Master of Orion

Master of Orion

Realistic Stars with 7 Planets v1.3
106 Comments
HighRider101 4 Aug @ 11:55am 
Doesnt work :(
Cend 2 Oct, 2024 @ 2:58pm 
Hi,
i'm currently modding star systems myself and ran into the issue that i couldn't go beyond 7 stars per system. Did you run into the same restriction and if yes do you know what causes it?
earlb 5 Apr, 2024 @ 3:54am 
Medium map with 5 opponents, still crashes when generating map
lemuria 1 Apr, 2024 @ 3:04pm 
no work
jcurbaniak 10 Feb, 2024 @ 2:52pm 
This mod freezes the MOO galaxy build with UCP-S.0.6.4B, 5X, and DSMP V.2.5 when placed after DSMP in the mods list. If placed before DSMP the freeze also occurs. I have found 3 other planet mods that do NOT freeze, but ONLY if placed BEFORE DSMP in the mods list. Otherwise, they all cause freezes also. Not sure if this BEFORE placement effectively disables the mods.
A-tf  [author] 30 Apr, 2023 @ 9:28am 
If you select small sizes galaxies with many opponents (significantly more than recommended and provided by the standard settings), game will not be able to generate a map.
But this is not a mod problem, the same result will be without it.
A-tf  [author] 30 Apr, 2023 @ 7:41am 
Dear Lobuno.
I am testing new version dozens of times with 13 opponents (together with mod «All AI» and without it). There is no any problems.
Are you using any other mod which changed galaxy generation settings? Is this mod at the very bottom of the list?

I admit that “Diverse Specials and Massive Planets” is not compatible, it makes a lot of changes to same files. I don't use it because I prefer “Realistic specials”
Lobuno 30 Apr, 2023 @ 3:13am 
Anyway this mod stills causes the game freeze at galaxy generation even when not used with DSMP. It only works with in games with few races and lots of galaxy space. I.E. for playing against eight 8 opponents you must select at least LARGE galaxy size or the the game will hang at galaxy generation.
Lobuno 30 Apr, 2023 @ 2:39am 
Thanks for the update. But please state in this mod's description it is ABSOLUTELY INCOMPATIBLE with "Diverse Specials and Massive Planets" mod, with both mods active the game will freeze ALWAYS at the end of the galaxy generation. You will save many people a lot of hassle. The cause of the incompatibility is the massive planets added by DSMP mod (anyway that mod seems to be badly done so AI races won't take into account the improved planets).
A-tf  [author] 29 Apr, 2023 @ 12:31pm 
Dear all,
I'm sorry for long delay, version 1.3 with compatibility fix is available now.

Due to the fact that the size of star systems with up to 7 planets was larger than the standard, with complex initial settings of galaxies, this could cause a hang during generation.
I reduced the radius of the orbits and made the size of the planets slightly smaller. Now all is ok. In addition, this mod become fully compatible with any other mods (including "5x" and "All AI"). To work correctly with other mods, it must be placed at the bottom of the list of mods.
Lobuno 29 Apr, 2023 @ 7:42am 
One year later, the mod's still broken.

"I've read the full thread. Downloaded and pasted the two additional files to the mod folder. The game still freezes at the end of the galaxy-generation-screen with this mod enabled."
BigRedz 30 Mar, 2023 @ 5:39pm 
Tried doing a reinstall and only having the best mods installed and am still having a problem with this failing. Looking at the output_log, it always fails with a NullReferenceException as soon as it starts to create the new AI players (which is actually after the galaxy generation I believe).

Nothing else of particular interest in the output_log unfortunately.
BigRedz 25 Mar, 2023 @ 7:45pm 
Still having issues with hanging on galaxy generation 100% on any new game have tried changing the mod load order several times to no avail. Another mod Xtra Orbits that does similar things (and probably took/shared code from this one since he credits A-tf author?)

