Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
Vanilla+ New Player Friendly!
Items (17)
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Jungle Plantations
Created by p0kiehl
Allows Plantations to be built on Jungle tiles without resources. Includes a custom graphics model with jungle flora so that the Plantation model is not visually empty. This functions as a small buff to Tall play since Plantations provide Housing (and Jung...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Phlair's Cultural Units - Classical
Created by Phlair
Hello brave workshop browser! While Civ VI has some unit variety by culture built into the base game, I found it lacking in certain areas and on certain units which can kill immersion for someone like me, and so I present... Phlair's Cultural Units (Classi...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...