Space Engineers

Space Engineers

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[Obsolete] WEC - Mars Weather Generator
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
48.791 KB
23 Mar, 2020 @ 3:18pm
24 Mar, 2020 @ 2:28pm
2 Change Notes ( view )

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[Obsolete] WEC - Mars Weather Generator

In 1 collection by YoshiWoof22
[Obsolete] Weather Generator Collection
5 items
Description
IMPORTANT - PLEASE READ:

I will be suspending development of my "Weather Generator" Mod series due to it becoming obsolete after SE Update 1.195 (Sparks of the Future), and its addition of an automatic weather system.

Whilst it saddens me to have all those mods become obsolete (and kill a fair portion of my Workshop audience), I'm happy that Keen & Jakaria properly implemented weather now, as that's an aspect i've been missing ever since the introduction of planets back in 2015.

I will now be focusing on the development of my main project WEC - Encounters Reborn, a MES/RivalAI-driven PvE mod, with more active updates and balance changes alongside the proper introduction of weather-based encounters.

_________________________

Does what the title says - Adds a semi-random weather system to Mars.

To save myself time with writing this description: This works exactly like my Triton Weather Generator, but for the planet Mars, using weather effects provided through a secondary mod.

This was requested by Skallabjorn in the comments under the Europa weather generator.

IMPORTANT NOTICE: When removing the mod (or any planet affected by the mod), ensure that the weather has disappeared before you do so. If you don't do this, the weather may persist forever after removing the planet/mod.

Please, report issues on my GitHub Issues Page[github.com]
I've taken great care to make the issue creation process as easy as possible, and it helps a lot if you report bugs there.

This wouldn't have been possible without KptKosmit91's amazing source code and personal help with scripting.
Go check out his original "Snowing weather on Triton" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2031713673 and give him some love!
48 Comments
YoshiWoof22  [author] 3 Jun, 2020 @ 10:03am 
@Hadesinferno1 - While I know that the regular sand storm effects from my Alien Weather mod tend to look black, Mars should be orange, so I don't know what could be causing your issue.

If you want me to look into this further, please report it on the GitHub page I recently established. You can find the link in the mod description above.
ZettDeEff 3 Jun, 2020 @ 1:23am 
Did you make sure the ashtray didn't burn?
Hadesinferno1 2 Jun, 2020 @ 9:35pm 
This does now work At all! ... :\ just black smoke all over the screen
Darian Stephens 10 May, 2020 @ 3:01am 
It doesn't matter if you use it before or after removing the mod; the command is vanilla.
You just need creative tools on to use it.
ZettDeEff 10 May, 2020 @ 1:15am 
@Skallabjorn - Before removing the mod, make shure so use this chat command
In-Game: /weather Clear.

That's all.
Skallabjorn 9 May, 2020 @ 3:57pm 
Is there a way to turn off the weather before removing the mod?
YoshiWoof22  [author] 28 Apr, 2020 @ 1:07am 
@Stal - I'm unable to see if that's a joke or actually serious. If it is serious, explain your problem with more detail please.
rodskaeg 27 Apr, 2020 @ 8:32pm 
it wont stop HELP IT WONT STOP IT WONT STOP AHHHHHHHHHHHHHHHHHHHHHHHHHHH
ZettDeEff 15 Apr, 2020 @ 4:23am 
Okay, thank you for the reply!

It's a shame that Keen didn't get it right from the start and rushed to publish weather content that is not yet technically finished.
YoshiWoof22  [author] 15 Apr, 2020 @ 1:32am 
@ZettDeEff - If you mean preventing weather from being inside strcutures & underground areas, nope, thats a Keen problem I can't fix. And even if there was a ModAPI-way to do it, I suck at C#, so I probably don't even know how to do that :P