Will try to figure out what other mod might be conflicting since I only run about 10 very simple mods and the usual 5X UCP DSMP ST TM RMC must-have set...
Galaxar7 23 Feb, 2023 @ 5:26pm 
PLEASE UPDATE!!
LiquidThicc 16 Nov, 2022 @ 6:03pm 
Okay so it seems that this is not compatible with the mod I linked
LiquidThicc 16 Nov, 2022 @ 2:35pm 
Hello, I was curious with how this mod would work with a mod that adds Massive Planets to certain orbits? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1199902121
mapron 16 Jun, 2022 @ 3:16pm 
upd: I tried dropping 2 files into 2091347253 folder, same hang as before.
mapron 16 Jun, 2022 @ 3:12pm 
5 Oct, 2020 - I wrote that galaxy generation freezes on 100%.
same issue after almost 2 years.
(спасибо за мод и за работу, было бы круто воспользоваться ей, но если бы игра логи какие текстовые писала, было бы проще дать фидбек...)
same setup: 5X -> UCP -> 5XUCPC -> 5X assets -> 7 planets mod.
Lobuno 11 Feb, 2022 @ 11:42am 
I've read the full thread. Downloaded and pasted the two additional files to the mod folder. The game still freezes at the end of the galaxy-generation-screen with this mod enabled.
A-tf  [author] 27 Sep, 2021 @ 5:39pm 
Hi. This is due to the specificity of the galaxy generation settings.This happens under certain settings (there are many civilizations that cannot be placed correctly taking into account the necessary distance between them).
To guarantee to solve this problem, you need to download additional files, a link and instructions in the two previous messages.
[ITA] Snake_pliskin_94 26 Sep, 2021 @ 9:57pm 
Hello, that mod seems really cool, and I have installed, but when I start the game, it's stuck in the loading screen, reaching 100% and stop. How I can make that mod working? Thanks!
A-tf  [author] 10 Mar, 2021 @ 2:49pm 
https://mega."nz"/folder/q5c2WRib#prOSiPoW4gI3HRDpfLKIyA
The quotation marks in the link should be removed
A-tf  [author] 10 Mar, 2021 @ 2:45pm 
@michal.turek
In most cases, even a long wait does not solve the problem.

There are two additional files that ensure the correct generation of galaxies for this mod, regardless of using the "5X" series mods or not.
I used as base part of mod "All AI + 5X Galaxies" from Spud Dastardly ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1179207859 ) and made compatibility tweaks.

Please, download from https://mega.nz/folder/q5c2WRib#prOSiPoW4gI3HRDpfLKIyA
and copy this files to the mod folder, which usually located at c:\Program Files (x86)\Steam\steamapps\workshop\content\298050\2091347253\
michal.turek 10 Mar, 2021 @ 12:34pm 
@A-tf

thank you for respond, and yes, you are right, if i set AI 3 it will works fine

can you tell me what should i change it in the file in the order to make working?

i am new player so i am not interesing in 5x yet

also do i understand correctly if i will wait enough time the galaxy will be generated at the end?

thank you in advance for the reply
Zwerchfell 4 Mar, 2021 @ 4:38am 
dont works :(
A-tf  [author] 2 Mar, 2021 @ 1:37pm 
In my practice, problems disappeared when used together with «All AI + 5X Galaxies» ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1179207859
). It should be placed in the list between the UCP and this mod.
A-tf  [author] 2 Mar, 2021 @ 1:37pm 
Dear michal.turek.
Some of the galaxy settings specified in the ModelledGalaxyData.yaml file, such as the need to fit a certain number of star systems into a specified zone, with a certain configuration of links between them and to save minimum distances between players. A large number of players, neutrals and monsters, and even with a slightly increased diameter of galaxies of this mod (to accommodate additional planets) can cause difficulties in generating galaxies. The computer repeatedly tries to accommodate all this in compliance with rules, but each one does not fit something.
To completely eliminate hangups, need to make changes to the above file, and then this mod will no longer be compatible with 5X.
You can quickly check whether the hanging problem is caused by the complexity of the galaxy settings by reducing the number of computer players. Try to choose, for example 3 AI for large galaxy. Is it ok in this case?
michal.turek 27 Feb, 2021 @ 10:13pm 
hello,

i also tried this MOD for realistic planet and game stucked in 100% during first time generation of large map also. normal map works fine

what does this sentence mean "Not for the game, but only to exclude factor of settings, that can cause excessively continuous generation due to complexity."

