Space Engineers

Space Engineers

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[Obsolete] WEC - Triton Weather Generator
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
67.798 KB
23 Mar, 2020 @ 3:10am
24 Mar, 2020 @ 2:37pm
2 Change Notes ( view )

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[Obsolete] WEC - Triton Weather Generator

In 1 collection by YoshiWoof22
[Obsolete] Weather Generator Collection
5 items
Description
IMPORTANT - PLEASE READ:

I will be suspending development of my "Weather Generator" Mod series due to it becoming obsolete after SE Update 1.195 (Sparks of the Future), and its addition of an automatic weather system.

Whilst it saddens me to have all those mods become obsolete (and kill a fair portion of my Workshop audience), I'm happy that Keen & Jakaria properly implemented weather now, as that's an aspect i've been missing ever since the introduction of planets back in 2015.

I will now be focusing on the development of my main project WEC - Encounters Reborn, a MES/RivalAI-driven PvE mod, with more active updates and balance changes alongside the proper introduction of weather-based encounters.

_________________________

Does what the title says - Adds a semi-random weather system to Triton.

The weather effect changes every 15 minutes, and currently has a higher tendency to select "lighter" weather (to ease driving/flying and scouting), while still allowing for the occasional blizzard and heavy fog.

Upcoming Features:
[On hold ] - Randomized intervals/durations
[Considered ] - Config & Command Toggle
[Awaiting fix ] - Thunder effects (Needs Keen fix)
[Awaiting fix ] - DS Support (Needs Keen fix)

IMPORTANT NOTICE: When removing the mod (or any planet affected by the mod), ensure that the weather has disappeared before you do so. If you don't do this, the weather may persist forever after removing the planet/mod.

Please, report issues on my GitHub Issues Page[github.com]
I've taken great care to make the issue creation process as easy as possible, and it helps a lot if you report bugs there.

This wouldn't have been possible without KptKosmit91's amazing source code and personal help with scripting.
Go check out his original "Snowing weather on Triton" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2031713673 and give him some love!
61 Comments
YoshiWoof22  [author] 27 Jun, 2020 @ 4:13am 
@HypeZorg - Just a shame that my mod is now obsolete because of the latest SE update though :/ But hey, at least keen got the weather system working now in a state thats actually fun :)
humlegås 26 Jun, 2020 @ 2:00pm 
@yoshiwoof22 found out that i had a mod that f* triton up for me. So nothing to do with your awesome mod!
YoshiWoof22  [author] 26 Jun, 2020 @ 5:38am 
@HypeZorg - Theoretically, if you remove the mod, my weather should now automatically be replaced by Keen's version since yesterday's update. If it doesnt, consider using the command "/weather clear" - it should solve the issue.
humlegås 26 Jun, 2020 @ 4:34am 
how do i stop the weather on trition after i deleted the mod?
YoshiWoof22  [author] 30 May, 2020 @ 5:31am 
@Jonesy501st - Because of the way Keen implemented weather, that is sadly not possible at this stage.
Jonesy501st 29 May, 2020 @ 9:24pm 
does the fog goes away when inside a grid?
YoshiWoof22  [author] 24 May, 2020 @ 3:59am 
@forrestaubrey - Alright. If you do end up finding the cause of the conflict, please inform me so I can look into solutions for it.
Yuuzang 23 May, 2020 @ 6:51pm 
well, narrowed it down to some kind of mod conflict in my world, tried pastebin but the log exceeded my size limit. Would test more but considering how long it takes to load my world... The last part of the error is a null reference error. Since it is a mod conflict on my part, ill try to figure it out.
YoshiWoof22  [author] 23 May, 2020 @ 4:12am 
@forrestaubrey - Haven't had any CTDs during my testing. I'd need to see a log to look into it further, so i would appreciate it if you could send it (f.E. via pastebin).
Yuuzang 22 May, 2020 @ 9:46pm 
happen to know what would cause a ctd whenever an event tries to spawn?