

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Realistic Stars with 7 Planets v1.3
   
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9 May, 2020 @ 9:20pm
29 Apr, 2023 @ 12:15pm
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Realistic Stars with 7 Planets v1.3

In 1 collection by A-tf
Realistic Galaxies
8 items
Description
The mod changes the parameters of star systems in the game, making them a little more realistic and corresponding to scientific data.

List of changes:

1. Maximum possible number of orbits in star systems has been increased from 5 to 7. If there is a sixth or seventh orbit, the size of the star system increases.
The radiuses of 1-5 orbits, the orbits of the satellites, and the sizes of the planets and their satellites have been slightly adjusted.
Most star systems have 3-4 objects (planets or asteroids), and additional distant orbits allow them to be placed in the system more realistic.

2. Changed the distribution of planets of different sizes in their orbits. Only the smallest planet (or asteroid field) can be located directly near a star, and the largest planets are located in mid-far orbits.
There are fewer medium-sized planets in the galaxy, much more tiny planets, and slightly large ones.

3. The parameter "Planet density by star" from creating the galaxy screen, have a greater effect.
According to the game description, systems with red stars now have slightly fewer objects than orange star systems.

4. Star systems now have more objects on average. Approximately +1 object with Normal Planet density, and +2 - with a High.
The number of the tiny planets is growing the most. Now you need to pick your priorities for colonization more carefully. At the same time, remains the potential for development of already habitable systems at later gameplay (through colonization of tiny and small planets, which was previously inexpedient).
Systems with Minor civilizations are now even more valuable.
Asteroid fields are also more common, which will provide additional job for your space factories. In addition, they also look beautiful :)
If you don't like the increased number of planets, select "Low" in the "Planet density by star" parameters when generating a galaxy. In this case, there will be the usual number of planets.

5. In original game, all orbits are filled evenly. Asteroids and Gas giants could only be in 4 and 5 orbits. The type of star system did not affect the distribution of orbits or the probability of asteroids and Gas giants.
This mod makes the systems more realistic. The older the star (the "warmer" its color), the more distant orbits will meet objects and the greater the chance of meeting a Gas giant. And young systems have more asteroid fields which are closer to the star.

6. Adjusted probability of planets of different types, depending on the age of the star. Planets favorable for colonization are now most commonly found in orange stars (according to their game description). There is a small chance to find uber-planets - Grassland, Tropical, Cavernous or Inferno.

7. Adjusted the attractiveness of planets of different biomes for AI.
Increased priorities for colonization of Gaya and uber-planets.
Toxic planets are now slightly higher priority than radioactive ones. Toxic processor costs the same as a Planetary radiation shield, but closer to research.

8. Changed the probability of distribution of minerals on planets depending on the type of star system.
Red star systems contain mostly planets with poor minerals. Yellow stars are equally likely to have planets with both rich and poor mineral resources. Brown systems because of its poorly predictable composition have equal probability of the minerals all.

Versions:
1.0 - Initial release
1.1 - Changed mineral's distribution in star systems different types (now it's more variable). Adjusted attractiveness of planets of different biomes for AI.
1.2 - Small but important fix for correct processing of BiomeChances.yaml.
1.3 - Сompatibility fix. Due to the fact that the size of star systems with up to 7 planets was larger than the standard, with complex initial settings of galaxies, this could cause a hang during generation. I reduced the radius of the orbits and made the size of the planets slightly smaller.

For more information see attached screenshots.

The latest version of the Unofficial Code Patch is required https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1109736522.

This mod combines well with the "Realistic Galaxy Age" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=915130561 and "Realistic Minor Civilizations" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086260302, it is recommended to use together. No longer necessary "Realistic Planet Density" and "Uber planets".
Compatible with the last version of the game and other mods (including "5x" and "All AI").
To work correctly with other mods, it must be placed at the bottom of the list of mods.

Your comments are welcome.
106 Comments
HighRider101 4 Aug @ 11:55am 
Doesnt work :(
Cend 2 Oct, 2024 @ 2:58pm 
Hi,
i'm currently modding star systems myself and ran into the issue that i couldn't go beyond 7 stars per system. Did you run into the same restriction and if yes do you know what causes it?
earlb 5 Apr, 2024 @ 3:54am 
Medium map with 5 opponents, still crashes when generating map
lemuria 1 Apr, 2024 @ 3:04pm 
no work
jcurbaniak 10 Feb, 2024 @ 2:52pm 
This mod freezes the MOO galaxy build with UCP-S.0.6.4B, 5X, and DSMP V.2.5 when placed after DSMP in the mods list. If placed before DSMP the freeze also occurs. I have found 3 other planet mods that do NOT freeze, but ONLY if placed BEFORE DSMP in the mods list. Otherwise, they all cause freezes also. Not sure if this BEFORE placement effectively disables the mods.
A-tf  [author] 30 Apr, 2023 @ 9:28am 
If you select small sizes galaxies with many opponents (significantly more than recommended and provided by the standard settings), game will not be able to generate a map.
But this is not a mod problem, the same result will be without it.
A-tf  [author] 30 Apr, 2023 @ 7:41am 
Dear Lobuno.
I am testing new version dozens of times with 13 opponents (together with mod «All AI» and without it). There is no any problems.
Are you using any other mod which changed galaxy generation settings? Is this mod at the very bottom of the list?

I admit that “Diverse Specials and Massive Planets” is not compatible, it makes a lot of changes to same files. I don't use it because I prefer “Realistic specials”
Lobuno 30 Apr, 2023 @ 3:13am 
Anyway this mod stills causes the game freeze at galaxy generation even when not used with DSMP. It only works with in games with few races and lots of galaxy space. I.E. for playing against eight 8 opponents you must select at least LARGE galaxy size or the the game will hang at galaxy generation.
Lobuno 30 Apr, 2023 @ 2:39am 
Thanks for the update. But please state in this mod's description it is ABSOLUTELY INCOMPATIBLE with "Diverse Specials and Massive Planets" mod, with both mods active the game will freeze ALWAYS at the end of the galaxy generation. You will save many people a lot of hassle. The cause of the incompatibility is the massive planets added by DSMP mod (anyway that mod seems to be badly done so AI races won't take into account the improved planets).
A-tf  [author] 29 Apr, 2023 @ 12:31pm 
Dear all,
I'm sorry for long delay, version 1.3 with compatibility fix is available now.

Due to the fact that the size of star systems with up to 7 planets was larger than the standard, with complex initial settings of galaxies, this could cause a hang during generation.
I reduced the radius of the orbits and made the size of the planets slightly smaller. Now all is ok. In addition, this mod become fully compatible with any other mods (including "5x" and "All AI"). To work correctly with other mods, it must be placed at the bottom of the list of mods.