i have just UCP + reliastic species, civilization, galaxy and planets

there is discussed some DSMP, but i do not have it ...

some workaround (or patch? :)

regards
Niedersachse_tm 23 Feb, 2021 @ 1:31pm 
i allready installed it..and the realisitc galaxy age and smallcivilizations ...and will try it
A-tf  [author] 23 Feb, 2021 @ 12:44pm 
So, problem it is incompatible with DSMP.
Maybe will be appropriate mod Realistic specials ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2348837077 )?
Niedersachse_tm 22 Feb, 2021 @ 9:22am 
without those it works. at least at the first view....at a tiny galaxy...

hmm thats a hard decission...more planets or more different specials on planets.
A-tf  [author] 21 Feb, 2021 @ 3:02pm 
Let's try for experiment to disable mods №4 and 6
Niedersachse_tm 21 Feb, 2021 @ 12:31am 
2 is ucp , not cp...a mistyping.
Niedersachse_tm 21 Feb, 2021 @ 12:30am 
1) 5x balance 5.0.1
2) cp
3) ucp steam workshop
4)dsmp v2. 5 (5x/ucp comp)
5) 5x cpc
6) custom 5x and dsmp assets
"7") not active: tactical mod 3.2a...i want to try it later
8) realistic stars with 7 planers v1. 2
Niedersachse_tm 21 Feb, 2021 @ 12:23am 
Yes. It's the last of the active mods.
A-tf  [author] 20 Feb, 2021 @ 4:10pm 
I find it difficult to immediately tell the reason for the failure, there are a lot of errors in the log. Have you placed this mod at the very bottom of the list of mods?
Niedersachse_tm 20 Feb, 2021 @ 1:47pm 
i made a tiny spiral galaxy with 1 opponent. and still no succesfull start (just about 99% of loading and freezing tehre..not the programm, just no prgoress on the bar.

the log output at and after the cancelation of the game:
https://www.dropbox.com/sh/zjhj1s3gh17i7dj/AADZM5FfdUOWNWrmYHNgU67la?dl=0
A-tf  [author] 20 Feb, 2021 @ 9:54am 
Niedersachse_tm, similar problem was described 30th May 2020 in this forum.

You need to check two things, as written below:

1. Try to generate a galaxy with simpler settings (for example, medium spiral, and no more than the recommended number of opponents).
Are there any cases of successful start? Not for the game, but only to exclude factor of settings, that can cause excessively continuous generation due to complexity.

2. If the download freezes anyway, just after that, put somewhere to examine file c:\Program Files (x86)\Steam\steamapps\common\Master of Orion\MasterOfOrion_Data\output_log.txt
Niedersachse_tm 18 Feb, 2021 @ 10:35pm 
is there a problem with the mod? i use ucp (6.2b) and 5x /5xc at the actual version and whne i generate a smal galaxy the game does not load more than 99% (stops just befor finishing you have to click any key to start).
after i deacitvated this mod it works.

TémpuS)(FátumA 8 Jan, 2021 @ 5:33pm 
Ну, потому я и выбрал не массивки, а вашу балансировку. Спасибо за моды, кстати.
A-tf  [author] 8 Jan, 2021 @ 7:35am 
Сейчас не про конкретный мод, а в целом. Хороший баланс и как можно более полная интеграция в игровой процесс (изображения в едином стиле игры и без дублей, текстовые описания) на мой взгляд важнее количественного разнообразия
A-tf  [author] 8 Jan, 2021 @ 7:33am 
Идея с массивными планетами очень заманчива, но движок игры не поддерживает отображение более чем 5 ступеней размера планет (шкала с зелеными штрихами) :(. Я предпочитаю решения, которые полностью работоспособны.
TémpuS)(FátumA 8 Jan, 2021 @ 1:44am 
Приветствую.
Попробовал вариант, описанный в комменте выше: "This mod, combined with the updated UCP, should be compatible with DSMP. Place this mod at the very bottom of the list of mods in the game".
К сожалению, с Massive Planets не работает (как я понял, Mordachai использовал версию без массивных планет, так что и конфликта не было). Возможно, тут какую-то роль сыграл и 5X.
Ну, всё равно, проработка описания Realistic Specials мне больше понравилась — попробую с ним. Жаль только массивные планеты. Ради них и ставил DSMP.
A-tf  [author] 3 Jan, 2021 @ 5:28pm 
I'm excited to introduce a new mod, which make changes to balance for a slightly more realistic usage of special in game.
Try "Realistic Specials" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2348837077
Mordachai 3 Jan, 2021 @ 9:18am 
@A-tf - thanks for the response - yeah -low density works. No real criticism intended - just my own thinking out loud (probably didn't need to share it). :)

I've been playing with this - and with the realistic galaxy & realistic minors and am enjoying it on medium maps - average settings.

One thing that has consistently seemed odd to me - most small / tiny planets have normal gravity - and often large and huge also have normal.

Seems like - on average - size of planet and gravity ought to scale together.

That's not something this mod does (nor the realistic galaxy)?

I have been playing with this - and the DSMP - Zero - as you suggest - using these at the absolute bottom of the load order - and it's been working well. That gives all of the special planet modifiers without apparently breaking anything you've designed, which is perfect!

Thank You!
A-tf  [author] 3 Jan, 2021 @ 4:40am 
Dear Mordachai.
If you don't like a lot of micromanagementб you can select "Low" in the "Planet density by star" parameters when generating a galaxy. In this case, there will be the usual number of planets.
This mod, combined with the updated UCP, should be compatible with DSMP. Place this mod at the very bottom of the list of mods in the game
A-tf  [author] 3 Jan, 2021 @ 4:28am 
Здравствуйте, Tauben
Сила гравитации зависит от двух параметров - размера планет (чем меньше - тем более вероятна низкая гравитация) и минерального богатства (чем беднее - тем вероятнее, что планета будет с низкой гравитацией).
Этот мод никак не изменяет вероятность гравитации от размер планеты и минерального богатства.
Возможно, в сгенерированной галактике было много молодых звезд (синих и белых), которые содержат преимущественно богатые минералами планеты, и, соответственно, даже карликовые планеты имеют нормальную гравитацию
Mordachai 1 Jan, 2021 @ 9:38am 
so this really in place of DSMP - and not in any way compatible?
Seems fair. We lose massive worlds for more worlds overall?
I like the realistic stars, but worry that this will create lots of little things that require a lot of micro management to grow as the game progresses.

one thing that would be really nice is to have this work with or also have the diverse specials.
Tauben 20 Nov, 2020 @ 11:06am 
Здравствуйте, уважаемый автор. Благодарю вас за мод, он хорош!
Больше планет в системе - это то, что надо.

Однако я заметил некоторый момент.
Можете ли обратить внимание, на то, что карликовые планеты редко имеют низкую гравитацию?

К примеру, играя за псилонов и гноламов несколько матчей, обратил внимание, в среднем примерно только 20-30% карликовых планет имели низкую гравитацию.
В основном у них нормальная.

Как мне кажется, было бы логично подправить, чтобы карликовые планеты в большинстве случаев имели низкую гравитацию, как вы считаете ?
mapron 6 Oct, 2020 @ 4:51pm 
Great. Oh, well. At least maybe discussion helps someone else.Thanks.